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  1. en.wikipedia.org › wiki › Matt_SelmanMatt Selman - Wikipedia

    Matt Selman (born 1971 or 1972) [1] is an American writer and producer. Early life. Selman is a native of Watertown, Massachusetts. [1] . He graduated from Beaver Country Day School in 1989 and the University of Pennsylvania in 1993. [1] [2] [3] Career. After considering a career in journalism, he decided to try to become a television writer.

  2. www.imdb.com › name › nm0783468Matt Selman - IMDb

    Matt Selman is an American screenwriter and producer who has worked on The Simpsons since 1997. He has won seven Primetime Emmys and created the Icebox series Superhero Roommate.

    • January 1, 1
    • 2 min
    • Watertown, Massachusetts, USA
  3. Matthew David "Matt" Selman (born September 9, 1971 in Watertown, Massachusetts) is an American writer who has written several episodes for The Simpsons. Selman was one of eleven writers that worked on The Simpsons Movie. He is the current showrunner of the series since Season 33.

  4. Aug 9, 2022 · The showrunner of the long-running animated series talks about the challenges and rewards of keeping the show fresh and relevant. He reveals the details of the upcoming episodes, including a Death Note parody, a Melissa McCarthy guest role, and a future prediction.

  5. Aug 8, 2022 · Matt Selman, co-showrunner of The Simpsons, talks about the show's enduring popularity, the upcoming season, the video games, and the movie. He also shares some news about a potential sequel and his experience as a guest on Doughboys podcast.

    • Joey Magidson
  6. Matt Selman (born September 9, 1971) is an American writer and producer. He currently serves as a writer, executive producer, and showrunner for The Simpsons and previously served as a staff writer, story editor, producer, supervising producer, and co-executive producer.

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  8. Jul 28, 2021 · The Simpsons co-showrunner Matt Selman talks about his support for a remastered version of the 2003 game Simpsons Hit & Run, and his approach to writing episodes that don't follow the show's established timeline. He also shares his memories of working on the game and the show, and his views on fan reactions and paradoxes.

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