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  1. Dec 14, 2023 · Baldur's Gate 3 director and CEO of Larian Studios, Swen Vincke, has shared his full speech for winning Game of the Year at The Game Awards 2023.

    • Demi Williams
  2. Mar 26, 2024 · At the Game Developers Conference 2024, Larian Studios head Swen Vincke gave an incredibly detailed talk entitled "The Secrets of Baldur's Gate 3." In it, he divulged a number of new details...

    • Kat Bailey
    • “Also, Baldur's Gate 3 is now out on Xbox.”
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    By Wesley Yin-Poole

    Updated: Dec 14, 2023 11:20 am

    Posted: Dec 14, 2023 11:06 am

    When an armour-clad Swen Vincke, boss of Baldur's Gate 3 developer Larian Studios, accepted the award for Game of the Year at The Game Awards 2023, he had just 30 seconds before the dreaded “please wrap it up” message ushered him off stage.

    Vincke, like so many accepting awards during the show, didn’t have enough time to say what he wanted. He didn’t even manage to announce that evening’s release of Baldur’s Gate 3 on Xbox.

    Now, in a series of tweets, Vincke has delivered the acceptance speech he had intended, thanking a number of people and teams associated with the development of the hugely successful Baldur’s Gate 3.

    • Wesley Yin-Poole
  3. Jan 8, 2024 · Larian Studios' next game is sure to be one of the most anticipated ever following the breakout hit of Dungeons & Dragons role-playing game Baldurs Gate 3. What that game is remains to...

    • Wesley Yin-Poole
  4. Dec 14, 2023 · You might remember Larian CEO and Baldur’s Gate 3 director Swen Vincke giving a short speech while accepting the Game of the Year Award for BG3. Now he’s taken a second pass online, and ...

  5. Dec 8, 2023 · Baldur's Gate 3 nabbed The Game Awards' coveted Game of the Year title, and Larian Studios founder and CEO Swen Vincke graciously accepted it wearing half a suit of shining armor. Vincke...

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  7. Sep 6, 2023 · One month after the global release of Baldur’s Gate 3, Larian Studios founder Swen Vincke has summed up some results of the successful launch and shared his thoughts on what makes the game appealing to a wider audience. He also discussed future plans and the studio’s empathy for the players.

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