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  1. May 27, 2020 · A Kingdom Hearts TV show is reportedly in development for Disney+. According to a few entertainment industry journalists posting on Twitter, a TV show adaptation of Square Enix’s video game...

    • Matt Purslow
    • Overview
    • Titles
    • Common Gameplay Elements
    • Story
    • Development
    • Creation and Influence
    • Audio
    • Disney Properties
    • Merchandise

    (キングダム ハーツ, Kingudamu Hātsu?) is a fantasy action role-playing video games franchise developed and published by Square Enix (formerly Square). It is the result of a collaboration between Square Enix and Disney Interactive Studios and is under the direction of Tetsuya Nomura, a longtime Square character designer. Kingdom Hearts is a crossover of various Disney settings based in a universe made specifically for the series.

    Also, it has an all-star voice cast which includes many of the Disney characters' official voice actors, and well-known voice actors, such as Haley Joel Osment, David Gallagher, and Hayden Panettiere. The series' plot centers on the main character Sora's search for his friends and his encounters with Disney, Final Fantasy, and The World Ends With You characters on their worlds.

    Games

    is the first game in the series, released in Japan on March 28, 2002 for PlayStation 2. Tetsuya Nomura served as game director, his first time in this position. Kingdom Hearts introduced the main characters of the series and established the plot's framework, involving hearts and dark beings known as the Heartless. It also established the role of Disney characters in the series, with character cameos from the Final Fantasy series. Kingdom Hearts was released in North America on September 17, 2002, and featured additional content that was not in the original Japanese version. The game was later re-released exclusively in Japan as Kingdom Hearts Final Mix on December 26, 2002. Final Mix includes the content from the North American release and additional enemies, cutscenes, and weapons. The Final Mix version was remastered on March 14, 2013 (Japan), and on September 10, 2013 (North America) known as Kingdom Hearts HD 1.5 ReMIX for the (PS3). : Chain of Memories is a direct sequel to the first game. It was released on the Game Boy Advance in Japan on November 11, 2004. Chain of Memories was touted as a bridge between Kingdom Hearts and Kingdom Hearts II, introducing and previewing plot elements that would be explored in the next game. The gameplay system is a departure from the original, employing card game mechanics in real-time. Players construct decks out of cards that correspond to different actions in battle, such as attacking or using magic. It was remade into a PlayStation 2 game titled Kingdom Hearts: Chain of Memories, which contains polygon graphics instead of the sprites used in the original game. The remake was released in Japan as a second disc packaged with Kingdom Hearts II Final Mix on March 29, 2007, and in North America as a standalone title on December 2, 2008. II takes place one year after the events of Chain of Memories. It was released for the PlayStation 2 in Japan on December 22, 2005. The game further explores the "heart" concept by involving a new group of enemies, the Nobodies, which are the cast-off shells of the Heartless. The gameplay is similar to that of the first Kingdom Hearts game, with the addition of the Reaction Command, which performs context-sensitive actions in battle. Kingdom Hearts II was revised into Kingdom Hearts II Final Mix, which contains more material than the original release, such as additional cutscenes and bosses. Kingdom Hearts II Final Mix was released with Kingdom Hearts Re:Chain of Memories in a collection titled Kingdom Hearts II Final Mix+, which was released in Japan on March 29, 2007. The Final Mix version was later remastered and re-released as part of Kingdom Hearts HD II.5 ReMIX. was released for the Nintendo DS in Japan on May 30, 2009. It is primarily set between Kingdom Hearts and Kingdom Hearts II, focusing on Roxas' time in Organization XIII and his motives for leaving. It is the first game in the series to feature cooperative gameplay in addition to the traditional use of AI-controlled partners. The gameplay is mission-based with optional objectives that yield additional rewards. The game also has a unique panel system that governs character improvement, special abilities, and equipped weapons. : Birth by Sleep is a prequel to the series, released for the PlayStation Portable in Japan on January 9, 2010, and in North America on September 7, 2010 with additional content. The game is set ten years before the events of the first Kingdom Hearts game, revealing the origins of the villain, Xehanort. It consists of four scenarios, three of which focus on one of the game's three protagonists—Terra, Ventus, and Aqua—and the fourth unlocked upon completion of the first three. The game was re-released exclusively in Japan under the title Kingdom Hearts Birth by Sleep Final Mix on January 20, 2011 with the content from the English versions as well as new features, such as an additional fifth scenario. The Final Mix version was later remastered and re-released as part of Kingdom Hearts HD II.5 ReMIX. coded is an episodic mobile phone game that picks up directly after Kingdom Hearts II. The "preinstall" episode was released exclusively in Japan on November 18, 2008 and eight episodes were released between June 3, 2009 and January 28, 2010. The game was remade for the Nintendo DS as Kingdom Hearts Re:coded, and features updated gameplay combining that of two later titles in the series, 358/2 Days and Birth by Sleep. Unlike the original version, Re:coded was released internationally: October 7, 2010 in Japan; January 11, 2011 in North America; and January 14, 2011 in Europe. 3D: Dream Drop Distance was released on March 29, 2012 in Japan for the Nintendo 3DS. The game focuses on Sora and Riku Mark of Mastery exam under Yen Sid in anticipation of Master Xehanort's return and their subsequent conflicts with enemies from their past. In addition to similar systems inherited from Birth by Sleep, this game features Dream Eaters which serve as both enemies and allies. Players may collect and breed friendly Dream Eaters and train them to become more powerful. The English edition was released on July 20, 2012 in the United Kingdom and on July 31, 2012 in the United States. I was released on January 25, 2019 in Japan for the Xbox one and the PS4. In Kingdom Hearts III, the series protagonist Sora is on the search for the "Key to Return Hearts" while Sora's friends, Riku and King Mickey, search for Keyblade wielders. This game featured new combat abilities and gameplay, with multiple features from previous titles. The game concluded the "Xehanort Saga", but it will not be the final game in the series. The English version was released in the United States on January 29, 2019. A PC Port and Nintendo Switch cloud-based port was later created and released on March 30, 2021 worldwide for the PC version and February 10, 2022 for the Nintendo Switch version which also included all the DLC from the original release. was released on November 11, 2020 in Japan for the PS4, Xbox One, and Nintendo Switch. The game take places after the events of ReMind where Kairi is the main focus. The game will remove combat in favor of rhythm-style gameplay, making the player take control of four separate three-man teams that each represents a previous Kingdom Hearts title. Each Disney world will feature its own Disney character as the player's ally. The English version was released in the United States on November 13, 2020. A PC Port was later created and released on March 30, 2021 worldwide.

    The Kingdom Hearts series games contain elements from both action and role-playing games. The games are driven by a linear progression to the next story event, usually told in the form of a cut scene, though there are numerous side quests available that provide bonus benefits to the characters. The player is primarily in control of the principal protagonist of the series, Sora. Sora is usually accompanied by Donald Duck and Goofy, who are non-playable characters that aid Sora in battle. In the first and third games, their behavior could be altered to fit the player's needs. The games featured real-time combat that incorporates physical attacks, magic, and summons; though each game handled battles differently.

    Gummi Ships are another common theme in the series, though they are only featured in the first and third installments. The Gummi Ships serve as the main mode of transportation between worlds in the games. The gameplay for the Gummi Ships sections is more akin to a rail shooter. Because it received negative criticism in the first game, it was improved in the third installment. All three games also feature a journal that is accessible from the main menu. The journal keeps track of information regarding the story, characters, enemies, and locations. In the game, the journal is kept by Jiminy Cricket, who was appointed by Queen Minnie as the royal chronicler.

    Dark Seeker Saga

    The Dark Seeker Saga, informally known as the Xehanort Saga, refers to the phase of the series that details the conflict against Xehanort and his various incarnations. Kingdom Hearts III concluded the saga, meaning later games will start a new one.

    History

    The initial idea for Kingdom Hearts began with a discussion between Shinji Hashimoto and Hironobu Sakaguchi about Super Mario 64. They were planning to make a game with freedom of movement in three dimensions like Super Mario 64, but lamented that only characters as popular as Disney's could rival a Mario game. Tetsuya Nomura, overhearing their conversation, volunteered to lead the project and the two producers agreed to let him direct. A chance meeting between Hashimoto and a Disney executive in an elevator—Square and Disney had previously worked in the same building in Japan—allowed Hashimoto to pitch the idea directly to Disney. The first Kingdom Hearts began development in February 2000. It was directed by Tetsuya Nomura and produced by Shinji Hashimoto, who had conceived the idea when he met with a Disney executive in an elevator. Square and Disney had previously worked in the same building in Japan. While Nomura had done previous work in the Final Fantasy series as a monster designer and graphic director, he did not gain widespread recognition until he was the lead character designer for Final Fantasy VII. Kingdom Hearts marked his transition into a directional position. He also served as the game's character designer. The scenarios were provided by Kazushige Nojima who was a scenario writer for Square from Final Fantasy VII until he left Square Enix in 2003. Originally the development focused on the gameplay with a simple story to appeal to Disney's target age range. After Kingdom Hearts executive producer Hironobu Sakaguchi told Nomura that the game would be a failure if it did not aim for the same level as the Final Fantasy series, he began to develop the story further. In June 2013, Nomura stated the name of the game came from him thinking about Disney Theme Parks, especially Animal Kingdom. However, Nomura could not get the IP with just "Kingdom", so the development team began to think about "heart" as a core part of the story, so they decided to combine the two to form "Kingdom Hearts". Nomura placed an unlockable trailer in Kingdom Hearts in hopes that fans would want a sequel. He was unsure if fans would want a sequel and felt that if they did not, then it would be best to leave certain events in the first game unexplained. After Kingdom Hearts Final Mix was completed, development for Kingdom Hearts II began. Nomura has stated that there were several obstacles to clear before development could begin on a sequel. One was the development team's desire to showcase Mickey Mouse more; Nomura had planned for the sequel to take place a year after the first and originally intended for the events of that year to be left unexplained. To bridge the gap between the two games, Kingdom Hearts: Chain of Memories was developed. Nomura was hesitant about releasing a game on the Game Boy Advance because he felt that the 3D graphics of the original game would not translate well into 2D. Nomura changed his position after hearing that children wanted to play Kingdom Hearts on the GBA.

    Creation and design

    Director Tetsuya Nomura also worked as the character designer of the games. Though Disney gave Nomura freedom in the characters and worlds used for the games, he and his staff tried to stay within the established roles of characters and boundaries of the worlds. Nomura has stated that though many of the Disney characters are not normally dark and serious, there were not many challenges making them so for the story, and despite this, their personalities shine because they maintain their characteristics. When deciding which worlds to include in the game, the development staff tried to take into account worlds with Disney characters that would be interesting and made an effort to minimize any overlap in the overall look and feel of each world. The inclusion of specific Final Fantasy characters was based on the opinions of both fans and staff. Another criteria for inclusion was whether the staff felt the characters would fit into the storyline and in the Kingdom Hearts universe. Initially, Nomura was hesitant to use characters he did not design because he was unfamiliar with the background work of those characters. For Kingdom Hearts II, he changed his mind after receiving pressure from his staff. Throughout the development of the games, Nomura has often left certain events and connections between characters unexplained until the release of future games. Nomura did this because he feels that games should have room for fans to speculate and use their imagination. He stated that with speculation, even though a game gets old, people can still be happy with it.

    Promotion

    The first Kingdom Hearts was announced at E3 in May 2001. Initial details were that it would be a collaboration between Square and Disney Interactive and would feature worlds developed by both companies and Disney characters. New characters were designed by Nomura and include Sora, Riku, Kairi, and the Heartless. On May 14, 2002, a press release announced a list of the English voice actors. The list included Haley Joel Osment, David Gallagher, and Hayden Panettiere as the three new characters introduced in the game. It was also announced that many of the Disney characters would be voiced by their original voice actors from their respective Disney films. An unlockable trailer in the first Kingdom Hearts and Kingdom Hearts Final Mix hinted at the possibility of a sequel. Rumors for a sequel on the PlayStation 2 were spurred in Japan when the Japanese video game site, Quiter, stated that "an internal (and anonymous source) at Square Japan" confirmed that development of Kingdom Hearts II had begun. It was not until Kingdom Hearts II was announced, along with Kingdom Hearts: Chain of Memories, at the Tokyo Game Show in September 2003 that rumors were confirmed. Initial details were that it would take place sometime after Kingdom Hearts: Chain of Memories, which takes place directly after the first game. Other details included the return of Sora, Donald, and Goofy, as well as new costumes. At the 2004 Square Enix E3 Press conference, the producer, Shinji Hashimoto, stated that many mysteries of the first game would be answered. To help market the games, websites were set up for each game and demos were on display at gaming events. Each game in the main series was also re-released in Japan with additional content and served as canonical updates to the series. The additional content foreshadowed later plot elements in the series. The re-releases of the main series games had the term "Final Mix" added after the title, while Kingdom Hearts: Chain of Memories was re-released as Kingdom Hearts Re:Chain of Memories and released on the PlayStation 2 with 3D graphics, voice-overs during some cutscenes, as well as additional game content.

    The Kingdom Hearts series is directed by Tetsuya Nomura, who also works as the character designer of the games. Nomura has stated that unlike working with Final Fantasy characters, keeping the main character Sora alive and interesting over multiple games is a challenge. He has also stated that though many of the Disney characters are not normally dark and serious, there were not many challenges making them so for the story, and despite this, their personalities shine because they maintain their characteristics. Though Disney gave Nomura freedom in the characters and worlds used for the games, he and his staff tried to stay within the established roles of characters and boundaries of the worlds. When deciding which worlds to include in the game, the development staff tried to take into account worlds with Disney characters that would be interesting.

    The inclusion of specific Final Fantasy characters was based on the opinions of fans and the development staff. Another criteria for inclusion was whether the staff felt the characters would fit into the storyline and in the Kingdom Hearts universe. Initially, Nomura was hesitant to use characters he did not design because he was unfamiliar with the background work of such characters. For Kingdom Hearts II, he changed his mind after receiving pressure from his staff. Throughout the development of the games, Nomura has often left certain events and connections between characters unexplained until the release of future games. Nomura did this because he feels that games should have room for fans to speculate and use their imagination. He stated that with speculation, even though a game gets old, people can still be happy with it. As of Kingdom Hearts 3D: Dream Drop Distance, Tetsuya Nomura has begun to introduce characters from Square Enix's other produced game series, specifically The World Ends With You.

    Musical score

    The music for the video game series was primarily composed by Yoko Shimomura. Kaoru Wada works as the arranger for orchestral music in the Kingdom Hearts series, including orchestral renditions of the main vocal themes and the ending themes. The orchestral music was performed by the New Japan Philharmonic Orchestra and the Tokyo Philharmonic Orchestra. Soundtracks were released for the first and third installments following the release of their respective games. A compilation soundtrack was later released that included soundtracks for the entire series, including reworked tracks for the re-released Kingdom Hearts Re:Chain of Memories. While the themes for some of the Disney-based worlds are taken directly from their Disney film counterparts, most of them are given entirely original musical scores. In addition to each world having unique background music, each is given its battle theme rather than having a common theme to cover all fights. Several of the Disney villains get themes based on the film from which they originated, and the final boss of each game has several themes played in the various phases of those fights. The fights with Sephiroth feature Nobuo Uematsu's One-Winged Angel from Final Fantasy VII. The main theme songs for the Kingdom Hearts games were written and performed by Japanese pop star, Utada Hikaru. The two main themes are Hikari, from Kingdom Hearts, Chain of Memories, Birth by Sleep and re:coded" and Passion, from Kingdom Hearts II and 385/2 Days. Each song had an English counterpart, Simple and Clean and Sanctuary respectively, for the North American, Final Mix and European releases. Utada was the only singer Tetsuya Nomura had in mind for the first Kingdom Hearts theme song. This marked the first time Utada had produced a song for a video game. Both theme songs reached notable popularity in Japan. On weekly Oricon charts, Hikari hit #1 in 2002 and Passion hit #4 in 2005.

    Voice cast

    The Kingdom Hearts games featured well-known voice actors for both the Japanese and English versions. The Japanese version featured Miyu Irino as Sora, Risa Uchida as Kairi, and Mamoru Miyano as Riku. The third game introduced Kōki Uchiyama as Roxas, Iku Nakahara as Naminé, and Genzō Wakayama as DiZ. Other notable voice actors included Kōichi Yamadera, Hideo Ishikawa, Maaya Sakamoto, Takahiro Sakurai, Akio Ōtsuka, Takashi Aoyagi, Yū Shimaka, and Shinichirō Miki. The English release of the Kingdom Hearts games featured an all-star voice cast which included many of the Disney characters' original voice actors. Wayne Allwine (and later Bret Iwan due to Allwine's death), Tony Anselmo, and Bill Farmer voiced Mickey Mouse, Donald Duck, and Goofy. Several high profile actors provided the voice acting of the main characters. The first game featured Haley Joel Osment as Sora, David Gallagher as Riku, and Hayden Panettiere as Kairi. The third game saw the return of the main character voice actors and added Jesse McCartney as Ventus and Roxas, Brittany Snow as Naminé, and Christopher Lee as Ansem the Wise. Other notable actors included Steve Burton, Mandy Moore, David Boreanaz, Ming-Na Wen, and James Woods and most recently, Jason Dohring, Willa Holland, Leonard Nimoy, and Mark Hamill.

    Pixar Disneytoon Studios

    ••Stitch! The Movie (Experiment 221 only) ••Pooh's Heffalump Movie (Lumpy only)

    Shorts

    of the main Kingdom Hearts games. They each had a release in Japan, North America, and the PAL region. They were also re-released in Japan with new content. Both Square and Disney also released numerous types of merchandise before and after the release of the game. Merchandise ranged from toys and figurines to clothing items and jewelry. Two of the games, Kingdom Hearts and Kingdom Hearts II had a soundtrack released around the same time as the video games. These were followed by a nine CD complete set.

    Theme Park Attractions

    •Main Street Electrical Parade •Sailing Ship Columbia •Big Thunder Mountain Railroad •Mad Tea Party •Buzz Lightyear Astro Blasters •Grizzly River Run •King Arthur Carrousel

    There are multiple versions of each of the main Kingdom Hearts games. They each had a release in Japan, North America, and the PAL region. They were also re-released in Japan with new content. Both Square and Disney also released numerous types of merchandise before and after the release of the game. Merchandise ranged from toys and figurines to clothing items and jewelry. Two of the games, Kingdom Hearts and Kingdom Hearts II had a soundtrack released around the same time as the video games. These were followed by a nine CD complete set that featured both soundtracks and unreleased tracks. Kingdom Hearts has also been published as a trading card game by the Tomy corporation of Japan. An English version of the game was released in November 2007 by Fantasy Flight Games. The video games have also been adapted into a manga and novel series.

    Like the Final Fantasy games, a series of Ultimania books were also released in Japan for the three main games. There are six books which include game walkthroughs, interviews, and extra information from the developers. The books include Kingdom Hearts Ultimania, Kingdom Hearts Ultimania Revised Edition, Kingdom Hearts: Chain of Memories Ultimania, Kingdom Hearts Series Ultimania α ~Introduction of Kingdom Hearts II~, Kingdom Hearts II Ultimania, and Kingdom Hearts II Final Mix+ Ultimania. Released along with Kingdom Hearts II Final Mix+ was Kingdom Hearts -Another Report-, a hardback book which includes game information, visuals by Shiro Amano, and a director interview. In North America, Brady Games released strategy guides for each game. For Kingdom Hearts II, they released two versions, a standard version and a limited edition version. The limited-edition was available in four different covers and included a copy of Jiminy's Journal along with 400 stickers.

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  2. May 28, 2020 · Kingdom Hearts will be a Disney Plus series, rather than a one-off movie. The regular Disney voice actors who participated in the video games (Jim Cummings, Bill Farmer and Tony Anselmo,...

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  4. May 27, 2020 · By Jon Arvedon. Published May 27, 2020. Square Enix is reportedly working on a CG-animated Kingdom Hearts series for Disney+ that will include the original video game voice actors.

    • Jon Arvedon
    • Managing Editor
  5. May 13, 2020 · Published May 13, 2020. Sources report that a brand new TV series based on the adventures of Sora, Donald, and Goofy is reportedly in development for Disney Plus. There is reportedly a Kingdom Hearts TV series in the works at Disney Plus.

  6. Apr 29, 2024 · The latest rumor is that Disney has begun early development on a Kingdom Hearts project for Disney+, nothing has been officially announced but its being reported by well known journalists including G race Randolph, Jeremy Conrad and Daniel Richtman.

  7. May 26, 2020 · According to Shuler, Kingdom Hearts will be a series on Disney+ rather than a movie. It will be CG animated by an unknown studio, so fans don't need to expect a live-action cast to appear....

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