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    • EA Originals to publish more big-budget games as well as ...

      We are moving away from niche

      • "So where we started off with smaller, indie games we are now graduating to independently created games of all shapes and sizes and scope and budget. We are moving away from niche, and towards bold and audacious."
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  2. Feb 6, 2023 · Today, EA Originals doesn't look quite so altruistic. The label has been a significant success for Electronic Arts, not least with the aforementioned multi-million-selling blockbuster...

    • Christopher Dring
    • Head of Games B2B
  3. Feb 6, 2023 · EA Originals initially published titles like Unravel, Fe, and Sea of Solitude, all smaller-budget games made by indie developers. It published Knockout City, which recently announced its...

  4. Feb 12, 2023 · Gamon did emphasize that, in spite of this move away from niche, EA Originals would continue to publish lower-budget games in addition to these potential blockbusters.

    • Jody Macgregor
  5. Originals was just a rebranding of EA Partners, which is the system that published the 3 Crysis games. Edit: I was wrong, EA Partners is still a thing, EA Originals is a sub brand.

  6. Moving away from niche doesn't mean they'll stop supporting games like these. I think It Takes Two is a perfect example of something that definitely was not a niche game, it had broader appeal and the massive sales reflected that.

  7. Feb 6, 2023 · Started as a label for indie games, EA Originals has now shifted its focus to publishing bigger projects rather than smaller niche titles. Here is what’s behind this transformation.

  8. Feb 6, 2023 · EA Originals, the label created by Electronic Arts in 2016 to publish indie games made by partner developers, is reportedly moving away from niche titles toward bigger releases.

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