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This mod utilizes your other CPU cores/threads to do really quick path-tracing from your camera to all block/-entities to determine rather they are visible or not. During the rendering, the not visible ones will be skipped the same way entities behind you are.
This mod utilizes your other CPU cores/threads to do really quick path-tracing from your camera to all block/-entities to determine rather they are visible or not. During the rendering, the not visible ones will be skipped the same way entities behind you are.
Entity Culling is a client-side performance mod which aims to skip rendering of hidden (tile-)entities. In vanilla it just renders all (tile-)entities which are in the field of view of the player. This means there may be hundreds of (tile-)entities eating your fps while you can't even see them because they are hidden behind a wall.
Download Entity Culling 1.7.0 on Modrinth. Supports 1.19.3 Forge. Published on Aug 28, 2024. 44 downloads.
Fix a rare bug that gets the culling thread stuck for some time, causing visual issues. Huge thanks to @pietro-lopes for finding the root cause. 1.19.4 and 1.19.3 now also use the latest codebase with all features/fixes. Full Changelog: 1.6.7...1.7.0.
Using async path-tracing to hide Block-/Entities that are not visible - Download the Minecraft Mod Entity Culling by tr7zw on Modrinth.
Aug 28, 2024 · Using async path-tracing to hide Tiles/Entities that are not visible 69.8M Downloads | Mods