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  1. Mar 24, 2017 · ASSASSINS CREED IN ROBLOX! (Roblox Assassins Creed 2) w/ MooseCraft★ SUBSCRIBE to my Minecraft Channel: https://www.youtube.com/channel/UCV7lBBz6G20d87WoKFPj...

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  2. May 13, 2022 · Game: https://www.roblox.com/games/7214610985/Stealth-2-AlphaSubscribe: https://www.youtube.com/c/LemmingAid?sub_confirmation=1Roblox: Stealth 2 - Assassins ...

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    • Overview
    • Gameplay
    • Synopsis
    • Development
    • Release
    • Inter-connectivity
    • Sequel

    is a video game developed by Ubisoft Montreal and published by Ubisoft. It was released on 17 November 2009 (US), 19 November 2009 (AU) and 20 November 2009 (worldwide) on PlayStation 3 and Xbox 360. The PC version was released on 6 March 2010 (UK) and 9 March 2010 (US).

    A direct sequel to Assassin's Creed and the second installment in the franchise, the game focuses again on Desmond Miles after he escapes from Abstergo Industries with the help of undercover Assassin Lucy Stillman. In an attempt to thwart Abstergo and the modern-day Templars, Desmond uses a new Animus to relive the genetic memories of his ancestor, Ezio Auditore da Firenze, who lived in Italy during the Renaissance. The player controls Desmond to a degree, but primarily Ezio, who becomes an Assassin after his family is betrayed in a conspiracy orchestrated by the Templars. While controlling Ezio, the player can explore renditions of major Italian regions and cities through a mixture of action, stealth, and economic gameplay.

    On 16 November 2010, a follow-up in the form of Assassin's Creed: Brotherhood was released, expanding on both Ezio's life and the modern-day storyline.

    A remastered version of the game was released for the PlayStation 4 and Xbox One as part of The Ezio Collection in November 2016, and for the Nintendo Switch in February 2022.

    is similar to its predecessor in many ways. The game is non-linear, and can be considered a "sandbox" type of game due to the player's ability to freely roam the generated renditions of Italy. The Animus is replaced with the Animus 2.0, which, unlike the first, possesses an in-game database with historical information about encountered landmarks, characters, services, and glyphs.

    Eagle Vision has been updated to allow for third-person view, which can be used while Ezio is moving. A young version of Leonardo da Vinci is also included in the game and translates Codex pages left behind by Altaïr Ibn-La'Ahad, allowing for new weapons and upgrades. Other weapons, such as swords, daggers and maces can also be purchased throughout the game due to the economic system. Navigation has also been altered for the better in that swimming is now possible, alongside using gondolas and riding horses, as well as Leonardo further contributing to gameplay with the inclusion of his flying machine in one of the game's missions.

    In Monteriggioni, the Auditore family's villa acts as Ezio's primary headquarters throughout the game, and a new economic system allows for the property to be upgraded and enhanced, creating income for Ezio at twenty minute intervals. As shops within Monteriggioni are renovated and upgraded, Ezio receives discounts on the particular goods that are sold, and income is also affected by the purchase of paintings, armor and weapon sets, along with the collections of various items. Such items are displayed throughout the villa as they are accumulated, and Ezio's personal room is updated with portraits of his assassinations as the game progresses.

    The combat system for the game has been updated and allows for further options, including disarming opponents. There are also more methods of hiding, such as diving underwater to break an enemy's line of sight while swimming, along with the blending mechanic being improved to allow Ezio to cloak himself with any group of individuals, rather than specific people. Further along the game, Ezio is capable of learning new methods of assassination, such as ambushing individuals when hiding in haystacks or pulling individuals off buildings to fall to their deaths. Accompanying this, there are several new types of enemies, some more agile or stronger than others. As well as this, Ezio can use smoke bombs and hire groups of thieves, courtesans, or mercenaries to aid him in covering his tracks and avoiding contact with guards. Health in the game is measured via synchronization, and minor wounds will heal automatically over time, while major wounds must be healed by side-street doctors or with medicine purchased from them.

    One new feature includes a new system known as notoriety, which, depending on his behavior, current location, and current mission, Ezio will become more recognizable by citizens of the city, specifically guards. When the notoriety icon is empty, Ezio is known as "incognito" and may travel through the city as he pleases. As the player behaves in more "socially unacceptable" ways or due to the consequences of a particular mission, Ezio will become more noticeable by the guards and more likely to be pursued by them. Notoriety can be decreased by bribing city heralds, assassinating corrupt city officials, and removing wanted posters. The level of notoriety is set within each city, so that while Ezio may be completely unknown in some cities, he may be infamous in others.

    Like its predecessor, the game features the same ability to climb buildings and perform Leaps of Faith into haystacks and carts of soft materials, including herb and spice carts. Climbing has been updated to allow Ezio the opportunity to learn to leap while climbing, allowing him to reach higher positions previously unavailable.

    Plot

    The game begins with Desmond Miles giving a brief monologue about the events of the first game and his current predicament. A few hours after the events of Assassin's Creed, in the year 2012, Desmond touches upon how he was held prisoner by the modern-day Knights Templar, Abstergo Industries, and was forced to relive the genetic memories of his ancestor, Altaïr Ibn-La'Ahad, in the Animus to aid Abstergo in discovering the location of artifacts known collectively as the "Pieces of Eden". Due to the "Bleeding Effect", Desmond has gained "Eagle Vision", enabling him to see a variety of messages and symbols written in blood on his bedroom wall by its former occupant, known only as "Subject 16". While staring at the message, former employee and researcher of Abstergo, Lucy Stillman, arrives, covered in blood, and frees Desmond from the room. He then re-enters the Animus briefly and watches the birth of Ezio Auditore da Firenze, as Lucy makes a copy of the files located within the machine. The two then escape after a brief scuffle with Abstergo security guards and arrive at a warehouse in which Lucy and two other modern day Assassins, Shaun Hastings and Rebecca Crane, have set up their own base of operations, complete with their own version of the Animus. Desmond is asked by Lucy to enter the Animus and explore the genetic memories of Ezio, in order to continue the search for the remaining Pieces of Eden before Abstergo locates them. Due to the number of modern day Assassins dwindling by the day, Lucy informs Desmond that she intends to train Desmond in the various skills needed to become an Assassin by exploiting the Bleeding Effect and having Desmond absorb Ezio's abilities. In 1476, Ezio is a carefree teenager living in Florence during the Renaissance, whose family is the House of Auditore, one of the most prominent noble families in the city. However, Ezio's life takes a drastic turn when his father is betrayed and framed for treason by a close friend in the midst of a political coup d'état. His father's final instructions lead Ezio to a hidden room in the family home with a chest containing the clothing and weapons of an Assassin. Ezio is ultimately unable to save his father and two brothers from the betrayer and all three are falsely convicted of treason and hanged. After evacuating their home and sharing a brief accommodation with the family's housemaid's sister, who teaches Ezio some survival techniques, he brings his panicked sister and muted mother to the family's countryside villa, where they are given shelter by Ezio's uncle Mario, who begins training Ezio to become an Assassin. Mario also provides information and leads on the conspirators involved in his family's betrayal, which becomes a trail stretching from Florence to San Gimignano, Forlì and Venice. During his travels, which span over a decade, Ezio befriends several citizens of Italy who aid him in his pursuit for revenge, including a young Leonardo da Vinci, who translates and decodes pages of Altaïr's Codex, enabling Ezio to gain new weapons and assassination skills. Ezio begins slowly locating and assassinating the conspirators involved, and is ultimately able to identify Rodrigo Borgia as the Grand Master of the Italian Templars, whose main goal is to take control of all of Italy. In 1488, Ezio tracks Rodrigo to Venice and discovers that he has obtained a Piece of Eden known as "the Apple", an artifact similar to the one that Altaïr possessed almost three centuries prior. Rodrigo has been researching the knowledge surrounding the Pieces of Eden extensively and believes himself to be a prophet named in the documentation of the artifacts, which would ultimately lead him and other Templars to a location known as "The Vault", which is believed to contain powerful information and more Pieces of Eden. Ezio and Rodrigo duel and when Ezio gains the upper hand, guards appear and begin to move the fight into the favor of Rodrigo. The allies that Ezio has made over the years arrive shortly after and they defeat Rodrigo, who flees for fear of his life, leaving the Apple behind. These allies and friends of Ezio finally reveal their common trait – that they are all members of the Assassins, including the great Niccolò Machiavelli. They induct Ezio into the Order, informing him that they believe him to be the actual prophet who will lead the Assassins, not the Templars, to the Vault. Desmond takes short breaks from the Animus, and during one he is tested by Lucy to see if the Bleeding Effect has been working. Desmond is able to demonstrate all of Ezio's skills, indicating that he has absorbed years worth of abilities in only a matter of hours. During this break, however, Desmond suffers a strange hallucination which returns him to the body of Altaïr in Acre. During the memory, Altaïr makes love to Maria Thorpe, an ex-Templar, and Desmond is confused to find that after Altaïr leaves, the memory stays behind with Maria. Throughout the genetic memories of Ezio, Desmond discovers multiple glyphs placed on various landmarks that are only visible to someone using the Animus. The glyphs are found to be the same ones drawn on Desmond's bedroom wall in Abstergo, and analysis reveals that they contain computer code, hidden within the Animus. It is ultimately discovered that Subject 16 hacked the Animus and placed the glyphs within the memories himself, which were carried over to the new Animus when Lucy loaded the information she had recovered at Abstergo. Each glyph contained a great number of historical artworks, photographs, and messages, past and present, implicating a great number of prominent events and figures with the Templars and Pieces of Eden. Each also contained a puzzle of some sort which, when solved, contained clips of a larger video. The clips, however, are short and out of sequence. After locating and solving all twenty glyphs, a video is revealed. The video begins with the Abstergo logo shown above the title, "Subject 16, Session 12, Classified Date B.C.E." The video follows a man and woman, who call each other by the names of "Adam" and "Eve", running through a strangely modern and futuristic world, apparently being chased by someone or something. They pass through a complex where workers are busy building more Pieces of Eden and climb to the roof. Eve holds up the Apple and the video suddenly ends with a flash of binary code that translates to "Eden". Desmond returns to the Animus and the team finds that many of the following memories are corrupted. They are able to begin again but only years after the fight between the Assassins and Rodrigo. The memories start in 1499 and the team discovers that Rodrigo gained influence and power in the Catholic Church, ultimately being elected Pope as Alexander VI. Ezio and his allies have searched long and hard and collected all thirty pages of the Codex, discovering through it that the Vault lies in Rome, specifically underneath the Vatican. They realize that the Papal Staff is another Piece of Eden and Rodrigo is hoping to use it to achieve access to the Vault. Ezio travels to the Vatican and attempts to assassinate Rodrigo, who uses the Staff against Ezio, who retaliates with the Apple. During the ensuing battle, Ezio is stabbed and Rodrigo escapes with both Pieces of Eden. Ezio then chases after him and finds Rodrigo trying to open the Vault in vain. The two fight once more and Rodrigo finally falls. However, Ezio refuses to kill him, insisting he has killed enough in his life and the continued deaths will not reverse the fate of his family. Ezio proves himself to be the Prophet when in his hands, the Apple and Staff open the Vault. Inside the Vault, he finds not Pieces of Eden but an empty room and a holographic figure named Minerva. She claims that she brought Ezio to her so that almost six hundred years later, Desmond and his allies would hear her words through the Animus. Minerva explains that she and her race were part of an advanced society that lived on Earth before a celestial event wiped out most life on the planet thousands of years ago. Before the disaster that befell them, the members of her species created humans and used them as a race for workforce. However, humanity rebelled against their creators and initiated a long-spanning war. Ultimately, the humans seemingly won, but then the catastrophe occurred, wiping out many humans and the precursor race. Of those remaining, the two species worked to recreate the world, before the advanced race sealed themselves in temples around the world, hoping to prevent the same disaster that had destroyed most of their kind from happening once again. As Minerva finishes, she speaks to Desmond by name and informs him that she has done all she needs to and that the rest remains up to him and his allies. The memory ends and Desmond awakens in the present to find that Abstergo has located and begun attacking the Assassins as Shaun and Rebecca pull him out of the Animus. Desmond is given a Hidden Blade by Lucy and the two run downstairs to stop the guards as Shaun and Rebecca pack up their equipment. With the skills he absorbed from Ezio, Desmond is able to dispatch the forces that have been sent against them and he discovers Warren Vidic standing in the back of a truck. He sarcastically tells Desmond to enjoy his temporary victory and the truck drives away. From there, Shaun and Rebecca finish gathering the equipment and Lucy assures Desmond that Vidic will get what he deserves. The group vacates the hideout and attempts to find a new safehouse, where, according to Lucy, they should be safe for some time. As they drive, Lucy prepares to review the tapes of Desmond's latest session, noting how the situation has escalated dramatically and how Minerva's words proved everything she was afraid of. She theorizes that Minerva was discussing the Earth's geomagnetic reversal, which could have detrimental effects on the planet. Rebecca prepares the Animus for Desmond to re-enter as Lucy speculates there may be more to discover in his memories.

    On 22 January 2009, it was confirmed by Ubisoft that Assassin's Creed II was in production, but no details were revealed. A promotional video was released by Ubisoft on 6 April showing a map of Italy, some Hidden Blade designs and Leonardo da Vinci's flying machine on a scroll. On the official site after the teaser was viewed, a symbol was given to print and show in front of a webcam. Doing this would unlock a picture displayed on the site.

    Later, on 10 April, Game Informer magazine released details on the game, as well as pictures of Ezio. There were about 240 team members, some of which were sent to Italy, traveling through Venice, Florence, Tuscany, and Rome. ScrewAttack also released a video with some of the pictures from the magazine. In early May, Ubisoft had stated that they were putting full emphasis on the game and that 450 team members were now working on the title. 75% of the original developers for the original game were then working on the second.

    During an interview for G4, one of the developers stated that enough time had passed in the break between Assassin's Creed and Assassin's Creed II, in which Desmond could have relived the memories of Altaïr during Assassin's Creed: Bloodlines.

    •Unlike Assassin's Creed, which spanned roughly two months of Altaïr Ibn-La'Ahad's life, Assassin's Creed II spanned a period of twenty-three years for Ezio Auditore da Firenze. [citation needed]

    was first released on 17 November 2009 for PlayStation 3 and Xbox 360. The Windows and Mac released followed on 3 March and 1 October 2010 respectively.

    was later included in the Assassin's Creed: Anthology, exclusive to PAL regions and released on 29 November 2012, alongside the compiled Assassin's Creed, Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, and Assassin's Creed III. Around this time the Ezio Trilogy was also released, which only included Assassin's Creed II, Brotherhood, and Revelations. Released in Japan first in September as the Ezio Saga, an English release followed in November. A German-language Windows released had released exclusively some months prior. The Heritage Collection, a PAL-region exclusive released on 8 November 2013, contained the same as the Anthology apart from the DLC.

    The PlayStation 3 version of Assassin's Creed II has the ability to connect to Assassin's Creed: Bloodlines for the PlayStation Portable, and once connected, upgrades could be earned for both games. When a boss was defeated in Bloodlines, their corresponding weapon would be made available in the Villa in Assassin's Creed II. As well as this, extra ...

    Even before the release of Assassin's Creed II, discussion of the details about a possible Assassin's Creed III were ongoing.

    Scriptwriter Corey May had stated that the developers wished to keep the settings of the games to those that were normally unvisited in most video games. Some postulated settings included the Middle Ages (specifically the time frame of King Arthur) or feudal Japan.

  4. 4. After installation, click Join below to join the action! Join. The Roblox installer should download shortly. If it doesn’t, start the download now. Close. Customize your avatar with a never-ending marketplace of clothing options, accessories, gear, and more!

  5. Feb 24, 2022 · The main story of Assassin's Creed 2 lasts around 19 hours. However, finishing the game in under 20 hours requires you to put your entire focus on the narrative. If you also decide to do some optional content, your playthrough will more likely take somewhere between 24-28 hours .

    • Staff Writer
  6. Oct 4, 2023 · Here is when the rest of the world gets to play Assassin’s Creed Mirage on Ubisoft Connect. Image: Ubisoft. Mexico City CST – October 4, 2023 at 12 AM. Shanghai CST – October 4, 2023 at 9 PM. Seoul KST – October 4, 2023 at 10 PM. Tokyo JST – October 4, 2023 at 10 PM.

  7. Release Date: NOVEMBER 17, 2009 - Assassin’s Creed® 2 is the follow-up to the title that became the fastest-selling new IP in video game history. The highly anticipated title features a new hero, Ezio Auditore da Firenze, a young Italian noble, and a new era, the Renaissance.

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