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  1. Mimics are shapechangers that can disguise themselves as objects to trap and eat creatures. Learn their stats, abilities, traits, and weaknesses for D&D Fifth Edition.

  2. Mimic. Medium monstrosity (shapechanger), Neutral. Armor Class 12 (Natural Armor) Hit Points 58 (9d8+18) Speed 15 ft. STR. 17 (+3) DEX. 12 (+1) CON. 15 (+2) INT. 5 (-3) WIS.

    • Description
    • Behavior
    • Abilities
    • Combat
    • Ecology
    • History
    • Appendix

    Mimics occupied a volume of approximately 15 cubic feet (0.42 cubic meters). They could assume any shape, provided that they retained the same volume. In order to most effectively lure adventurers, they most commonly took the shape of doors, chests, and other objects likely to be touched. Their skin texture and color could change to almost perfectl...

    Mimics had no concerns beyond surviving and acquiring food. Although some intelligent varieties of mimics were capable of basic communication, they had no culture, no moral code, and no interest in religion. More aggressive mimics could not be reasoned with in any capacity.

    Mimics were capable of altering the pigmentation and texture of their skins by pumping a brown pigmented fluid from internal muscular organs through surface capillary vessels. While the pigment granted them the appearance of wood, the capillaries themselves granted an appearance of wood grain. This fluid could be more readily seen in wounded mimics...

    Mimics hunted by standing perfectly still until a creature came into contact with them. They then attacked their victims by using a powerful adhesive secretion to trap them, while also employing their strong pseudopods to attack and further restrain the creatures' movements. The adhesive, which was also a mimic's main means of locomotion, could be ...

    Although mimics were usually solitary hunters, they often shared their vast territories with other species. A meal of one or two humanoidscould sustain a mimic for several weeks. They reproduced by splitting, growing to adulthood within a few years. There were several subspecies of mimics, roughly divided into two groups: a larger, more aggressive,...

    Most sages agreed that mimics were artificially created by wizards to serve as protectors against treasure hunters. However, some speculated that they originated in the Far Realm. Sometime in the 14th century DR, a mimic assumed the form of a statue in a busy market square in Waterdeep. It remained undetected for two years, feeding off stray animal...

    External links

    Disclaimer:The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon. 1. Mimic article at the Baldur's Gate 3 Community Wiki, a community wiki for Baldur's Gate 3.

  3. Learn about the mimic, a shapeshifting predator that can disguise as an object to lure prey. Find out how to create a mimic, its special traits, actions, and examples of different mimic forms.

  4. 5e.tools › bestiary › mimic-mmMimic - 5etools

    Mimics are shapeshifting predators able to take on the form of inanimate objects to lure creatures to their doom. In dungeons, these cunning creatures most often take the form of doors and chests, having learned that such forms attract a steady stream of prey.

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  6. Learn about the mimic, a shapechanger that can disguise itself as an object or a creature. Find out its stats, abilities, traits, and weaknesses for DnD 5e games.

  7. Feb 28, 2022 · Learn about the mimic, a shapechanging creature that can mimic any inanimate object and attack with adhesive and acid. Find out how to use mimics in your D&D games, from their history and variants to their lair actions and harvesting possibilities.

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