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  1. The Mighty Nein are a party of powerful adventurers based in Wildemount, primarily active between 835 and 836 PD, and the protagonists of the Second Campaign of Critical Role. In the public eye, they're most known for arranging the peace talks that ended the War of Ash and Light, as well as...

  2. Campaign Two is the second campaign of Critical Role. It takes place beginning in Sydenstar,[2] 835 P.D.,[3] approximately twenty years after the adventures of Vox Machina. The returning cast plays all-new characters and features the continent of Wildemount as its primary setting. In the eighth...

  3. This is a timeline of all events in which the members of the Mighty Nein, the adventuring party of Campaign 2, participated. The party actively adventured together starting in Sydenstar 835 PD, though some members had known each other for months.

  4. criticalrole.miraheze.org › wiki › Mighty_NeinMighty Nein - Critical Role

    May 19, 2024 · The Mighty Nein are an adventuring party based in Wildemount, primarily active between 835 and 836 PD, and the protagonists of the Second Campaign of Critical Role.

  5. Campaign 2: The Mighty Nein is the second campaign of Critical Role. It takes place beginning in Sydenstar, 835 P.D., approximately twenty years after the adventures of Vox Machina. The returning cast plays all-new characters and features the continent of Wildemount as its primary setting.

  6. The Mighty Nein Reunion: Echoes of the Solstice | Live from London! Campaign 2: The Mighty Nein. Critical Role. One Shots. 0.

  7. Nov 1, 2023 · November 1, 2023. Dani Carr’s in-depth recap of the Critical Role live one-shot The Mighty Nein: Echoes of the Solstice. Announcements. 134.

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