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Sep 15, 2021 · In this 2019 GDC talk, ‘Tetris Effect’ producers Tetsuya Mizuguchi and Mark MacDonald and director Takashi Ishihara detail their attempts to take a game with dozens and dozens of iterations...
- 56 min
- 10.1K
- GDC
Tetris Effect is a block-dropping arcade-styled puzzle video game developed by Japanese studios Monstars and Resonair and published by Enhance Games. The game was released worldwide exclusively for the PlayStation 4 on November 9, 2018, and features support for the PlayStation VR.
Jun 7, 2022 · In an interview with our friends over at VGC, Mizuguchi, Tetris Effect co-producer Mark MacDonald, and director Takashi Ishihara shared their feelings about the impact the game has had over the...
- Deputy Editor
After two years in preproduction, during which Ishihara had crafted a detailed VR design document for each of Tetris Effect’s 30 stages, showing how scenery and effects would build and swirl around the player in full 3D, he had accidentally made, well, Tetris.
Jun 6, 2022 · So, four years after that spine-tingling trailer, we spoke with Tetsuya Mizuguchi, Producer Mark MacDonald and Director Takashi Ishihara about Tetris Effect, their experience working on the project, and what’s next for the innovative developer.
Oct 31, 2020 · Tetris Effect: Connected is an expansion to the 2018 title Tetris Effect. The incredible concept was conceived by Takashi Ishihara, the mastermind behind rhythm-based titles such as Lumines and...