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  1. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Doppelganger - Doppelgangers are devious shapeshifters that take on the appearance of other huma... Shapechanger. The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. I...

  2. Doppelganger. Medium monstrosity (shapechanger), Unaligned. Armor Class 14. Hit Points 52 (8d8+16) Speed 30 ft. STR. 11 (+0) DEX. 18 (+4) CON. 14 (+2) INT. 11 (+0) WIS. 12 (+1) CHA.

  3. Doppelgangers, otherwise known by themselves as Shallar, [7] were monstrous humanoids, infamous for their shapeshifting abilities that allowed them to mimic almost any humanoid creature. [6] There was also a stronger, more capable subspecies known as greater doppelgangers or mirrorkin.

  4. Doppelgangers are, by and large, lazy hedonists who harm others more out of self-centered greed than deliberate malice. They are usually created when doppelgangers, who can't be bothered to put in the effort of raising their own children, seduce and impregnate women whose children grow up to, around adolescence, become doppelgangers themselves.

  5. Oct 28, 2020 · The 2nd-level spell zone of truth can be used to simply force a creature to tell you if they are a doppelganger: Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw.

  6. Jun 14, 2023 · Doppelgangers in DnD 5e are cunning creatures, characterized by their lazy yet opportunistic nature. They often exploit their shapeshifting abilities to engage in surprise attacks and ambushes, leaving their adversaries bewildered and disoriented.

  7. Doppelgangers are devious shapeshifters that take on the appearance of other humanoids, throwing off pursuit or luring victims to their doom with misdirection and disguise.

  8. The doppelganger magically reads the surface thoughts of one creature within 60 ft. of it. The effect can penetrate barriers, but 3 ft. of wood or dirt, 2 ft. of stone, 2 inches of metal, or a thin sheet of lead blocks it.

  9. Slam: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. Read Thoughts: The doppelganger magically reads the surface thoughts of one creature within 60 feet of it.

  10. The doppelganger magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it.

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