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- Structured data is data that has a standardized format for efficient access by software and humans alike. It is typically tabular with rows and columns that clearly define data attributes. Computers can effectively process structured data for insights due to its quantitative nature.
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Top results related to how is the program structured data
Top Answer
Answered Oct 10, 2023 · 1 votes
I am posting this here to make life easier for others by offering a simplistic and generic approach to the problem.
Geogebra's *.ggb file is a zip file which can be renamed to *.zip to simplify handling as a zip file.
Examining that zip file, the contents are reported as:
$ unzip -l Freq_30.zipArchive: Freq_30.zip Length Date Time Name--------- ---------- ----- ---- 11839 2023-10-06 09:50 geogebra_thumbnail.png 23 2023-10-06 09:50 geogebra_javascript.js 9860 2023-10-06 09:50 geogebra_defaults2d.xml 4497 2023-10-06 09:50 geogebra_defaults3d.xml 26668 2023-10-06 09:50 geogebra.xml--------- ------- 52887 5 files$
As we can see, there are a number of XML files within that zip file. All those files can be extracted into a folder for manipulation. I strongly recommend that you make a duplicate copy of these files as a backup before manipulating the contents.
After reviewing those files, I concluded that the only one that contains actual geometry constructs (unrelated to viewing, orientation or GUI) is is the geogebra.xml file.
I created a very simplistic *.ggb model with minimal elements to be able to unravel the puzzle. For my simplified model, I was able to "explode" the geogebra.xml file into (as I perceived it) logical components. These were:
-rw-rw-r-- 1 user group 5012 Oct 9 21:08 geogebra.xml__01_HEADER-rw-rw-r-- 1 user group 1587 Oct 9 21:04 geogebra.xml__02_GEOMETRY_POINT-rw-rw-r-- 1 user group 1722 Oct 9 21:05 geogebra.xml__03_GEOMETRY_SEGMENT-rw-rw-r-- 1 user group 1929 Oct 9 21:06 geogebra.xml__04_GEOMETRY_FACE-rw-rw-r-- 1 user group 288 Oct 9 21:06 geogebra.xml__05_TRAILER
The contents of my finalized versions for each of these are included later (below) for study/review/reference.
After manipulating these files to my satisfaction, I then reconstituted the geogebra.xml file from the newly-created parts (simple cat command in Linux).
Having kept the other files that formed the original *.ggb file, I created a new *.ggb file with the appropriate form of the zip command. The *.zip file was then renamed to the *.ggb form expected by Geogebra.
Using the File/Open options in Geogebra, I was able to load the new file successfully with the modified geometry and continue manipulating that without problems.
I created a simple script (Geogebra__BuildCustomModel.sh) to simplify the rebuild of the *.gbb file from the component parts, namely:
#!/bin/sh########################################################################################################## Script to intelligently build custom Geogebra *.ggb file from supplied component files### which are compliant with Geogebra XML object definition structures.###### Author: Eric Marceau, Ottawa, Canada### Date: 2023-10-10#######################################################################################################xmlFile="geogebra.xml" ; rm -f "${xmlFile}"zipFile="geogebra_BUILT.zip" ; rm -f "${zipFile}"outFile="geogebra_BUILT.ggb" ; rm -f "${outFile}"echo "\n Evaluating input files ..."abandon=0for file in \ geogebra.xml__01_HEADER \ geogebra.xml__02_GEOMETRY_POINT \ geogebra.xml__03_GEOMETRY_SEGMENT \ geogebra.xml__04_GEOMETRY_FACE \ geogebra.xml__05_TRAILERdo if [ -s "${file}" ] then ls -l "${file}" | awk '{ printf("\t [GOOD] %s\n", $0 ) ; }' else if [ -f "${file}" ] then echo "${file}" | awk '{ printf("\t [EMPT] %s\n", $0 ) ; }' else echo "${file}" | awk '{ printf("\t [MISS] %s\n", $0 ) ; }' fi abandon=1 fi if [ ${abandon} -eq 1 ] then echo "\n\t Missing mandatory component(s) for creating Geogebra XML file." echo "\t UNABLE to create the Geogebra model.\n" exit 1 fidonecat \ geogebra.xml__01_HEADER \ geogebra.xml__02_GEOMETRY_POINT \ geogebra.xml__03_GEOMETRY_SEGMENT \ geogebra.xml__04_GEOMETRY_FACE \ geogebra.xml__05_TRAILER \ > "${xmlFile}"if [ -s "${xmlFile}" ]then echo "\n\t Geogebra XML file was successfully created:" ls -l "${xmlFile}" | awk '{ printf("\n\t %s\n", $0 ) ; }'else echo "\n\t Geogebra XML file was NOT created." echo "\t UNABLE to create the Geogebra model.\n" exit 1fizip -Z store \ "${zipFile}" \ geogebra_thumbnail.png \ geogebra_javascript.js \ geogebra_defaults2d.xml \ geogebra_defaults3d.xml \ geogebra.xmlif [ -s "${zipFile}" ]then echo "\n\t Geogebra ZIPped XML file was successfully created:" ls -l "${zipFile}" | awk '{ printf("\n\t %s\n", $0 ) ; }' unzip -l "${zipFile}" echo "\n\t ZIP file renamed as Geogebra model file:" mv "${zipFile}" "${outFile}" ls -l "${outFile}" | awk '{ printf("\n\t %s\n", $0 ) ; }'fi
Here is a log for a "rebuild" session:
$ ./Geogebra__BuildCustomModel.sh Evaluating input files ... [GOOD] -rw-rw-r-- 1 user group 5012 Oct 9 21:08 geogebra.xml__01_HEADER [GOOD] -rw-rw-r-- 1 user group 1587 Oct 9 21:04 geogebra.xml__02_GEOMETRY_POINT [GOOD] -rw-rw-r-- 1 user group 1722 Oct 9 21:05 geogebra.xml__03_GEOMETRY_SEGMENT [GOOD] -rw-rw-r-- 1 user group 1929 Oct 9 21:06 geogebra.xml__04_GEOMETRY_FACE [GOOD] -rw-rw-r-- 1 user group 288 Oct 9 21:06 geogebra.xml__05_TRAILER Geogebra XML file was successfully created: -rw-rw-r-- 1 user group 10538 Oct 10 09:05 geogebra.xml adding: geogebra_thumbnail.png (stored 0%) adding: geogebra_javascript.js (stored 0%) adding: geogebra_defaults2d.xml (stored 0%) adding: geogebra_defaults3d.xml (stored 0%) adding: geogebra.xml (stored 0%) Geogebra ZIPped XML file was successfully created: -rw-rw-r-- 1 user group 53340 Oct 10 09:05 geogebra_BUILT.zipArchive: geogebra_BUILT.zip Length Date Time Name--------- ---------- ----- ---- 27718 2023-10-09 20:30 geogebra_thumbnail.png 23 2023-10-09 20:30 geogebra_javascript.js 9772 2023-10-09 20:30 geogebra_defaults2d.xml 4423 2023-10-09 20:30 geogebra_defaults3d.xml 10538 2023-10-10 09:05 geogebra.xml--------- ------- 52474 5 files ZIP file renamed as Geogebra model file: -rw-rw-r-- 1 user group 53340 Oct 10 09:05 geogebra_BUILT.ggb$
The resulting model seen in Geogebra is as follows:
Here are the contents of the 5 component files for my simplified Geogebra model.
geogebra.xml__01_HEADER:
<?xml version="1.0" encoding="utf-8"?><!--==============================================================================--><!--============================ START-of-HEADER =============================--><!--==============================================================================--><geogebra format="5.0" version="5.2.805.0" app="classic" platform="w" id="dbae37b5-9aed-4148-8d01-be615e0b4b06" xsi:noNamespaceSchemaLocation="http://www.geogebra.org/apps/xsd/ggb.xsd" xmlns="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" ><gui> <window width="1029" height="641" /> <perspectives><perspective id="tmp"> <panes> <pane location="" divider="1" orientation="1" /> </panes> <views> <view id="1" visible="false" inframe="false" stylebar="true" location="3,3" size="277" window="100,100,600,400" /> <view id="4" toolbar="0 || 2020 , 2021 , 2022 || 2001 , 2003 , 2002 , 2004 , 2005 || 2040 , 2041 , 2042 , 2044 , 2043" visible="false" inframe="false" stylebar="false" location="1,1" size="300" window="100,100,600,400" /> <view id="8" toolbar="1001 | 1002 | 1003 || 1005 | 1004 || 1006 | 1007 | 1010 || 1008 | 1009 || 6" visible="false" inframe="false" stylebar="false" location="1,3" size="300" window="100,100,600,400" /> <view id="2" visible="false" inframe="false" stylebar="true" location="3" size="380" tab="ALGEBRA" window="100,100,600,400" /> <view id="16" visible="false" inframe="false" stylebar="false" location="1" size="300" window="50,50,500,500" /> <view id="32" visible="false" inframe="false" stylebar="true" location="1" size="300" window="50,50,500,500" /> <view id="64" toolbar="0" visible="false" inframe="false" stylebar="false" location="1" size="480" window="50,50,500,500" /> <view id="128" visible="false" inframe="false" stylebar="false" location="1" size="480" window="50,50,500,500" /> <view id="4097" visible="false" inframe="false" stylebar="true" location="1" size="237" window="100,100,700,550" /> <view id="70" toolbar="0 || 2020 || 2021 || 2022" visible="false" inframe="false" stylebar="true" location="1" size="900" window="50,50,500,500" /> <view id="512" toolbar="0 | 1 501 5 19 , 67 | 2 15 45 18 , 7 37 | 514 3 9 , 13 44 , 47 | 16 51 | 551 550 11 , 20 22 21 23 , 55 56 57 , 12 | 69 | 510 511 , 512 513 | 533 531 , 534 532 , 522 523 , 537 536 , 535 , 538 | 521 520 | 36 , 38 49 560 | 571 30 29 570 31 33 | 17 | 540 40 41 42 , 27 28 35 , 6 , 502" visible="true" inframe="false" stylebar="false" location="3" size="1029" window="100,100,600,400" /> </views> <toolbar show="true" items="0 73 62 | 1 501 67 , 5 19 , 72 75 76 | 2 15 45 , 18 65 , 7 37 | 4 3 8 9 , 13 44 , 58 , 47 | 16 51 64 , 70 | 10 34 53 11 , 24 20 22 , 21 23 | 55 56 57 , 12 | 36 46 , 38 49 50 , 71 14 68 | 30 29 54 32 31 33 | 25 17 26 60 52 61 | 40 41 42 , 27 28 35 , 6" position="1" help="false" /> <input show="true" cmd="true" top="algebra" /> <dockBar show="false" east="false" /></perspective> </perspectives> <labelingStyle val="0"/> <font size="16"/></gui><euclidianView> <viewNumber viewNo="1"/> <size width="277" height="588"/> <coordSystem xZero="320.50000000000017" yZero="183.5" scale="50.00000000000002" yscale="50"/> <evSettings axes="true" grid="true" gridIsBold="false" pointCapturing="3" rightAngleStyle="1" checkboxSize="26" gridType="3"/> <bgColor r="255" g="255" b="255"/> <axesColor r="37" g="37" b="37"/> <gridColor r="192" g="192" b="192"/> <lineStyle axes="1" grid="0"/> <axis id="0" show="true" label="" unitLabel="" tickStyle="1" showNumbers="true"/> <axis id="1" show="true" label="" unitLabel="" tickStyle="1" showNumbers="true"/></euclidianView><algebraView> <mode val="1"/> <collapsed val="0"/></algebraView><kernel> <uses3D val="true"/> <continuous val="false"/> <usePathAndRegionParameters val="true"/> <decimals val="2"/> <angleUnit val="degree"/> <algebraStyle val="2" spreadsheet="0"/> <coordStyle val="0"/></kernel><tableview min="0" max="0" step="0"/><scripting blocked="false" disabled="false"/><euclidianView3D> <coordSystem xZero="-0.6504528252066868" yZero="-0.33047043474869997" zZero="-2.4777010833587454" scale="60.67107623140951" xAngle="20" zAngle="-60"/> <evSettings axes="true" grid="false" gridIsBold="false" pointCapturing="3" rightAngleStyle="1" gridType="3"/> <axis id="0" show="true" label="" unitLabel="" tickStyle="1" showNumbers="true"/> <axis id="1" show="true" label="" unitLabel="" tickStyle="1" showNumbers="true"/> <axis id="2" show="true" label="" unitLabel="" tickStyle="1" showNumbers="true"/> <plate show="true"/> <bgColor r="255" g="255" b="255"/> <clipping use="false" show="false" size="1"/> <projection type="0"/></euclidianView3D><construction title="" author="" date=""><!--==============================================================================--><!--============================= END-of-HEADER ==============================--><!--==============================================================================-->
geogebra.xml__02_GEOMETRY_POINT:
<!--==============================================================================--><!--============================ START-of-POINTS =============================--><!--==============================================================================--><expression label="MYPOINT" exp="(2, 1, 3)" type="point"/><element type="point3d" label="MYPOINT"> <show object="true" label="true" ev="4"/> <objColor r="255" g="0" b="0" alpha="0"/> <layer val="0"/> <labelMode val="0"/> <animation step="0.1" speed="1" type="1" playing="false"/> <pointSize val="5"/> <coords x="2" y="1" z="3" w="1"/></element><expression label="OTPOINT" exp="(-1, -1, 2)" type="point"/><element type="point3d" label="OTPOINT"> <show object="true" label="true" ev="4"/> <objColor r="0" g="255" b="0" alpha="0"/> <layer val="0"/> <labelMode val="0"/> <animation step="0.1" speed="1" type="1" playing="false"/> <pointSize val="5"/> <coords x="-1" y="-1" z="2" w="1"/></element><expression label="EXPOINT" exp="(1, 1, 6)" type="point"/><element type="point3d" label="EXPOINT"> <show object="true" label="true" ev="4"/> <objColor r="0" g="0" b="255" alpha="0"/> <layer val="0"/> <labelMode val="0"/> <animation step="0.1" speed="1" type="1" playing="false"/> <pointSize val="5"/> <coords x="1" y="1" z="6" w="1"/></element><!--==============================================================================--><!--============================= END-of-POINTS ==============================--><!--==============================================================================-->
geogebra.xml__03_GEOMETRY_SEGMENT:
<!--==============================================================================--><!--=========================== START-of-SEGMENTS =============================--><!--==============================================================================--><command name="Segment"> <input a0="MYPOINT" a1="OTPOINT"/> <output a0="MYLINE"/></command><element type="segment3d" label="MYLINE"> <show object="true" label="false" ev="4"/> <objColor r="255" g="0" b="0" alpha="0"/> <layer val="0"/> <labelMode val="0"/> <lineStyle thickness="1" type="0" typeHidden="1"/> <outlyingIntersections val="false"/> <keepTypeOnTransform val="true"/></element><command name="Segment"> <input a0="MYPOINT" a1="EXPOINT"/> <output a0="OTLINE"/></command><element type="segment3d" label="OTLINE"> <show object="true" label="false" ev="4"/> <objColor r="0" g="255" b="0" alpha="0"/> <layer val="0"/> <labelMode val="0"/> <lineStyle thickness="1" type="0" typeHidden="1"/> <outlyingIntersections val="false"/> <keepTypeOnTransform val="true"/></element><command name="Segment"> <input a0="OTPOINT" a1="EXPOINT"/> <output a0="EXLINE"/></command><element type="segment3d" label="EXLINE"> <show object="true" label="false" ev="4"/> <objColor r="0" g="0" b="255" alpha="0"/> <layer val="0"/> <labelMode val="0"/> <lineStyle thickness="1" type="0" typeHidden="1"/> <outlyingIntersections val="false"/> <keepTypeOnTransform val="true"/></element><!--==============================================================================--><!--============================ END-of-SEGMENTS ==============================--><!--==============================================================================-->
geogebra.xml__04_GEOMETRY_FACE:
<!--==============================================================================--><!--============================= START-of-FACE ==============================--><!--==============================================================================--><command name="Polygon"> <input a0="MYPOINT" a1="OTPOINT" a2="EXPOINT"/> <output a0="MYFACE" a1="expoint" a2="mypoint" a3="otpoint"/></command><element type="polygon3d" label="MYFACE"> <lineStyle thickness="0" type="0" typeHidden="0" opacity="114"/> <show object="true" label="true" ev="4"/> <objColor r="255" g="255" b="102" alpha="0.1"/> <layer val="0"/> <labelMode val="0"/></element><element type="segment3d" label="expoint"> <show object="false" label="false" ev="4"/> <objColor r="192" g="192" b="192" alpha="0"/> <layer val="0"/> <labelMode val="0"/> <auxiliary val="false"/> <lineStyle thickness="0" type="0" typeHidden="0"/> <outlyingIntersections val="false"/> <keepTypeOnTransform val="true"/></element><element type="segment3d" label="mypoint"> <show object="false" label="false" ev="4"/> <objColor r="192" g="192" b="192" alpha="0"/> <layer val="0"/> <labelMode val="0"/> <auxiliary val="false"/> <lineStyle thickness="0" type="0" typeHidden="0"/> <outlyingIntersections val="false"/> <keepTypeOnTransform val="true"/></element><element type="segment3d" label="otpoint"> <show object="false" label="false" ev="4"/> <objColor r="192" g="192" b="192" alpha="0"/> <layer val="0"/> <labelMode val="0"/> <auxiliary val="false"/> <lineStyle thickness="0" type="0" typeHidden="0"/> <outlyingIntersections val="false"/> <keepTypeOnTransform val="true"/></element><!--==============================================================================--><!--============================== END-of-FACE ===============================--><!--==============================================================================-->
geogebra.xml__05_TRAILER:
<!--==============================================================================--><!--============================ START-of-TRAILER ============================--><!--==============================================================================--></construction></geogebra>
1/5
Top Answer
Answered Aug 12, 2022 · 0 votes
The issue most likely comes from the return after all the setValue calls as it will stop the loop and end the function execution.
Note : consider using setValues (plural) instead of multiple setValue calls as it will be much faster. For more information see : https://developers.google.com/apps-script/guides/support/best-practices#use_batch_operations
2/5
Top Answer
Answered Nov 04, 2022 · 5 votes
Godot build is orchestrated from python using SCons as you can read in the documentation Introduction to the buildsystem. It is different for each platform (e.g. you need the JDK for Android).
As you are aware, you can find the Godot source code on github. Before going further I need to point out that at the time of writing the master branch of the repository corresponds to the development builds of Godot 4. You might want to change to a different branch depending on the version you want to work on.
Disclaimer: I'm more familiar with Godot 3 code base.
Now, not only the build process different for each platform, also are the API bindings, and the entry point. You want to see inside the platform folder for operating system specific code.
For example, the entry point for Windows can be found in godot_windows.cpp and it looks like this:
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { godot_hinstance = hInstance; return main(0, nullptr);}
You can follow the logic from there, you will find that ultimately they do some initialization and call the methods setup and start of the Main class. You can find the Main class in the aptly named main folder. Afterwards the platform specific code will enter its main loop, and after it finished it will call the method cleanup of the Main class, and then release any platform specific stuff.
By the way, when I say a class is in a folder, I mean there are both the .cpp and .h files.
The main loop might do other things, but it must call the iteration method of the Main class. You can see the code computes time, calls into different "servers", dispatches input among other things.
We don't a flowchart. Sadly we have to piece together the overarching processes. For example, I've written about what happens when you instance an scene elsewhere. I did also look into queue_free which you can find elsewhere.
I'll talk a little further about the main loop below. But first I want to point you to the the diagrams we do have:
- Architecture diagram.
- Inheritance tree.
Now, the more familiar part of the main loop is that there must be an instance of the MainLoop class. It defines initialization and finalization methods, and also methods to be called on each iteration of the main loop. By default it will be an instance of the SceneTree class (which extends the MainLoop class), but you can change that in project settings. You can find the MainLoop class in the core/os folder and the SceneTree class in the scene/main folder.
The SceneTree class has the means to propagate calls of _process and _physics_process on the… scene tree, among other things. The SceneTree has a root object of type Viewport (in Godot 4 it is a Window, which is a type of Viewport). And, as you know, Viewport is a type of Node, and can have children. The children of the root are the autoloads, the current scene, and whatever else you put there… Thus from there down it is Nodes which I expect you to be more familiar with.
On the other side you have sigletons (actual signletons, not autoloads) including the "servers" and some other static utility classes. If you recall Godot has different rendering backends, which are all behind the façade of a "server" (the VisualServer in Godot 3, the RenderingServer in Godot 4). In Godot 3 we had a choice of GLES2 and GLES3 for rendering backend. And the backends also require bindings which you can find back again in the platform folder.
Here is where my familiarity with Godot source code runs out: I don't know how the shader pipeline works.
The UI? Just like everything else, it is rendered with whatever rendering backend is being used. On the web? It will be on a Canvas HTML element (on a WebGL context). The HTML? The HTML code of the web build template is configurable too (The Custom HTML shell option on the build export settings) see Custom HTML page for Web export. The build process for the web? it uses Emscripten (to webassembly). No, there is no Node.js stuff in Godot, just to be clear.
As per making changes, you probably can work on the relevant class. For example if you want to work on the AnimationPlayer you can find it on the scene/animation folder and make your changes there without much worry about how the rest of the engine works.
To build the engine, as I said at the start you need SCons. Please see Compiling and follow the steps for your platform from the documentation.
And about getting your changes merged into Godot, you want to start with an issue or a proposal (written by you, or somebody else). Followed by a pull request. Please refer to Contributing for the overall process and guidelines to get your changes merged into Godot.
Finally if you are having trouble modifying the engine, you can try the Godot Contributors Chat.
3/5
Top Answer
Answered May 07, 2019 · 2 votes
You can use select
or poll
to wait for data to arrive, with a timeout.
For instance, if you need to read the sensor 5 milliseconds from now, you can call poll or select with a 5 millisecond timeout. If the socket receives data, it will return immediately and tell you. Otherwise, it will return after 5 milliseconds and you'll know there is no data.
Example with poll:
struct pollfd pollfd = {.fd = socket_fd, .events = POLLIN};int err = poll(&pollfd, 1, milliseconds_timeout);// error check here; if err is negative then the error code is in errnoif (pollfd.revents & POLLIN) { // Socket received data}// Otherwise it didn't.// Note that if data was received, it might not be time to read the sensors yet.// You should keep poll()ing until it's the right time to read the sensors, using clock_gettime to check the time.
4/5
Top Answer
Answered Dec 31, 2017 · 2 votes
Hugely over-simplified, processes on a machine with Virtual Memory could all think they have a memory map similar to that of the Hack Virtual Machine (note: Virtual Memory != Virtual Machine).
However, individual chunks of each process' memory map might be mapped to some arbitrary physical memory, shuffled off to a swap file, not allocated until actually needed, shared with other processes, and more. And those chunks that are in RAM might be anywhere (and might move).
You may find this article to be a good starting point to understanding Virtual Memory: https://en.wikipedia.org/wiki/Virtual_memory
5/5
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