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  1. Jun 26, 2018 · How to make a Blueprint. You can create a blueprint by pointing with your crosshair on the creation you would like to save and pressing Ctrl+B. Blueprints can be pasted in the Creative Mode world by opening F10 menu, double-clicking on desired blueprint from the selection, then pressing Ctrl+V.

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  3. Blueprints are the best way to design ships in one world and recreate them in another: When Creative-style Copy and Paste is not enabled in the World Settings, blueprint projections are a valid in-game way to copy grids. How to download shared blueprints. Other players have created and shared great things!

  4. May 5, 2023 · Please like, share, subscribe and click the bell below, so you receive notifications about new Space Engineers content!Space Engineers Official: http://www.S...

    • 21 sec
    • 27K
    • Space Engineers
    • How to download shared blueprints
    • Before taking a blueprint
    • How to create a blueprint
    • How to share blueprints
    • How to view and spawn blueprints
    • Make backups of blueprints
    • Rename blueprints
    • Replace blueprints
    • Troubleshooting

    Other players have created and shared great things! Subscribe to blueprints to make them available in your game.

    1.First you must subscribe to some blueprints:

    •Log on to Steam, go to the workshop, select type:blueprints, and subscribe to blueprints there. (Unfortunately the search is a mess).

    https://steamcommunity.com/workshop/browse/?appid=244850

    •Or log on to mod.io and subscribe to blueprints there, respectively

    https://spaceengineers.mod.io/

    Before blueprinting, prepare the grid:

    •Name the grid uniquely. There are no folders and no custom search tags on the Blueprint screen.

    •Name functional blocks and block groups uniquely, or replace Groups by Timers.

    •Configure the grid's cockpit Tool Bar (if applicable).

    •Decide for each functional block whether it needs to be on or off!

    Consider in which situation you intend to use this blueprint. Examples:

    To create a blueprint, target the grid and press (CTRL-B key).

    If the grid has subgrids on rotors/pistons/hinges (this is called a multigrid), the blueprint also contains all subgrid parts.

    •To blueprint only the one targeted (sub)grid, press (CTRL-SHIFT-B key) instead, e.g. when blueprinting a small-grid ship docked to a Connector of a large-grid station. Separate subgrid blueprints are needed when using projectors for multigrids in Survival Mode.

    •To blueprint all connected grids including magnetically locked grids, use (CTRL+ALT+B key) instead. This can be desired if you want to copy and paste a whole station or mothership including docked ships in Creative Mode.

    You have the option to upload blueprints to the Steam Workshop or mod.io. Sharing blueprints this way does not only mean that other players can download them, but you yourself will be able to recover them if you should ever lose your local copies.

    •Steam: Press F10, select a blueprint and press the Publish button.

    •Mod.io: Upload to https://spaceengineers.mod.io/add

    If the mod.io integration does not work, check in the Game Options whether you have agreed to the service‘s consent.

    After making a blueprint, press F10 to open the Blueprint screen to view (and spawn in) your blueprinted grids. This works both in survival mode and creative mode, but there are important differences.

    •In creative games with copy&paste enabled, you can copy blueprints directly from the blueprint screen and paste them into the world without any costs. Pasting includes connected grids and subgrids.

    •In survival games, you must build a Projector to make the blueprint visible in the world, and then you must spend components and time to weld it up. Projectors however do not support projecting connected grids or subgrids -- read about details on the respective pages.

    •Admins with creative tools enabled can also allow themselves to copy and paste blueprints into a survival world.

    If the blueprint contains DLC blocks or modded blocks that the player does not have access to, then they cannot paste/project the blueprint fully. If another player builds the DLC blocks for them, and transfers ownership of the grid to them, they can use it normally.

    Required mods must always be installed to be able to paste/project blueprints that use them.

    On Windows PCs, blueprints are saved locally in your "%appdata%/SpaceEngineers/Blueprints" folder by default. Tip: If you cannot see this folder in Windows Explorer, search online for advice "How to show hidden files and folders in Windows ".

    This is where the game stores your blueprint files, so don't forget to make backups of "%appdata%/SpaceEngineers" when you move to a new PC!

    If you forgot to name something, it will have a default name like "large grid 123" or "small grid 321". Similarly, if a blueprint with the same name already exists, a number is added to the name automatically. If you want to clean up duplicates and remove the automatic numbering or rename it with proper versioning, press (F10 key), find the grid in...

    Pressing (CTRL-B key) and creating new blueprints of the same grid repeatedly gets messy and fills up the local blueprints screen with annoying numbered copies that you will need to delete manually.

    To replace a blueprint with a new version in Creative Mode:

    1.Copy the grid by pressing (CTRL-C key) to place the new version in your clipboard.

    2.Press (F10 key) to open the Blueprint screen.

    3.Select the older version from the list

    4.Click the Replace button.

    Steam Workshop troubleshooting

    The Steam Cloud often interfers with saving Blueprints, most players switch it off. 1.Open the Options > Game screen and disable "Steam Cloud". 2.Make backups of "%appdata%/SpaceEngineers/Blueprints/" because without the Steam Cloud, blueprints are saved locally. 3.Enable the Steam Cloud feature only if you have more than one PC and want to transfer Saved Games from one PC to the other. There is also a common UX issue that publishing blueprints on the Steam Workshop fails simply because it failed to upload the thumbnail screenshot, but the error message does not offer a solution. Try the following workaround: 1.Open the hidden folder "%appdata%/SpaceEngineers/Blueprints/" and find the folder containing your blueprint. 2.Open the file named either thumb.png or thumb.jpg in MS Paint (or any other graphic editor of your liking) and simply resize it smaller. 3.Resave the file and overwrite the old file so that it is less than 1 MB in size. 4.Then try publishing again.

    Console troubleshooting

    PlayStation Console Storage and Cloud Storage has a save data limit of 1.08Gb. To reduce the size of your saves, disable the backup function by setting the backup value to zero in the Advanced World Settings. Then upload your saves and blueprints to mod.io!

    • 19 sec
  5. May 1, 2021 · Blueprint editing relies on editing the actual blueprint files as they are stored in the game from outside the game. This allows us to bypass many of the games restrictions and create custom blocks that are normally impossible to make.

  6. In this tutorial I take a closer look at blueprints and then at how they can be used with projectors in survival mode of Space Engineers.

    • 24 min
    • 473K
    • Splitsie
  7. The tool for easy editing blueprints of the game Space Engineers Program include Blueprint calculator with mod support English and Russian localization! Download

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