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  1. Stella Stellaris

    Stella Stellaris

    1994 · Adventure

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  1. Stella, an extraterrestrial from the planet Stellaris, is sent to earth to study the feelings, thoughts and emotions of human beings. With her magical powers she unwittingly creates sheer chaos for a family staying in a magnificent baroque palace in the mountains.

    • (41)
    • 1994-12-25
    • Adventure, Comedy, Fantasy
    • 250
  2. Jan 12, 2020 · Watch. Edit. Redirect page. Guardians#Stellar Devourer. Last edited on 12 January 2020, at 15:37. This page was last edited on 12 January 2020, at 15:37. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted. About Stellaris Wiki. Desktop.

  3. 3 days ago · The galaxy about to fight the Extradimensional Invaders. A crisis is an event that threatens the entire galaxy and all life within it.

    • Development
    • Contents
    • Purpose
    • Gameplay
    • Players
    • Significance
    • Equipment
    • Summary
    • Resources
    • Layout
    • Features
    • Risks
    • Construction
    • Locations
    • Benefits
    • Introduction
    • Setting
    • Goals
    • Production
    • Cost

    From Paradox Development Studios, known for the Crusader Kings, Hearts of Iron, Europa Universalis and Victoria series of grand strategy games, comes Stellaris, an evolution of the grand strategy genre with science fiction and space exploration as its core premises. As with all grand strategy games from Paradox, Stellaris features a large number of...

    Stellaris contains a lot of stuff for players to explore and as a result of that, this page contains a lot of information and is therefore rather lengthy, despite its intention of being a beginner's guide.

    If one wants to create a safe environment for figuring out the most basic game functions before taking to the stars for real, it is possible to do so by creating a galaxy and removing all AI empires, Fallen Empires, Primitive Civilizations, Marauder Empires, Gateways and disabling Endgame Crises by setting all the appropriate sliders to zero in the...

    Before the game begins, players are instructed to select or create an empire to play as. By default, a small list of preset empires are available, each of which represents a common (real life or science fiction) stereotype that players can also encounter in-game. The characteristics of preset empires indicate their preferred strategies such as peac...

    Since there exist multiple viable paths to healthy empire development and mistakes are not punished too harshly, new players are free (and encouraged!) to experiment with the available traits. Nevertheless, there are a few general guidelines players should consider when selecting traits. Firstly, traits that benefit all populations such as Communal...

    As for authority, democratic authority introduces more micromanagement in regards to leader management - with its 10-year election cycles and mandates, rulers will constantly be reassigned to different posts in the empire and priorities will shift to satisfy mandates for regular influence bonuses. For those who wish to experience some leader flexib...

    Specializing in only one type of ship weaponry is not particularly recommended, as diversifying the fleet's weaponry will allow it to effectively combat different builds of ships. Additional weapon types and upgrades are available for research and should be fully unlocked by the mid-game at the latest.

    Stellaris' interface, also called graphical user interface (GUI or simply UI), serves to inform the player of all of the game's happenings and events. This section will briefly describe the interface and the more critical components of it.

    Further along the top of the screen are the player's currently available resources, as well as how much of a resource the player gains or loses each month. These resources are, from left to right, Energy Credits, Minerals, Food, Influence, and Unity. Beside them are the three types of research: Physics, Society and Engineering. Since research is no...

    To the right of the screen is the Outliner, through which the player can interact with almost all of the empire's major assets. Planets shows the colonized planets in the empire's core sector. Military Fleets shows the number of ships in each fleet as well as the fleet's estimated power level. Civilian Ships lists all of the empire's science, const...

    Along the bottom lies the system name, a button to zoom out to the galaxy map, and a number of buttons used outside of the main gameplay loop, such as system settings, help, and chat for multiplayer games.

    During their surveys, science ships have a chance of encountering an anomaly. Anomalies often trigger interesting events when analyzed. The time it takes to analyze an anomaly depends on the relative rank/level of the scientist compared to the anomaly's level, with it being 120 days when they're the same, down to just 20 days if the scientist is 9 ...

    Starbases are built with construction ships in orbit of the star of an unclaimed system. There are two main variants of a Starbase, an Outpost and an actual Starbase. An Outpost, described below, does not count toward your faction's Starbase Limit and serves no real function aside from designating system ownership. A normal Starbase on the other ha...

    Outposts work best when they can \"capture\" systems with abundant resources or colonizable planets. Research deposits are also especially appealing locations. Players are likely to find at least one mineral rich system lying outside of their borders, an excellent location for a first outpost.

    For players who enjoy the prospect of colonizing multiple worlds over the course of the game, traditions from the Expansion tree will prove useful. The tree contains traditions to ease the economic and time burdens incurred by colonization and construction of frontier outposts. Notably, Reach for the Stars and Galactic Ambition both decrease the in...

    Colonizing a planet takes quite a bit of resources to do and all subsequent development even more so. Each planet in the galaxy has a specific climate determining the habitability of an empire's species and a size value anywhere between 10 and 25 which, along with planetary features, dictates the maximum number of districts it can support. Planets ...

    To colonize a planet, empires must first construct a colony ship at a Starbase that has a Shipyard. Depending on the empire's government type Colony ships will have a differing build cost and typically take a year to build. Once built, the colony ship then needs to fly to a habitable planet in a star system with (at least) an outpost, land, and the...

    Although on average only a third of the available planets will have high enough habitability as to not suffer large penalties in amenity and housing usage (least 60-70% habitability for the empire's main species), to maintain game-balance all empires in the galaxy start the game with a number of habitable planets near their borders. While this ensu...

    When it comes to producing resources planet-side, this is accomplished by building an appropriate district or constructing a building. Every District and Building generates Jobs which, once filled by an eligible pop, will produce resources. The amount of districts as well as the number of different district types a planet can support depends on wha...

    Systems containing 3+ minerals and/or energy deposits should be prioritized when it comes to placing mining stations, due to their relative increased cost compared to base level mining networks and power plants on planets. To offset these costs, adopting the Prosperity or Discovery tradition trees reduce the mineral cost of mining and research stat...

  4. www.youtube.com › c › stellarisofficialStellaris - YouTube

    Stellaris. @StellarisOfficial ‧. 44.8K subscribers265 videos. Explore a galaxy full of wonders in this Sci-Fi Grand Strategy YouTube Channel from Paradox Interactive. Join us as we...

  5. Stella, an extraterrestrial from the planet Stellaris, is sent to earth to study the feelings, thoughts and emotions of human beings.

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  7. Stella Stellaris (TV Mini Series 1994– ) cast and crew credits, including actors, actresses, directors, writers and more.

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