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    • Semi-autonomous bringers of destruction

      • Hellfire engines are semi-autonomous bringers of destruction. Amnizus and other devilish generals hold them in reserve until they are needed to repel an incursion by demons or crusading mortals, but occasionally one of these mechanical and magical hybrids gets loose, driven berserk by its need to destroy.
      5e.tools › bestiary › hellfire-engine-mtf
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  2. Hellfire engines were enormous living machines used by devils, designed to mow down large numbers of creatures at a time.[1] These machines came in numerous shapes, but they all had in common their purpose and immense destructive capacity.[1]

  3. The hellfire engine moves up to its speed in a straight line. During this move, it can enter Large or smaller creatures' spaces. A creature whose space the hellfire engine enters must make a DC 18 Dexterity saving throw.

  4. The hellfire engine spews acidic flame in a 60-foot cone. Each creature in the cone must make a DC 20 Dexterity saving throw, taking 11 (2d10) fire damage plus 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.

  5. 5ecompendium.github.io › creature › hellfire-engineHellfire Engine - GitHub Pages

    The hellfire engine spews acidic flame in a 60-foot cone. Each creature in the cone must make a DC 20 Dexterity saving throw, taking 11 (2d10) fire damage plus 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.

  6. A hellfire engine is a formidable opponent in combat, capable of dealing massive damage to multiple targets at once. It can move swiftly across the battlefield, ramming and trampling anything in its path.

  7. Hellfire Engine Hellfire engines are semiautonomous bringers of destruction. Amnizus and other devilish generals hold them in reserve until they are needed to repel an incursion by demons or

  8. 1 (-5) Saving Throws Dex +8, Wis +5, Cha +0. Damage Resistances cold, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered. Damage Immunities fire, poison. Condition Immunities charmed, deafened, exhaustion, frightened, paralyzed, poisoned, unconscious. Senses darkvision 120 ft., passive Perception 10.

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