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  1. r/leagueoflegends. MembersOnline. •. Chimoya2. ADMIN MOD. All lore sibling/family/dating relations in the world of League (Runeterra) These are all the sibling/family/dating relations between champions as per the lore of the game. They'll be in alphabetical order.

  2. The Student Missionary League (Italian: Lega missionaria studenti, LMS) is a Roman Catholic youth-training organisation set up by the Jesuits of the Istituto Massimiliano Massimo in 1927. The LMS is a member of MAGIS, the official jesuits NGO, and since 2010 it is the missionary section of the Italian CLC involved in the training for volunteers.

    • Overview
    • Philosophy
    • Missions
    • Hextech Crafting - Mission Currency
    • Trivia
    • References

    Missions are a system that rewards players for completing in specific objectives in-game. They are often associated with game-related events.

    Throughout the game's formative years, missions were not tracked within the client and rewards were distributed manually by Riot Games Inc., which was often a slow process. An in-client system to track missions was first introduced in V7.12 with the release of the  legendary skins Dawnbringer Riven and Nightbringer Yasuo, with additional Missions being added periodically thereafter to promote new releases or events.

    Mission requirements are designed not to encourage behavior detrimental to gameplay, such as kill stealing.

    Event Missions

    •2021 missions •2020 missions •2019 missions •2018 missions •2017 missions Event Details Start End High Noon 2022 Free to Play Time spent playing and winning matchmade games: •PvP Summoner's Rift, ARAM, or event game modes: (win = 6 / loss = 4) points per minute played. •Co-op vs. AI Summoner's Rift: (win = 2 / loss = 1) points per minute played. •All TFT modes: (1st-4th = 6 / 5th-8th place = 3) points per minute played. High Noon 2022 Orb Mission •Objective: Earn 3800 points from time spent playing and winning matchmade games. •Reward: 40 MSI 2022 tokens and MSI 2022 orb. High Noon 2022 Wardrobe Mission •Objective: Play 8 matchmade games in a team featuring an High Noon skin. OR Earn 2200 points from time spent playing and winning games. •Reward: 60 MSI 2022 tokens and MSI 2022 High Noon Event icon. Chapter 1 of 10 - A Western Prophecy •A devil named Mordekaiser took everything from Leona's family, and she's gonna get it back. Time to find his train, and beat anyone who stands in her way. •Objective: Win 2 matchmade games. OR Earn 750 points from time spent playing and winning games. •Reward: 20 MSI 2022 tokens. Chapter 2 of 10 - Croaker Broker •Leona meets Tahm Kench. He gives her a favor in the form of magic weapons, sure to help her on her mission... and what's a favor between friends, right? Now they are two. •Objective: Kill 375 minions in matchmade games. OR Earn 750 points from time spent playing and winning games. •Reward: 20 MSI 2022 tokens. Chapter 3 of 10 - A Bet's Debt •Objective: Earn 20,000 in matchmade games. OR Earn 750 points from time spent playing and winning games. •Reward: 20 MSI 2022 tokens. Chapter 4 of 10 - Vicious Vermin •Objective: Deal 60,000 damage to champions in matchmade games. OR Earn 750 points from time spent playing and winning games. •Reward: 20 MSI 2022 tokens. Chapter 5 of 10 - The Enemy of My Enemy •Objective: Play 1 matchmade game with a premade group. OR Earn 750 points from time spent playing and winning games. •Reward: 20 MSI 2022 tokens. Chapter 6 of 10 - Death of an Angel •Objective: Heal 20,000 damage in matchmade games. OR Earn 750 points from time spent playing and winning games. •Reward: 20 MSI 2022 tokens. Chapter 7 of 10 - Black Magic Woman •Objective: Get 30 champion takedowns in matchmade games. OR Earn 750 points from time spent playing and winning games. •Reward: 20 MSI 2022 tokens. Chapter 8 of 10 - As Foretold •Objective: As a team, slay 3 Dragons in one matchmade game. OR Earn 750 points from time spent playing and winning games. •Reward: 20 MSI 2022 tokens. Chapter 9 of 10 - Spurn the Devil •Objective: As a team, slay Baron Nashor in a matchmade game. OR Earn 750 points from time spent playing and winning games. •Reward: 20 MSI 2022 tokens. Chapter 10 of 10 - The Final Ride •Objective: Play a matchmade game with, as, or against Leona, Varus, Twitch, Katarina, or Tahm Kench. OR Earn 750 points from time spent playing and winning games. •Reward: 20 MSI 2022 tokens and Eternals Capsule. 2022-05-12 2022-06-13 Eclipse 2022 Free to Play Time spent playing and winning matchmade games: •PvP Summoner's Rift, ARAM, or event game modes: (win = 6 / loss = 4) points per minute played. •Co-op vs. AI Summoner's Rift: (win = 2 / loss = 1) points per minute played. •All TFT modes: (1st-4th = 6 / 5th-8th place = 3) points per minute played. Intro to Showcase Milestone •Objective: Earn 150 points from time spent playing and winning matchmade games. •Reward: Eclipse 2022 Capsule and Eclipse 2022 Grab Bag. Mystery Mission •O brave knight, Seek our lightless champions, Embrace the Eclipse •Objective: Mystery objective (works by playing Sivir or Aatrox in a matchmade game). •Reward: 200. Slay a Sun Eater? That's Gonna Cost Ya - 1 of 5- Get Gold to pay Sivir for her services •Objective: Earn 30,000 in matchmade games. •Reward: 250. Weapon of a Lost Age - 2 of 5- Help Sivir find Senna in the Catacombs •Objective: Earn a vision score of 35 or more in one matchmade game. •Reward: Hextech key. The Beast Rider's Trial - 3 of 5- Convince Sejuani you're strong enough to fight against Kayle •Objective: As a team slay 4 epic monsters in one matchmade game. •Reward: Hextech chest. Knight of the Empty Moon - 4 of 5- In order to get to Kayle, you must get through Aatrox •Objective: Get 12 or more takedowns in one matchmade game. OR Win a matchmade game against an Aatrox. •Reward: Hextech chest and key. She Must Be Stopped - 5 of 5- •Objective: Win a matchmade game as Sivir, Senna, or Sejuani. OR Earn 500 points from time spent playing and winning matchmade games. •Reward: Masterwork chest and key. 2022-04-28 2022-05-12 Mythic Essence Free to Play - Intro Introducing Mythic Essence •Objective: Play 1 matchmade game in any game mode. •Reward: 10 Mythic Essence. 2022-03-31 2022-05-02 Free to Play - Oopsie That Was Inconvenient •Objective: Play 1 matchmade game in any game mode. •Reward: 10 Mythic Essence. 2022-04-28 2022-05-12 Anima Squad 2022 Free to Play Time spent playing and winning matchmade games: •PvP Summoner's Rift, ARAM, or event game modes: (win = 6 / loss = 4) points per minute played. •Co-op vs. AI Summoner's Rift: (win = 2 / loss = 1) points per minute played. •All TFT modes: (1st-4th = 6 / 5th-8th place = 3) points per minute played. Anima Squad 2022 Orb Mission •Objective: Earn 3800 points from time spent playing and winning matchmade games. •Reward: 40 Anima Squad 2022 tokens and Anima Squad orb. Anima Squad 2022 Wardrobe •Objective: Play 8 matchmade games in a team featuring an Anima Squad skin. OR Earn 2200 points from time spent playing and winning games. •Reward: 60 Anima Squad 2022 tokens and Anima Squad 2022 icon. Anima Squad 2022 Mission - 1 of 10 •Objective: Earn 20,000 gold in matchmade games. OR Earn 750 points from time spent playing and winning games. •Reward: 20 Anima Squad 2022 tokens. Anima Squad 2022 Mission - 2 of 10 •Objective: Get 35 champion takedowns in matchmade games. OR Earn 750 points from time spent playing and winning games. •Reward: 20 Anima Squad 2022 tokens. Anima Squad 2022 Mission - 3 of 10 •Objective: Earn 70 vision score in matchmade games. OR Earn 750 points from time spent playing and winning games. •Reward: 20 Anima Squad 2022 tokens. Anima Squad 2022 Mission - 4 of 10 •Objective: Kill 375 minions in matchmade games. OR Earn 750 points from time spent playing and winning games. •Reward: 20 Anima Squad 2022 tokens. Anima Squad 2022 Mission - 5 of 10 •Objective: Heal 20,000 damage in matchmade games. OR Earn 750 points from time spent playing and winning games. •Reward: 20 Anima Squad 2022 tokens. Anima Squad 2022 Mission - 6 of 10 •Objective: Deal 60,000 damage to champions in matchmade games. OR Earn 750 points from time spent playing and winning games. •Reward: 20 Anima Squad 2022 tokens. Anima Squad 2022 Mission - 7 of 10 •Objective: Kill 17 champions in matchmade games. OR Earn 750 points from time spent playing and winning games. •Reward: 20 Anima Squad 2022 tokens. Anima Squad 2022 Mission - 8 of 10 •Objective: Kill 250 jungle monsters in matchmade games. OR Earn 750 points from time spent playing and winning games. •Reward: 20 Anima Squad 2022 tokens. Anima Squad 2022 Mission - 9 of 10 •Objective: Earn 75 crowd control score in matchmade games. OR Earn 750 points from time spent playing and winning games. •Reward: 20 Anima Squad 2022 tokens. Anima Squad 2022 Mission - 10 of 10 •Objective: Get 6 multi-kills score in matchmade games. OR Earn 750 points from time spent playing and winning games. •Reward: 20 Anima Squad 2022 tokens. 2022-03-31 2022-05-02 Lunar Revel 2022 Free to Play Time spent playing and winning matchmade games: •PvP Summoner's Rift, ARAM, or event game modes: (win = 6 / loss = 4) points per minute played. •Co-op vs. AI Summoner's Rift: (win = 2 / loss = 1) points per minute played. •All TFT modes: (1st-4th = 3 / 5th-8th place = 2) points per minute played. Lunar Revel 2022 Orb Mission •Objective: Earn 3800 points from time spent playing and winning matchmade games. •Reward: 40 Lunar Revel 2022 tokens and Firecracker orb. Lunar Revel 2022 Wardrobe •Objective: Play 8 matchmade games in a team featuring a Firecracker or Porcelain skin. OR Earn 2200 points from time spent playing and winning games. •Reward: 60 Lunar Revel 2022 tokens and Lunar Revel 2022 icon. Lunar Revel 2022 Mission - 1 of 10 •Objective: Get 35 champion takedowns in matchmade games. OR Earn 750 points from time spent playing and winning games. •Reward: 20 Lunar Revel 2022 tokens. Lunar Revel 2022 Mission - 2 of 10 •Objective: Deal 60,000 damage to champions in matchmade games. OR Earn 750 points from time spent playing and winning games. •Reward: 20 Lunar Revel 2022 tokens. Lunar Revel 2022 Mission - 3 of 10 •Objective: Earn 70 vision score in matchmade games. OR Earn 750 points from time spent playing and winning games. •Reward: 20 Lunar Revel 2022 tokens. Lunar Revel 2022 Mission - 4 of 10 •Objective: Earn 20,000 gold in matchmade games. OR Earn 750 points from time spent playing and winning games. •Reward: 20 Lunar Revel 2022 tokens. Lunar Revel 2022 Mission - 5 of 10 •Objective: Kill 250 jungle monsters in matchmade games. OR Earn 750 points from time spent playing and winning games. •Reward: 20 Lunar Revel 2022 tokens. Lunar Revel 2022 Mission - 6 of 10 •Objective: Heal 20,000 damage in matchmade games. OR Earn 750 points from time spent playing and winning games. •Reward: 20 Lunar Revel 2022 tokens. Lunar Revel 2022 Mission - 7 of 10 •Objective: Kill 20 champions in matchmade games. OR Earn 750 points from time spent playing and winning games. •Reward: 20 Lunar Revel 2022 tokens. Lunar Revel 2022 Mission - 8 of 10 •Objective: Kill 375 minions in matchmade games. OR Earn 750 points from time spent playing and winning games. •Reward: 20 Lunar Revel 2022 tokens. Lunar Revel 2022 Mission - 9 of 10 •Objective: Earn 75 crowd control score in matchmade games. OR Earn 750 points from time spent playing and winning games. •Reward: 20 Lunar Revel 2022 tokens. Lunar Revel 2022 Mission - 10 of 10 •Objective: Get 6 multi-kills score in matchmade games. OR Earn 750 points from time spent playing and winning games. •Reward: 20 Lunar Revel 2022 tokens and Eternals Capsule. 2022-01-26 2022-02-28 Season Start 2022 Free to Play Time spent playing and winning matchmade games: •PvP Summoner's Rift, ARAM, or event game modes: (loss = 4 / win = 6) points per minute played. •Co-op vs. AI Summoner's Rift: (loss = 1 / win = 2) points per minute played. •All TFT modes: (5th-8th place = 2 / 1st-4th = 3) points per minute played. Season Start 2022 Mission - 1 of 7 •Objective: Get 20 champion takedowns in matchmade games. OR Earn 450 points from time spent playing and winning matchmade games. •Reward: Ornn champion shard and Season 2022 icon. Season Start 2022 Mission - 2 of 7 •Objective: Kill 4 Dragons as a team in matchmade games. OR Earn 450 points from time spent playing and winning matchmade games. •Reward: Leona champion shard and 1500. Season Start 2022 Mission - 3 of 7 •Objective: Gain 20 vision score in matchmade games. OR Earn 450 points from time spent playing and winning matchmade games. •Reward: Sejuani champion shard and Eternals capsule. Season Start 2022 Mission - 4 of 7 •Objective: Win a matchmade game with one of the new items ( Crown of the Shattered Queen, Evenshroud, Axiom Arc, Shadowflame, Winter's Approach, Fimbulwinter). OR Earn 450 points from time spent playing and winning matchmade games. •Reward: Volibear champion shard and The Call emote. Season Start 2022 Mission - 5 of 7 •Objective: Win a matchmade game as a premade party (any size). OR Earn 450 points from time spent playing and winning matchmade games. •Reward: Olaf and Rek'Sai champion shards and 500. Season Start 2022 Mission - 6 of 7 •Objective: Win a matchmade game of ARAM. OR Earn 450 points from time spent playing and winning matchmade games. •Reward: Pantheon and Taliyah champion shards and Hextech Chest and Key. Season Start 2022 Mission - 7 of 7 •Objective: Win 2 matchmade games of ranked Solo/Duo, ranked Flex or Clash. OR Earn 750 points from time spent playing and winning matchmade games. •Reward: Kai'Sa champion shard and Forge God - Season 2022 Ward.

    K/DA ALL OUT Seraphine

    K/DA ALL OUT Seraphine has a unique set of missions that unlocks various rewards and represents her progression from indie musician to becoming a pop sensation.

    First Win of the Day

    This mission is repeatable, becoming available almost daily, after 20 hours. This mission cannot become available during a game. Event Details Refresh First Win of the Day Free to Play First Win of the Day •Objective: Win 1 matchmade game. •Reward:  400 and 50

    Some missions award unique currency that can be used to craft additional rewards during the event. Once the event has ended, leftover currency can be disenchanted into Blue Essence.

    •2021 shop

    •2020 shop

    •2019 shop

    •2018 shop

    •2017 shop

    Missions

    By Revenancer Hey folks. I'm Game Designer Evan “Revenancer” Humphreys, and I'm here to talk about our upcoming feature, Missions. Most of us have played dozens, hundreds, or even thousands of hours of League. To stay fun over such a long time frame, the game can't become monotonous or stagnant. When it comes to moment to moment gameplay on the Rift, a lot of what we do helps add that necessary variety—new champions, frequent patches, deep mastery curves, etc. Outside of the Rift, we address this with long-term goals reflecting your growth as a player—ranked and champion mastery specifically. These long-term goals are fun to work towards, but progress usually takes months (or years), and important milestones are fairly scarce. On a week-to-week or day-to-day level, there aren't many different goals to pursue to bring variety and character to your individual play sessions. Historically, we've added these sorts of goals to the game periodically in the form of events, like Snowdown and Bilgewater: Burning Tides. But the difficulty of working with the old client made putting any parts of the events directly into the game impractical, and players were often stuck deciphering websites to determine what they could earn and how to get it. With each past event hard-coded and managed by hand, handing out event rewards required our Insights team to go through the database, check which players qualified, and then manually hand out each item (if you ever wondered why it takes a week for you to get that sweet summoner icon for Snowdown, that's why). The new client makes bringing these sort of features directly to the game much easier. This gave us the opportunity to build a way to deliver the same sort of goals players had seen in events, but faster and better (and more often). From there, it was a short step to opening up those goals to more than just traditional events—and thus League of Legends Missions was born. WHAT WILL MISSIONS BE LIKE? Missions will offer players new challenges to solve on the Rift for rewards like unique skins, Summoner icons, and loot. Since this is uncharted territory for League, we don't quite know where we'll end up years from now, but we do have some guiding principles to separate a good mission from a bad one. 1.PRINCIPLE #1: MISSIONS DON'T TROLL YOUR GAMES. •This is a delicate area. It's important to us that missions don't negatively impact your games. This means missions can't encourage players to play to lose or to play in sub-optimal ways. However, we're making an exception for situations where all five players are signed up for the same challenge. •Good mission: Win three games with at least 10 kills/assists. •Bad mission: Win a game with 300 AD as Lux. 2.PRINCIPLE #2: MISSIONS CHALLENGE YOUR SKILL, NOT YOUR PATIENCE. •Not every mission will be easy to complete in one afternoon, but no mission's condition of success will simply be how much you're willing to play. •Good mission: Win three games as Leona with an A grade or higher. •Bad mission: Play 100 games as Leona.

    Update 1

    By Revenancer VS. was the first foray into missions for Riot and we've looked at it as a learning opportunity that will help us refine missions in the future. Since then we've started using missions more, with the small Omega Squad event and the Kayn launch, missions are treading new ground and fueling better understanding. Our number one priority is to do no harm (because League doesn't need missions to be fun). That said, we want to make the most fun missions we can. You'll continue to occasionally see missions testing new boundaries that we're pretty confident in, but we'll always be ready to cut something off if it's hurting players. So how did we come to that conclusion? During VS., we looked at the effects of the various missions to ensure that we didn't see significant negative effects on gameplay – longer game times, abnormal increases in kills – which would indicate that missions were causing problems. We didn't find any indications we were changing the game in either our data or in player feedback, and we did see lots of players having fun with missions. The biggest change we saw was an increase in bot games and normal games as players sought to more easily complete their missions. That doesn't mean, though, that every mission we tried was a hit or a success. Looking at the VS. missions (and the Kayn missions which followed) we identified a few definite trends: •FAILS: •Missions that require you to play a particular queue you don't normally play (the daily mission to play a game of ARAM was easily the most disliked in VS.) •Missions requiring you to play specific champs (Kayn) feel bad when players aren't particularly interested in playing that champ •Missions that are particularly hard to complete if you play a certain role •SUCCESSES: •Missions to win games •Missions to get kills and assists •Playing with (not necessarily as) a specific champion in your game

    Update 2

    By Riot Mort Hey everyone. I'm Riot_Mort, one of the game designers who have been working on event Missions! Since we launched the system, we've tried a variety of different mission types. I wanted to go over some of our big takeaways, struggles, and where we'd like to go moving forward. This is a new feature for us, and while we think there's a lot of cool things Missions can bring to League and our events, we totally understand that we could do some really stupid things, too. What you've experienced so far, and you'll continue to see for a while, is a lot of experimentation to see what resonates (and what doesn't). We take all of your feedback very seriously, and we're looking at every aspect of event Missions for ways we can improve. What Works and What Didn't 1.Asking players to play specific modes •What hasn't worked: Missions can be effective at encouraging you to try new things, which has been one of our goals. However, forcing you into different game modes feels like it crosses the line for a lot of you. We want you to enjoy League how you want to enjoy it, and most of you enjoy Summoner's Rift above all else. •What has worked: 2.Asking players to play specific roles or champions •What hasn't worked: We knew this one was something we needed to be careful with. The example above can be completed by pretty much every role—except support. What we hadn't counted on was how resistant some people are to playing their non-main position. This one had a lot of support players simply saying, “Oh well, I guess I don't get to do this mission,” which was not at all our goal. We're going to be really cautious about how many times we ask players to do this in the future, but we also have some improvements coming. We're still really interested in designing Missions encouraging specific champs to be played, as we feel there is a lot of potential for these types of Missions, but are treading lightly. Even a mission like the above, which doesn't actually require you to play the champ in question, created more difficulty than we anticipated. Many of you have suggested things like additional Missions for champions you've hit Mastery 7 on, and we know there are ways to have exciting Missions that ask you to play certain champs. We just need to find them and try more ways to do it. •What has worked: 3.Asking players to play as a premade group •What has and hasn't worked: 4.Asking players to win games and other goals •What hasn't worked: Asking you to win games is pretty straightforward. You're trying to win all the time already, right? While it's true, having such a binary goal makes losing feel worse than it already does. A bland mission like this falls apart if you go on a three-game losing streak. We want to avoid this moving forward while still promoting winning, since winning games of League should come above all else. We'll keep doing these types of Missions in the short-term future but are looking at ways to make it feel less bad if you have an off day on the Rift. •What has worked: •Missions that progress over multiple games. Missions like this one have felt pretty good. They ask you to do things that are already important to League, but you still make some progress whether you win or lose. It feels pretty good to fill up those progress bars and finally complete them, and it also feels good when those progress bars take quite a few games to fill up. Expect to see more of these in the future! •Missions the team does together. These Missions don't force you into specific roles, but instead ask the whole team to cooperate on things they should already be doing well. This way, everyone needs to work together to win—which is what League is all about. Expect to see some more of these as well. Upcoming Improvements To Missions So based on all this information, we've got some improvements coming that we think will help Missions continue to be even more fun and will offer some cool experiences. 1.More types of objectives With the launch of the Worlds 2017 Missions, you can see that we now have the ability to create Missions with a ton of new objectives. Things like dragons, ward placements, and item purchases are just some of the types of Missions you'll see. With this, we think you'll be able to try some more types of Missions (which should feel pretty good, we hope). 2.Missions with options As we mentioned, we want to give players ways to complete things that fit their play style and choices. Based on this, we are looking into creating Missions with OR conditions, so that you can decide what objective you want to chase without being forced into something you don't want to do. Example: Kill 500 Minions/Jungle Spawns -OR- Get 30 Assists. With this simple example, people who play in lane can complete the mission by killing minions, but support players will still be able to complete the mission without having to play an ADC or queue specifically to complete the mission. This will allow us to do some more unique mission types. 3.Missions enhanced by winning As I mentioned, Missions that are just “win a game” are pretty binary. We think we can do better, so we're looking into Missions where winning is still very desirable, but losing doesn't mean you make no progress. Example: Get 100 Assists. Games you win count for double. In this example, if you get 15 assists and win, you will get credit for 30—which feels great. If you lose, you'll still get credit for 15. This way losing streaks aren't as painful, but winning is still the more desirable result (as usual). In Closing, Let's Talk About Rewards One thing that's come up a lot is that the rewards don't feel like they're worth the time/effort you spend on completing the missions. This is something we're taking very seriously and want to try to do better on. Admittedly, our goal was to get Missions and events out to you first, and now our next challenge is making the rewards better. The way we see it, there are really three reward types: 1.A standard reward: This is a typical mission like you've seen in our previous events and examples. Missions that take one or more games to complete usually reward things like: •Tokens which can be used to make things in loot, like loot boxes •Blue Essence •Summoner Icons •And in the future: XP in the upcoming leveling system 2.A commitment reward: These are the rewards that show you played during an event and were one of the few who managed to play and accomplish a lot. These should be something cool and unique that everyone can push for, if they put the time in. Things like: •Special Summoner Icons •Emotes •Launch Borders for Skins •Ward Skins 3.A skill reward: These are rewards for completing really difficult challenges. They indicate you were one of the precious few able to overcome an extreme challenge and let you show off just how awesome you are. This is the type of mission we will be careful to not do too often, but when we do it, we want the reward to be great. We are currently discussing our options on exactly how we want to reward this particular type of accomplishment and are open to you thoughts.

    1.Missions

    2.Missions Update

    3.Missions Update 2

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    Lore and Events

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  3. Come join the League of Legends DSL Finals and witness the intense battles between the top Dutch collegiate LoL players as they compete for a total prize pool of €5,000...

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  5. In addition to competitive teams, League of Legends has a robust student organization that allows for recreational players to gather. Annually, tryouts for League of Legends take place in the fall but players looking to join competitive teams should reach out for opportunities to join JV and academy level teams throughout the year.

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