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  1. The Satchel Charge is a midgame raiding tool that can be used to destroy player-made buildings for the purpose of entering and looting another player's base.

    • Beancan Grenade

      The Beancan Grenade is an early-game tool. They're used to...

    • Small Stash

      Stashes can be placed under foundations and deployables....

    • Stone Wall

      Stone Wall. Essential for any serious base. Due to its cheap...

    • Damage and Function Times
    • Crafting
    • Raid Chart

    The Satchel charge becomes armed when placed, has a random time until detonation, and has a small chance to malfunction, requiring the user to pick up and rearm.

    Crafting a Satchel Charge requires: 1. 4 Beancan Grenades 2. 1 Small Stash 3. 1 Rope It takes 30 seconds to craft a single Satchel Charge, using the aforementioned raw materials. The raw materials required for crafting a Satchel Charge from scratch are: 1. 480 Sulfur to make Gunpowder 2. 720 Charcoal to make Gunpowder 3. 80 Metal Fragments to make ...

    The following table compares commonly used explosive devices, in terms of the minimum amount required to destroy a given object:

  2. rustlabs.comRust Labs

    Rust Labs is a reliable database for the video game, Rust. It provides weekly updates and revised statistical information for items and game mechanics.

  3. Apr 17, 2021 · A handy Rust Satchel Charge guide to check crafting costs. Use the table below to find the exact costs with Satchel Charge for individual tiers. For more precise calculation, use our Rust Raid Calculator.

  4. Tool Cupboard • Rust Labs. The Tool Cupboard is essential for any base because it prevents people who are not authorized from upgrading building blocks and placing and picking up deployables within a 25-meter radius (around 9 foundation blocks) from the cupboard.

  5. Aug 7, 2016 · GENERAL INFORMATION. Satchel charges are found under the tools category in the crafting menu and stack in tens. Each charge takes one small stash, one rope and four bean can grenades to craft. Satchel charges may not explode instantly and can dud in which case they need to be reignited in order to blow up.

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