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  1. Mark Cerny
    American video game designer

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  1. en.wikipedia.org › wiki › Mark_CernyMark Cerny - Wikipedia

    Mark Cerny is an American video game designer, programmer, producer and media proprietor who has worked with Sony Interactive Entertainment since 1994. He is known for his roles in developing PlayStation consoles, Naughty Dog and Insomniac Games, and the Knack series.

  2. Jun 7, 2024 · Learn about Mark Cerny's 42-year career in games, from arcades to PS5, and his views on ray-tracing, 60 FPS and hardware design. Read the full interview with the development legend on GamesIndustry.biz.

    • Christopher Dring
    • Head of Games B2B
  3. PS5 lead system architect Mark Cerny provides a deep dive into PS5’s system architecture and how it will shape the future of games.

    • 53 min
    • 16.7M
    • PlayStation
    • Atari, Sega and Beyond
    • The Sony Connection
    • The Cerny Method
    • The Architect

    Mark Cerny was raised in the San Francisco Bay Area and attended the University of California, Berkeley. However, at just 17 the opportunity to work for Atari was too good to refuse, and saw the young programmer drop out of education and join the gaming giant’s flagship arcade division. It wasn’t long before he was making a name for himself as desi...

    In 1992 Cerny left Sega to join a new games studio, Crystal Dynamics, where he became the very first member of its games team, working on 3DO titles Crash ‘n Burn (1993) and Total Eclipse (1994). In 1994 Crystal Dynamics became the first US company to procure a PlayStation development kit, after Cerny visited its Tokyo headquarters and brokered a d...

    Cerny used his experience working with Naughty Dog and Insomniac to create a unique production methodology, which he calls ‘Method’. ‘Method’ is hugely influential across game studios today, and emphasises creative freedom and risk taking in the pre-production phase, allowing developers to settle on a design before fleshing it out in full productio...

    When Sony conducted a PS3 postmortem in 2007, there were two main options for its next console’s CPU: the power PCarchitecture used in PS3’s Cell, or the x86 CPU used in pretty much every modern PC, which Cerny said first-party developers advised against using. So the engineer ended up spending his holiday in November 2007 researching the 30-someth...

    • Tom Ivan
  4. Follow @Cerny, the lead architect of PlayStation 5, for insights on gaming, technology and innovation.

    • Mark Cerny1
    • Mark Cerny2
    • Mark Cerny3
    • Mark Cerny4
    • Mark Cerny5
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  6. Nov 19, 2021 · In a new video from Wired, Cerny explains how Sony built the PS5 was built, and goes into detail on why each component was chosen and how they all help power the system.

  7. Nov 19, 2021 · Mark Cerny, Lead System Architect of the PlayStation 5, breaks down all the went into the creation of Sony's latest video game console.

    • 15 min
    • 809.5K
    • WIRED
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