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  1. The Evil Within. Hi-Fi Rush. Title. Founder of Tango Gameworks. Shinji Mikami (三上 真司, Mikami Shinji, born August 11, 1965) is a Japanese video game designer, director, and producer. Starting his career at Capcom in 1990, he has worked on many of the company's most successful games.

    • The Evil Within

      The Evil Within is a survival horror video game developed by...

    • Tango Gameworks

      Tango Gameworks. Tango Gameworks was a Japanese video game...

  2. Sep 10, 2014 · Learn about the father of survival horror's latest game, The Evil Within, and his thoughts on the genre, horror elements, and game design. Read his answers on how he balances horror and fun, depicts horror in a non-realistic world, and pays homage to his past work.

  3. Tango Gameworks. Tango Gameworks was a Japanese video game developer based in Tokyo. Founded in March 2010 by Shinji Mikami, previously of Capcom, the company was acquired by ZeniMax Media in October that year after suffering financial issues. Tango developed survival horror games The Evil Within, The Evil Within 2, action-adventure game ...

  4. Shinji Mikami is a Japanese video game designer, director, and producer. Starting his career at Capcom in 1990, he has worked on many of the company's most successful games. He directed the first installment of the Resident Evil series in 1996 and the first installment of the Dino Crisis series in 1999, both survival horror games. He returned to Resident Evil to direct the remake of the first ...

  5. Dec 16, 2020 · Learn how Shinji Mikami, the "godfather of horror games," created the first Resident Evil and launched a billion-dollar franchise. Read his reflections on his career, his departure from Capcom and his new studio Tango Gameworks.

  6. en.wikipedia.org › wiki › Dino_CrisisDino Crisis - Wikipedia

    Dino Crisis is a survival horror and action-adventure video game series created by Shinji Mikami and developed and published by Capcom. The plot focuses on recurring outbreaks of deadly dinosaurs in closed environments, such as a laboratory on an island. The series also includes comic books and merchandise.

  7. Pero Mikami aclaró que había experimentado limitaciones al desarrollar videojuegos en el sistema PlayStation 2. Basándose en tal experiencia, Mikami consideró que para crear el mejor Resident Evil posible, Game Cube era la consola indicada. En todo caso, la serie numérica de Resident Evil terminó en una consola de Nintendo.

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