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  1. Clean, easy-to-use API. Efficient way to simulate lots of rigid bodies interacting with each-other. Automatic multi-threading. Automatically identifies subset of scene that needs simulating. Leverages frame-frame coherence to improve performance and simulation stability.

  2. Today developers can use custom UE4 branches to add NVIDIA VXGI, NVIDIA Flex, NVIDIA WaveWorks and NVIDIA HBAO+ to their games. NVIDIA HairWorks is next, and it will be added in the coming weeks. Our goal is to add custom branches for all GameWorks features through GitHub.

  3. May 27, 2014 · UE4 Relevance. I’ll leave you with the fact that Unreal Engine 4, the latest graphics engine from Epic, has Nvidia’s GameWorks built into its core. Epic’s prior version, Unreal Engine 3, was widely adopted and we should expect no less from their newest iteration, which frankly looks stunning.

  4. NVIDIA has made it easier than ever for game developers to add leading-edge technologies to their Unreal Engine 4 (UE4) games by providing custom UE4 branches for NVIDIA GameWorks technologies on GitHub.

  5. Blast is a NVIDIA GameWorks destruction library. It was fully integrated in UE4 as a separate plugin. To give it a try compile UE4, and open Blast UE4 Plugin Sample Project. For more information and a quick start tutorial go to Blast UE4 Plugin Guide.

  6. Blast is a new NVIDIA GameWorks destruction library. It was fully integrated in UE4 as a separate plugin. This plugin is intended to replace APEX destruction as faster, more flexible and feature rich solution for making destructible game objects. This is a plugin guide.

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  8. Mar 19, 2014 · At the ongoing Game Developers Conference, Epic announced a new licensing program for UE4, and its expanded support for Android.

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