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  1. Living Lightning Bolt Large construct, unaligned: Armor Class: 15 (natural armor) Hit Points: 57 (6d10 + 24) Speed: 25 ft., fly 25 ft. STR. 10 (0) DEX. 15 (+2) CON. 18 (+4) INT. 3 (-4) WIS. 10 (0) CHA. 6 (-2) Damage Resistances: bludgeoning, piercing, slashing from nonmagical attacks Damage Immunities: lightning

  2. Living Lightning Bolt + Experience Points: 1,800 + Features: Amorphous +, Magic Resistance +, Multiattack +, Magical Strike + and Spell Mimicry + Hit Points: 57 + Name: Living Lightning Bolt + Publication: Eberron Rising from the Last War + Setting: Eberron + Size: Large + SortText: Spell Living Lightning Bolt + Subtype: Living Spell + Summary

    • Antimagic Field
    • Chain Lightning
    • Animate Objects

    Antimagic field is an 8th level abjuration spell that creates an invisible sphere of antimagic energy with a 10ft radius. If this sphere were to gain sentience, it certainly wouldn’t be dealing damage, but it might try to suppress magic users or magical items. Since it cancels out magic, the only way to attack it might have to be through nonmagical...

    A Living Chain Lightning would function extremely similarly to a Living Lightning Bolt. The main differences are that Chain Lightning is a higher level spell, dealing more damage and likely creating a higher CR creature, and the fact that Chain Lightning chooses one main target and three secondary targets. I would give the living spell the ability ...

    Animate Objects is a spell that turns items into constructs. Now how on earth could this gain sentience? It’s just conceptual right? Wrong! Here’s how I would do it. The Living Spell has two main abilities, Possess and Animate. One allows this sentient spell to take over an object and use it as a body, the other allows it to animate an object like ...

    • Scott Lucero
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  4. A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

  5. Mar 14, 2022 · Third, the living burning hands, living lightning bolt and living cloudkill are presented as examples, and the flavor text provides a helpful formula for turning any suitable spell into a living version.

  6. Living Lightning is a magic item that grants +3 AC while worn. Living Lightning also functions as Boots of Levitation, Boots of Speed, Ioun Stone (Agility) and Ioun Stone (Awareness), and the armor does impose disadvantage on stealth. Charged.

  7. Living Lightning Bolt. Monsters. 10 ft., one target. Hit: 21 (5d6 + 4); {"diceNotation":"5d6+4","rollType":"damage","rollAction":"Magical Strike","rollDamageType":"lightning"} lightning damage. Spell Mimicry (Recharge 5–6. ); {"diceNotation":"1d6","rollType":"recharge","rollAction":"Spell Mimicry"}.

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