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May 19, 2022 · George Dewey – Builds. The below builds outline which skill books and equipment refines you should use depending on your requirements. Alternatively, create your very own build with our Evony General Equipment and Buff Calculator. Siege Defense. Everything for this build focuses on improving a heavy siege city defense.
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- Takenaka Shigeharu. Buffs by Skill (Awakened) & Specialty (%) Ground. Attack 6 161. 90 70 80 HP 60 40 50 Total: +719% Buffs by stats added (Lv 40 / 5 red stars / Cultivate +500) (%)
- William Marshal (+Skin) Buffs by Skill (Awakened) & Specialty (%) Ground. Attack 6 46 106. 30 60 HP 55 10 0 Total: +564% Buffs by stats added (Lv 40 / 5 red stars / Cultivate +500) (%)
- Leo III. Buffs by Skill (Awakened) & Specialty (%) Ground. Attack 20 60 130. 35 40 50 HP Total: +520% Buffs by stats added (Lv 40 / 5 red stars / Cultivate +500) (%)
- George Dewey (old name: Joseph E. Johnston) Buffs by Skill (Awakened) & Specialty (%) Ground. Attack 6 122. 112. 0 60 10 HP 50 Total: +466%
Learn about George Dewey, an epic gold general in Evony The King's Return. Find out his stats, skills, specialties, buffs and rankings for ranged and siege troops.
Jul 10, 2022 · Join this channel to get access to perks:https://www.youtube.com/channel/UC3mNY1fTMXeNatHpC-A9msw/join
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- The Miser's Guide to Evony
Aug 14, 2022 · The assistant in this case is George Dewey (with max specialty). It also requires a much larger number of troops to compensate for attack. Another good choice for a 5-red-star would be Zachary Taylor, which can be obtained at the relics.
Dewey is better than boudica. I am running neither as I have Leo III and William marshall. But Dewey isn't bad, and he sort of is in the tavern (key fragments) it doesn't really matter who is on the wall really. The most important part is, how are your wall refines. And do you have civ gear on them.
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So, I'm planning to use George Dewey (f.k.a Joseph E. Johnston) as my wall general but I'm confused about the skill books for him. I know siege range and range troop range bonuses are a must but I am thinking of adding ground troop speed as well. What are your thoughts on this?