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  1. Mark Noseworthy is a member of Bungie. Alongside Luke Smith, he headed up the release of The Taken King. He is the project lead of Destiny 2.

  2. Feb 18, 2021 · To expand the Destiny IP and bring new stories and experiences to their highly engaged community, Bungie appointed Mark Noseworthy (Vice President, Destiny Universe) and Luke Smith (Executive Creative Director, Destiny Universe) to oversee and prepare for the expansion of the Destiny Universe into additional media.

  3. Destiny. Aug 2010 - Aug 2013. Production Lead for sandbox gameplay and combatants/AI on Destiny. If it moved in a simulated way, I helped the creative and technical teams execute on their...

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  4. Mark Noseworthy is a vice president for the Destiny series at Bungie. Joining Bungie around 2009 or 2010, his roles have included engineering producer for Halo: Reach, production lead for Destiny (including being an executive producer for The Taken King expansion), and project lead for Destiny 2.

  5. Jul 16, 2019 · To help cement our own Destiny 2 weapon mad libs, Polygon spoke to Bungie general manager Mark Noseworthy and franchise director Luke Smith about how the hell Bungie named the 600+ guns in...

  6. Oct 31, 2017 · So says Destiny 2 project lead Mark Noseworthy, as we sit down to talk about the lessons Bungie learned from its three years spent running the first game. And indeed, Destiny was not the...

  7. Jul 1, 2019 · "It really is a marathon," says Mark Noseworthy, Destiny 2's general manager. "We're a perpetual motion machine." Destiny 2 is nearly two years old, a veteran of not only three...

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