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  1. A spectator is a lesser type of beholder—a foul and deadly aberration. It resembles a floating sphere with a gaping maw and a single great eye, set within four eyestalks that shoot forth deadly rays.

  2. Feb 21, 2024 · Unofficial Description: Beholder-kin with four eyestalks, created by a ritual to make a monstrous guardian Sources and Notes []

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  4. The Spectator was one of my favorites to redesign. I nailed the new concept on the first pass of sketches and it was a lot of fun to work on. I am thrilled to see that it has been turned into a miniature! For those interested, here is my original concept for the Spectator...

    • Christopher Burdett
  5. dndroll.wikidot.com › creatures:spectatorSpectator - DnD content

    A spectator is a lesser beholder that is summoned from another plane of existence by a magical ritual, the components of which include four beholder eyestalks that are consumed by the ritual's magic. Appropriately, a spectator has four eyestalks, two on each side of the wide eye at the center of its four-foot diameter body. Magical Guardians.

  6. The spectator shoots up to two of the following magical eye rays at one or two creatures it can see within 90 feet of it. It can use each ray only once on a turn. 1- Confusion Ray. The target must succeed on a DC 13 Wisdom saving throw, or it can't take reactions until the end of its next turn. On its turn, the target can't move, and it uses ...

  7. If the spectator makes a successful saving throw against a spell, or a spell attack misses it, the spectator can choose another creature (including the spellcaster) it can see within 30 feet of it. The spell targets the chosen creature instead of the spectator. If the spell forced a saving throw, the chosen creature makes its own save.

  8. The spectator shoots up to two of the following magical eye rays at one or two creatures it can see within 90 feet of it. It can use each ray only once on a turn. Confusion Ray. The target must succeed on a DC 13 Wisdom saving throw, or it can’t take reactions until the end of its next turn. On its turn, the target can’t move, and it uses ...

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