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  1. Jul 2, 2017 · Luz is a feminine name derived from the title of the Virgin Mary, Nuestra Señora de la Luz. It is popular in Spain, Latin America and other countries, and has various meanings and associations.

    • Overview
    • Appearance
    • Personality
    • Background
    • Relationships
    • Powers and abilities

    Luz realizing her deepest wish, "For the Future"

    Luz Noceda is the protagonist of The Owl House. She is an eager, teenage Afro-Latina human who accidentally stumbles upon a portal leading to the Boiling Isles. To prove herself as a witch, Luz begins learning magic under Eda's guidance, despite not having any magical abilities of her own.

    Body

    Luz is a thin, tan-skinned teenage Dominican-American girl with golden-brown eyes, and dark brown hair in a slightly outgrown pixie cut. During her fight against Emperor Belos in "King's Tide", Luz suffers an injury that results in a scar through her left eyebrow. Throughout her stay on Earth, her hair begins growing out, giving it a curlier appearance. In the epilogue of "Watching and Dreaming", she is shown to have slightly shorter hair and a bit of mascara on her eyelashes. She also got her left forearm tattooed with a symbol of Flapjack in his honor, matching with the rest of her friends.

    Clothing

    Her clothing consists of a set of small, round black earrings, a short-sleeved half-lavender-blue and half-white hooded shirt with cat ears attached to the hood, high-waisted jean shorts over a set of dark navy-gray capri leggings, and a pair of white loafer sneakers. Since "Reaching Out", she always wears Eda's grudgby letterman jacket with her outfits. When at Hexside, her school uniform is six different colors, separated by jagged divisions. Each of her sleeves has two shades of the same color, with lighter tones near the cuffs: mint on the right, and violet on the left. Her pant legs are similarly divided, but use different hues, with red and magenta on her right leg, and blue and cyan on the left leg. Strangely, her uniform does not show the colors for the potions, construction, and beast-keeping tracks. Originally, her nightwear during her first night in the Demon Realm consisted of a gray sleeveless top, purple shorts with an orange moon and star on the right leg, and white-and-indigo socks. Starting from "Hunting Palismen", she wears a short-sleeved lilac shirt, dull purple pajama pants with a gold waistband, a blue diamond pattern, and the pale pink head of an unknown creature on the ends. She usually wears her loafers while in this outfit but was seen barefoot while sick with the Common Mold in "Eclipse Lake". In "Thanks to Them", her nightwear consisted of a bluish-gray t-shirt with a lighter horizontal stripe, dark blue pants with gold trim and a star pattern on the left leg, and pink socks. For the grudgby game against the Banshees in "Wing It Like Witches", Luz wore a gray t-shirt, blue and white shorts, white chest armor with blue shoulder pads and orange trims, white and orange shoes, and purple gloves and kneepads: her chest armor and shoes each have a purple gem embedded in them. She reuses this outfit for the Gland Prix in "Eda's Requiem". For the Day of Unity, Luz continued using Eda's jacket but switched out her damaged main outfit for a gray shirt under her zipped-up letterman, baggy beige pants, and brown calf-length boots. After returning to the Human Realm, she wears a completely different outfit after coming out: it includes an oversized red & white t-shirt with a blue 8-bit symbol saying "OK", and a matching cap that has a few pins on it, a green fanny pack on her waist, blue jeans with folded ends and a patch on the right knee, and navy-blue slip-ons. Months later, her outfits alternate: the first comprises a white t-shirt depicting a Rod of Asclepius, the fanny pack, purple sweatpants, and her navy-blue slip-ons. The second consisted of baggy green pants, a purple striped shirt, and red & white sneakers with a star design on each of the sides. For both outfits, she wears a red beanie with Bi pride and eye pins while still wearing Eda's jacket. She later wore an Azura costume for the Gravesfield Halloween Festival during Halloween in the Human Realm that she kept later when returning to the Boiling Isles. When fused with the Titan's power, her cloak turns into a furry black covering with rings of bone on the outside and purple on the inside, with a glowing glyph combination on her chest. Her hat turns black with a gray tip on top and purple on the inside too. She also gains a pair of horns similar to King and his father. Her eyes turn black with yellow pupils, and her hands and lower legs turn skeleton-like while wearing gray pants. In the epilogue of "Watching and Dreaming", Luz is slightly taller and dons a new set of clothes. She wears a dark purple overshirt with a snake design and tucked sleeves, a purple and lilac striped shirt, baggy yellow pants ending at the ankles with small patches on them, green socks and purple & white sneakers with a diamond design on each of the sides. She wears Amity's eclipse necklace and now has a second earring on her right ear.

    Luz is a kind-hearted, outgoing, eccentric, energetic, and exceedingly geeky girl, who possesses a strong love of fantasy and adventure. She is an extremely optimistic person who always attempts to see the best in others, even in past enemies. She is eager to find her place in the world and be accepted for who she feels she truly is. She is clever, creative, and a quick thinker, capable of coming up with solutions to problems on the fly, but if she has too much on her mind, she can be oblivious to things like, initially, Amity's crush on her. At times, Luz has also been shown to utter small phrases in Spanish when experiencing certain bouts of emotion. She also possesses fondness for certain animals that most would find creepy and disgusting, such as snakes, spiders, and possums.

    Luz is determined to be who she wants to be regardless of the opposition she receives. However, her remarkably headstrong personality has also landed her in trouble on several occasions. As noted by Hunter in "Hunting Palismen", Luz tends to rush into dangerous situations without always thinking things through. This is translated in the Boiling Isles by way of occasionally disobeying Eda and getting into trouble. Despite this, Luz is intelligent and surprisingly introspective when she allows herself the room to breathe.

    Multiple times Luz has shown herself to be exceptionally brave and heroic, risking her life on several occasions to protect others, especially those she loves. She does not tolerate when others take advantage of their positions in life, regularly standing up for herself, and those who cannot do so themselves or inspiring them to as seen against the likes of Boscha at school and Belos' oppressive rule on the Isles. In addition, when provoked enough, Luz is capable of great rage and is quite formidable as an opponent. This was seen during Eda's attempted execution at the Conformatorium, where Luz entered a state of despair-induced aggression capable of not only appearing to empower her magic but even striking fear into veteran members of the Emperor's Coven such as Warden Wrath and Eda's sister Lilith Clawthorne and earning the praise of Emperor Belos himself.

    However, behind much of her optimism and creativity, Luz possesses deep insecurities due to the years of ostracism she endured in the Human Realm before arriving in the Boiling Isles. Because of her eccentric interests and neurodivergent behavior, she is seen as an outcast on Earth and difficult to engage with by her peers, school staff, and, initially, her mother, leading to her not only suffering an utterly friendless childhood in Gravesfield but also frequent resentment and open ridicule from other children and their parents. This constant rejection from her peers, along with her inability to make friends, has resulted in Luz developing underlying self-esteem issues which will occasionally manifest. This has also left Luz afraid of basic interactions with most other humans, especially those her age, as was demonstrated when she initially assumed Vee's companions from camp to be bullies who would pick on her, before being left dumbfounded when it was revealed that they were her friends. In "Knock, Knock, Knockin' on Hooty's Door", it was implied that Luz also was bullied by other kids for her inability to fit in, which possibly served to reinforce her fear of other teens.

    In addition, another factor that weighs heavily on Luz's mind is the loss of her father, Manny, whom she still grieves for, even years after his passing. It's also been implied on occasion that much of Luz's creativity, eccentricity, optimism, and love of fantasy, especially her fondness for the Azura franchise, which was the final gift her father gave her, is a means of coping with his loss.

    Arguably, Luz's devotion to her loved ones also serves as her greatest weakness, as she is constantly placing their burdens on her shoulders and blaming herself whenever she believes that her actions have hurt them. This was seen when she blamed herself intensely for both Eda's capture by Lilith and later the loss of her magic, despite Eda's reassurances that neither was her fault. This sense of guilt would traumatically increase, however, after discovering the truth about Belos' identity and the role she inadvertently played in his rise to power, finding the Collector, and nearly wiping out all of witch and demon-kind on the Day of Unity. Following this, Luz's optimism was increasingly worn down by the traumas she endured and the constant blame she placed on herself for them, causing her to become a much more hardened and serious person who was determined to end Belos' evil even at the cost of her own life.

    Early life

    Luz was born as the only child of Camila and Manny Noceda. As seen through pictures in the Noceda residence and flashbacks, Luz has expressed a creative spark ever since she was little, much to the joy of her parents, with whom she was very close. Unfortunately, when Luz was still young, her father developed an indeterminate ailment which facilitated the Noceda family moving to Gravesfield, Connecticut, due to its closer proximity to a more efficient hospital to treat him. Sadly, Manny later succumbed to the ailment regardless, leaving Luz devastated and with only her mother to be there for her afterward. In mourning, Luz turned to the final gift her father gave her before his passing: the first book of The Good Witch Azura. The story immediately captured Luz's interest, becoming a dedicated fan of the Good Witch Azura series and beginning her passion for fantasy, with it also being implied to have afforded her a form of escapism and coping with her father's death. Since her father's passing, Luz and Camilla would pick flowers for each other on the anniversary of his death, then visit her father's grave, and at the end they would spend the whole day together. In addition to her father's death, Luz struggled to adjust to life in Gravesfield throughout her childhood and into her teens, with most of the town's people resenting and ostracizing her for her antics and unusual behavior. From an early age, Luz's eccentricities resulted in her being unable to make any friends, as other children found her weird and repulsive, while also receiving disgust from adult onlookers who would regularly openly criticize her for her behavior. In school, her antics were often disruptive, regularly getting her in trouble with the faculty and landing her in the principal's office on several occasions. During this time, Luz was also bullied by her classmates, who frequently made fun of her for her antics and "cheesy" stunts to impress other students that she developed crushes for. These experiences resulted in Luz becoming fearful of interacting with other teenagers. In addition, she received inconsistent grades in her classes, presumably due to her interests outside school academics. These hardships at school resulted in a slight straining of Luz's relationship with her mother, who became increasingly concerned over Luz's utter lack of friendship and low academic performance. Desperate to reconnect with her mother, Luz orchestrated an elaborate presentation for her book report at school, utilizing the latest edition of the Azura series, in an attempt to ease Camila's worries about her and prove that her interests could be used productively in her studies.

    Arriving in the Boiling Isles

    After causing several problems at her school because of her book report, which involved live snakes and firecrackers, Camila decides to send Luz to summer camp to straighten out her wild imaginative personality. While waiting disappointed for the bus to go to the camp, she chases a small brown owl who picks up her The Good Witch Azura book that she threw to the trash before, and ends up in an old rundown house, where she finds a portal and is teleported to the magical world of the Boiling Isles in the Demon Realm. When she gets there she meets Eda, known as the Owl Lady, as well as for constantly evading the law, who in order to escape from the guards takes her to the Owl House, where she meets Hooty and King. After escaping from the Warden Wrath by wanting to retrieve King's "crown of power", and realizing how unsatisfying her life in the camp would be, she decides to stay at the Owl House and learn magic with Eda, to which Eda agrees. During her second day in the Boiling Isles, Luz is excited to learn magic with Eda, but Eda, besides showing little interest in Luz's training, has other methods of teaching her, including selling potions all over Bonesborough. Luz does not fare too well in this endeavor, realizing that Humans are not well liked in the Boiling Isles. When she goes to sell the last potion she ends up in a huge fantasy castle, where she meets a wizard named Adegast, who convinces her to go on a mission in search of the Celestial Staff that can only be wielded by "The Chosen One", and thus free the Islands from an ancient evil; Luz decided to go, and embarked on the adventure along with some companions she met along the way. However, it was all a lie from Adegast, who was really a puppeteer, to set a trap for Eda and take revenge for having stolen clients from her in the past. After defeating Adegast, Eda and King take Luz to see the bones of the Isles and show her that the Boiling Isles are beautiful from another perspective. A few days later, Luz begins to feel frustrated at how slowly Eda was teaching her magic. One day, after Eda takes her to look for human garbage in a stranded slug instead of looking for something to teach her magic, Luz walks to get her mind off things while at the same time wanting to go to a magic school, but in that she meets a young witch, who is practicing for an exam she will have at the school. The witch, named Willow Park, is bothered by another witch named Amity Blight, who taunts her for being unable to get a good Abomination for the exam. After Amity leaves, Willow starts to feel with anger for being unable to make a good Abomination and because of Amity's mocks, and in that she realizes of Luz's presence, who was hiding in some bushes. Willow apologizes for the outburst and at the same time she is excited to see a real human, but she has to go to school, however, Luz proposes to help her pass the exam by pretending to be her Abomination so that she could be in her magic school, Hexside, and Willow happily accepts. At school, Luz meets Willow's friend, Gus Porter, who is a human fanatic. Luz helps Willow pass the exam and Professor Hermonculus gives Willow the "top student" star, which was worn by Amity, causing the latter's anger and suspicion. During lunch, Amity sees Willow's "abomination" eating, something they don't do, so she has a fit of rage towards the "abomination" and starts trying to force the truth out, which causes her to be taken to the office of Principal Bump. Amity tells Bump of her suspicions, and he decides to dissect it to verify, but Gus distracts him to avoid it, while Luz and Willow escape. Bump locks down the school's doors to prevent it, but Willow uses a seed Eda gave Luz earlier to create vines in the school and traps the Principal to get Luz out of the school, which surprises Bump. While Willow stops a furious Amity who was after Luz, she escapes back to the Owl House with Eda and King to ask them to go help Willow and Gus, however, these two arrive there and tell her that Bump was amazed by Willow's abilities and changed her from the abomination track to the plant track, which makes Luz happy, but they also tell her that she was banned from Hexside, to Eda's joy. For her part, Luz reconciles with Eda, saying that she was happy that she was her teacher.

    Learning more spells and starting at Hexside

    As Luz is looking through a brochure for Hexside, she remembers she is supposed to meet Amity to get her book back. When she sees Amity, Edric, and Emira appear as well. After Amity hands over the book, Luz tells her they could start a book club once she starts Hexside. However, Amity reveals that to be in her class, one must know a minimum of two spells or they would be placed in the baby class. In a panic, Luz lies that she knows two spells and runs back to the Owl House to insist Eda teach her more spells. They go to The Knee to train and they run into Amity and her siblings, who are teaching Amity to use a fire spell through the use of a Training Wand. As she strains with Eda, Luz begins to criticize Eda's teaching methods and, when the Blights leave their camp, she steals the training wand and performs a fire spell. However, Eda catches her and chastises Luz for taking a short cut, saying she knows her methods are unconventional but only because Luz's situation is different then other witches. They fight and Luz unleashes a fire blast that flies off and hits a slitherbeast. The Blights come back just as the slither beast arrives. The twins and Eda restrain it as Amity tries to attack it, but the wand is out of power. The slitherbeast takes Eda and the twins as Amity traps Luz in a cage to keep her from getting hurt. As Luz watches the sky, she sees a light glyph in the stars and, upon inspecting a snowflake, discovers the ice glyph. Luz uses the newly found glyph to escape and she tracks down Amity and the slitherbeast's den. The girls work together to free Eda, and the twins and Eda knock the slitherbeast out. Amity congratulates Luz on learning a new spell and agrees to form a secret book club with her before they go home. Upon returning, they find the aftermath of King and Hooty's battle with animated toys. Despite fumbling her placement audition, Luz gets into Hexside and is nervous as Eda drops her off. Willow and Gus congratulate her for getting in as Amity welcomes her to school. After King—who snuck into school in her backpack—starts to eat out of the trash can, Luz tells him they do not know each other if anyone asks. In Bump's office, Luz gives a schedule of classes she wants to take, but Bump says she is only allowed to study one of the nine tracks and selects potions for her. Luz tries to force herself to like only potions, but she sees Willow sparring with an oracle student and her multi-track interest increases. After she finds a shelf of crystal balls, she tries to use one, only for Bump to catch her. Bump then places her in the detention track, since an inspector is coming and he wants the school to look good. Luz looks out the window and sees Willow and Gus and begs them to get her out, saying she is too good for detention. After the teacher falls asleep, the other detention track students—Jerbo, Viney, and Barcus—show her a secret room they use to secretly learn magic and show her a heavily vandalized portrait of the room's creator. Just then, Willow and Gus come in and the others over hear them saying Luz thinks she is too good for detention and they turn on her. Luz leaves with her friends as The Inspector, really a Basilisk, drains the students and staff of their magic. Luz apologizes to the kids in the detention track and they work together to bring down the basilisk. However, Bump berates them for breaking school rules and he gives in, allowing the students in the detention track to take on two tracks and permitting Luz to study all nine tracks. Afterwards, Bump cleans off the portrait of the room's creator, revealing them to be Eda. As Luz leaves for school one day, she learns it has closed for the day due to a pixie infestation. She goes to a fair with Eda and King and, after King finds a pair of friendship bracelets, decides to help him win them. However she becomes detracted when Willow and Gus arrive and starts to ignore King. After King buys a potion that shrinks Luz's friends, she starts to wonder where they are, so she and King look for them as the two get tickets for the bracelets. However, as King gets the bracelets, Willow and Gus get Luz's attention and tell her what King did. When King returns, she chastises him for his actions when Tibbles, the person who sold King the potion, shrinks him and Luz and puts the four in his miniature animal exhibit to fight the animals. After learning the only way to reverse the potion is to have Tibbles tap his cheek, Luz and her friends trick him into doing so. After they are turned back to normal and the animals chase Tibbles, King apologizes to everyone and offers the bracelets, which broke in the fighting, as a peace offering, which they accept. When Luz and Willow are in photo class, they extract memories from each other and Luz becomes curious upon seeing a memory of Willow and Amity, to which Willow dismisses it as the past and asks Luz not to ask about it more before reversing the photo. However, after they leave the room, Amity sees the photo and burns it, inadvertently destroying Willow's other memories as well. In the lunchroom, Luz and Gus notice that Willow is acting strange and return to the photo lab to find Amity trying to salvage the photos. Luz berates her for it as Willow slumps on the girls and says they will be good friends. Luz takes Amity, Willow, and Gus to the Owl House where Eda explains that they have to go into Willow's mind and fix the damage manually. Amity and Luz volunteer and go into Willow's mind. Eda gives them a bell to ring in case they need to get out quickly. The girls begin to fix the memories, but Amity is against going into the memory she tried to destroy. Soon, they notice the memories of Amity they fixed have been destroyed as a monster comes over to them. After failing to get Eda to get them out, the girls try to subdue the monster, only for it to reveal herself as the Inner Willow. Inner Willow then pulls Luz and Amity into the memory where it shows Amity pushing Willow away and Inner Willow tries to destroy Amity, until Amity reveals how her parents had forced her to end the friendship. Luz watches as Amity apologizes and promises to be a better person in the future. Inner Willow accepts the apology and lets them fix the memory. After exiting Willow's mind, Willow questions Luz on how Amity found out about the memory in the first place. As Luz first discovers the plant glyph, she gets a text from her mom as the portal is open and, fearing she will react negatively, she sends an emoji before going off to school. After Luz's friends explain to her what Grom is, she becomes excited and thinks she has a shot at being grom queen to which her friends say is a bad thing. Just as Amity walks by, Bump announces that she is that year's grom queen. Luz congratulates her as everyone else looks at Amity with pity. In the gym, Amity explains that every year a monster that can shapeshift into one's worst fear, Grometheus the Fear Bringer, tries to break out and terrorize the Boiling Isles and Bump holds a dance to lighten the mood. As Amity explains that grom royalty is tasked with stopping Grometheus, and says her fear is embarrassing. Luz suggests Amity ask Bump to choose someone else. At the Owl House Luz speaks with Eda and King, who has been asked to chaperone the event and help Gus announce the event respectively, who say she is not ready to face Grometheus and Luz storms out. She runs into Amity who says Bump will only let her opt out if she can find a replacement, to which Luz agrees to be. Amity enlists her older siblings to help train Luz. However, after seeing Luz's minor fears, Amity asks what Luz truly fears, to which Luz replays disappointing Eda. The twins make a large illusion of Eda when the real Eda comes out and berates Luz for going up against Grometheus when Amity says it is time. At the dance, Amity thanks Luz for taking her place as she is called to face Grometheus. Things go well until Grometheus reads Luz's mind. At first he turns into Eda, but quickly changes into her mother and reacts negatively to the Demon Realm. Luz, in a state of panic, runs out of Hexside as Grometheus and the students follow her. As she is cornered, Amity jumps in front of her and Grometheus takes the form of a shadowy figure and takes a note out of Amity's dress pocket and rips it. Luz reads part of the note and realizes Amity was afraid of getting rejected. Luz then asks Amity to be her date and the two dance and defeat Grometheus together. Luz asks Amity who she wanted to ask, but Amity does not answer as the other students carry the two away on their shoulders. Back at the Owl House, Luz gets a text from her mother and replies that she is having a great time and hopes her mother can meet her new friends. Her mother then replies that she is getting Luz's letters. Luz thinks she is referring to the texts, unaware someone has been writing letters to her mother in her name. As grudgby season starts up, Boscha begins to bully Willow and she asks Amity to speak with her. When Boscha dumps trash on Willow, Luz challenges Boscha to a grudgby match, surprising everyone. Willow and Gus teach Luz about the game and they start training. However, things go poorly and Willow and Gus decide to call it quits. After Amity talks to Luz, she decides to forfeit and Boscha uses her as target practice. However Gus, Willow, and Amity arrive and the girls decide to team up with Luz as Gus cheers from the sidelines. During the game, Luz discovers the fire glyph. Despite her team gaining more points, Boscha wins after catching the Rusty Smidge. Both teams, with the exception of Boscha, congratulate each other, and Luz helps Amity after she hurts her leg.

    Camila Noceda

    Luz is close with her mother Camila, loving and missing her greatly when in the Demon Realm. She struggles to tell her mother the truth about where she really is and fears her reaction to finally discovering it. After destroying the portal in "Young Blood, Old Souls", Luz becomes saddened over losing her only way home. She would then record videos about her experiences on the Boiling Isles and send them to Camila. However, they all fail to go through, as the portal was the only way for her texts to reach the Human Realm. In "Yesterday's Lie", Luz attempts to make a portal to the Human Realm in order to see Camila again. However, the portal only partially works and sends her to an unknown realm, where she can communicate via reflections. Later, after Vee gets captured by the curator of the Gravesfield Historical Society, Luz contacts Camila for help and explains her time in the Boiling Isles. While Camila at first believes it to be a game, she realizes that Luz was serious upon seeing Vee in a cage. After helping Vee escape, Camila reveals that she's having a hard time trying to keep it together regarding Luz being stuck in the Demon Realm, but also notes how much Luz seems to have matured. However, upon finding out that Luz made the decision to stay in the Demon Realm to begin with, she becomes hurt, believing that Luz hated her home life that much. Before Luz can tell Camila that it wasn't her fault, however, she starts to get pulled back, but not before Camila makes her promise to stay in the Human Realm once the portal is working, to which Luz solemnly agrees. By the time Luz comes back months later, Camila realizes her mistake and begins trying to rectify it—due to Luz's mental health gravely suffering between wanting to keep her promise and her guilt for unintentionally aiding Belos in causing the Day of Unity. However, Luz has come to the decision of staying in the Human Realm for good, on the belief that all of her mistakes only made things worse for her friends. Eventually, Camila confesses her own fair share of mistakes, and tells Luz that the one thing she regrets the most is being so protective that she tried changing her daughter to be someone different, thus making her feeling ashamed of herself. After hearing her mother accept her for who she is at heart, Luz is touched by Camila's words and tears up, finally realizing that her deepest wish is to be understood by everyone. This enables her palisman egg to hatch, and she gains Stringbean as her partner.

    Manny Noceda

    Prior to his passing, Luz was very close to her late father, Manny. During her birthdays, Manny would always gift Luz with special flowers as a means of symbolizing his love for his daughter. It is implied that, like Camila, Manny was fond and supportive of Luz's eccentricities, with him even teaching her how to use sausage strings as makeshift intestines during her school play audition. Additionally, it was Manny who introduced Luz to her favorite book series, The Good Witch Azura, with the book having been the last gift he gave her before he passed away. When Manny finally succumbed to his illness sometime following the Nocedas' arrival in Gravesfield, Luz was left devastated by her father's passing and struggled to come to terms with her loss. Even years later, Luz still mourns and misses her father deeply, with the anniversary of his death remaining extremely difficult for her. Additionally, it is implied that part of Luz's eccentric optimism and love of fantasy serve as coping mechanisms to help her process her grief.

    Eda Clawthorne

    Eda is Luz's mentor. She admires and looks up to Eda, hoping to be a great witch like her one day. Due to both having eccentric personalities, she relates to Eda when she says weirdos like them have to stick together. Luz is extremely eager to learn from her, but whereas Luz wants to get her witch's staff right away, Eda believes in earning one's staff, often tasking her with work duties or giving her small lessons at a time. Going at Eda's pace can leave Luz antsy and she is willing to do whatever it takes to learn magic, such as tempting Eda with a light-up pen. She does not hold Eda's flaws against her and instead tries to help her resolve them. Luz does not always share Eda's interests, as she was disgusted by the thought of digging through a trash worm, and sometimes questioned Eda's lessons, leading to her rebelling against her. Though in the end, she realizes how important her lessons truly are when one of those lessons saves her life. In "Hooty's Moving Hassle", Luz is shown to be afraid of Eda's judgment and tries to stick to her rules so as not to be horribly punished. In "Agony of a Witch", Luz goes to great and dangerous lengths to cure Eda of her curse when she discovers that her elixir is starting to fail. When she is captured by Lilith, Eda comes to her rescue and furiously attacks Lilith, both for kidnapping Luz and upon finding out it was her who had placed the curse on her in the first place. When Lilith threatens Luz's life, Eda is forced to use all of her remaining magic to save her, at the cost of succumbing to her curse, possibly forever, despite Luz's pleas for her not to. After Lilith drags Eda away, a furious Luz attacks Lilith but is easily overpowered; when King asks after Eda on her return to the Owl House, Luz falls to her knees and breaks down into tears; she also discovers the cloak that Eda had knitted for her using Witch's Wool, something she'd previously claimed she needed for protection against the Emperor's Coven guards. In "Young Blood, Old Souls", Luz and King break into the Conformatorium and fight their way through to Eda's cell where Luz manages to get through to her. When Eda tries to send her away, Luz insists that they're a family and have to stick together; Eda tells her to go back to the human world where she'd be safe, and Luz leaps into a hug, telling Eda she loves her, a sentiment Eda readily reciprocates. When Eda is raised to the stage for her petrification, Luz isn't ready to let her go and Eda is forced to push her off, leaving her in floods of tears once she's gone. At the end of the episode, when Eda is returned to normal, Luz is elated and offers to help Eda learn magic her way after her ordeal left her bereft of her powers. In "O Titan, Where Art Thou", Luz and Eda go on a mission to retrieve Francois for King after the Emperor's Coven raided the Owl House. While looking through a warehouse, Luz overhears Eda asking Raine to send her and King away so that they'll be safe during the Day of Unity. Feeling hurt, Luz tells Eda that she can help with the plan, but Eda stands firm on keeping her safe, leading to them fighting in the warehouse after Eda takes on her harpy form. After being captured by coven scouts, Luz continues to ask Eda why she refuses to let her help with the plan, angrily asking if it's because Eda thinks she's a kid or too weak. This leads to Eda admitting that there is no plan, shocking Luz. Eda says that because she and Lilith have no magic and no allies, she wanted to do everything she could to keep Luz and King safe, but now it's too late for that. As Luz gets taken away, she desperately tells Eda that she'll do whatever she says, only asking that she fights back. Later, Luz is rescued, and is relieved upon finding out that Eda is alright and that a group of rebels has a plan for stopping the Day of Unity. Afterwards, Eda shows Luz that she managed to find the palistrom wood among the items taken from the Owl House, and they start carving Luz's palisman. In "Clouds on the Horizon", Eda hands over Luz's palisman to her after finding her on the balcony, and questions her decision to carve the palisman as an egg. Luz explains that she gets to decide her future when she chooses to become a witch, so she wants her palisman to have that option too. Afterwards, her, Eda, and King have one last heartfelt conversation, and hug each other before Eda heads off to the Draining Spell center according to plan. After King forced Luz through the portal in "King's Tide", Luz being separated from Eda and him for months took a toll on her mental health, greatly missing them both. In "For the Future", she wouldn't rest until she found them. In "Watching and Dreaming", Luz has a heartfelt reunion with Eda and King. After Belos kills Luz, Eda's anger was so great that she gained a new Owl Beast form to avenge her. When Luz returns with Titan magic, she is overjoyed at her being alive and she helps Luz defeat Belos. Four years later, Luz thanks Eda and King for being in her life.

    •Glyph magic: Luz is studying the art of Magic under the tutelage of Eda. Since Luz, being a normal Human, lacks the same magical anatomy that witches have, she can't perform magic with her bare hands; instead, she casts spells by drawing glyphs found within the spell circles witches tend to use. She is proficient enough to defeat an entire hoard of coven guards. After the spirit of The Titan passes on, Luz loses the ability to use glyphs. However a few years afterward, King discovers he has his own glyphs and agrees to teach them to her.

    •Light Glyph: This is the first spell Luz learned, discovering it on her phone while hiding from Eda in her cursed form. By drawing the glyph, Luz can create small orbs of light, or blinding flashes, depending on the size of the circle, as well as shoot a beam of lightning. Like fire magic, the spell is also capable of setting objects on fire and incinerating them before releasing a flash of light.

    •Ice Glyph: Luz found this spell in a snowflake at the Knee while trying to save Eda and the Blight twins from a slitherbeast. By drawing the glyph, Luz can create an ice pillar capable of catapulting people into the air and blocking attacks. She can also infuse weapons with the ice glyph to repel multiple enemies at once. This spell is the second spell Luz learned, and she used this to enroll at Hexside.

    •Plant Glyph: Before her fight with Grometheus, Luz experimented with plant magic. By drawing the glyph, Luz can make plants grow, ranging from flowers to pillars of thorns.

    •Fire Glyph: Luz discovered this spell during her grudgby match with Boscha and her friends. By drawing the glyph, Luz can create a ball of fire and set items aflame. She can use it to melt objects by simply activating the glyph near it without having to attach it to the object itself.

    •Invisibility: In "Echoes of the Past", Luz devised a combination of glyphs to become invisible, inspired by Lilith's history books. However, this spell only lasts as long as she can hold her breath.

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  3. www.imdb.com › title › tt7858616Luz (2018) - IMDb

    Jul 19, 2019 · Luz is a German film about a young cabdriver who is possessed by a demonic entity that loves her. The film features a retro style, a hypnotic score, and a non-linear plot that explores Luz's past and present.

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    • Tilman Singer
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  4. A Brazilian TV series about a young girl who runs away from an Indigenous village to find out her true identity. Watch the trailer, see the cast and crew, and learn more about the plot and release date.

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  5. Watch Luz: The Light of the Heart | Netflix Official Site. Raised by a kind Kaingang family, adventurous young schoolgirl Luz launches a quest with her firefly companion to learn the truth about her roots. Watch trailers & learn more.

  6. Currently you are able to watch "Luz: The Light of the Heart - Season 1" streaming on Netflix, Netflix basic with Ads. Synopsis. Raised by a kind Kaingang family, adventurous young schoolgirl Luz launches a quest with her firefly companion to learn the truth about her roots. 20 Episodes. S1 E1 - The Girl and the Firefly.

  7. Jul 19, 2019 · Luz is a 2019 horror film that follows a young woman who summons a demon and gets interrogated by a doctor and a bar owner. The film is praised for its style, sound design, and influences from Argento and Strickland, but criticized for its surreal and experimental middle section.

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