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      • Voyager has been removed from Starfleet's list of destroyed ships and a message sent back, "You're no longer alone". Starfleet will attempt to help Voyager and will tell next of kin that the crew is alive.
      en.wikipedia.org › wiki › Message_in_a_Bottle_(Star_Trek:_Voyager)
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  2. - The episode where he and Paris are held captive in the prison space station in early Season 3, and he has to fight off all the inmate who throw pipes at his head all episode - The episode where he somehow winds up in an alternate universe in early Season 2 where he didn't get on board Voyager only to wind up with a life he didn't want.

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  4. Also, I prefer Alexandria to Alexander, but she’s not an option in the second game. (But I understand why. Both game stories as-is make more sense for Alexander.) I’m not playing the GOG release since I have the disk copy working just fine, but this looked like a place where anyone can discuss EF, so here I am. :)

    • Overview
    • Summary
    • Gameplay
    • References
    • Background information
    • Credits
    • External links

    is a first-person shooter, developed by Raven Software and published by Activision. It was followed by a sequel, Star Trek: Elite Force II.

    As part of a special unit aboard the USS Voyager, the Hazard Team, you are assigned to protect the ship from hostile encounters. You can play as either Ensign Alexander Munro or Alexandria Munro, although there is no difference in the actual events of the game; for instance, characters universally refer to the protagonist as "Ensign Munro", or "Alex".

    See also:

    •Star Trek: Voyager – Elite Force expansion pack

    From the packaging One blast from destruction, the U.S.S. Voyager is mysteriously transported into a null space infested with danger. As part of Voyager

    Voyager is destroyed, humanity wont be far behind...

    Mission 1 – Borg Cube

    Comprising "The Rescue", "Incursion", and "Tactical Decision". The Hazard Team boards a Borg cube armed with an experimental weapon designed by Seven of Nine for the specific purpose of fighting the Borg: The "Infinity Modulator" (I-MOD), constantly shifting its frequency to prevent Borg shields from adapting. Unfortunately the team is ambushed and captured, with Munro the only member to escape. Munro must traverse the cube's hazardous environs to reach the location where the rest of his team are being held prisoner. After unsuccessfully attempting to hack into a Borg control panel, Munro uses his phaser rifle to destroy it, causing an explosion that envelops the area… ending the holodeck simulation. The Hazard Team has failed. Tuvok notes Munro's failure to adhere to team protocols – a failure that caused the deaths of the entire team. After being dismissed for debriefing, Munro speaks to Tuvok about the impossibility of the mission. While they head to Hazard Operations, Voyager comes under attack by an unknown ship.

    Mission 2 – Voyager

    Comprising "Condition", "Unavoidable Delays", "Hazard Duty", and "Defense". After taking heavy damage from the alien ship, Voyager is able to destroy it with a spread of photon torpedoes. However, the explosion creates an isodimensional rift that transports the ship to an unknown area of space, surrounded by the wrecks of dozens of alien vessels. The events cause the warp core to overload – a breach is only averted after Munro successfully shuts the core down. Shortly thereafter, a group of Malon, Humans, Klingons, and Hirogen beam onto Voyager, and begin stealing supplies from the ship's cargo bays. They are repelled by Security and Hazard Team personnel.

    Mission 3 – Etherian Ship

    Comprising "Hazard Ops", "Data Retrieval", "Deep Echoes", and "Encounters". The local area contains a damping field that is slowly draining power from all of Voyager's systems. Desperate for information on the graveyard and a way out, Captain Janeway orders the Hazard Team beamed to a supposedly abandoned ship. However, the team is attacked and the vessel's shields raised. Trying to cut primary power, the "Captain" of the vessel appears to Munro and begs them not to do so, as his crew in hibernation would die. A peace treaty and exchange of information is granted.

    Characters

    You begin the game as either the male ensign Alexander Munro (β) or the female ensign Alexandria Munro (β), depending on which gender you choose in the single-player setup menu. •Ensign Munro is a skilled combatant, but comes through as headstrong and lacking in discipline to his/her fellow Hazard Team members. In fact, this is true to some degree, but Munro is a much more capable leader than they realize, and continually proves him/herself throughout the game. Munro also has a habit of going off alone into extremely dangerous situations. Munro was born in New Chicago, Luna. Munro served aboard the USS Enterprise-D before transfer to Voyager. As a female player, a photo of her and Worf is placed in her quarters on Deck 2, while the male character's picture is of a rugby team. For both genders, a picture of the Enterprise and one of Voyager hang on the wall. Other members of the Hazard Team are: •Lt. Les Foster (β), a Human male from Melbourne, Australia. Leader of the hazard team, it is his duty to, along with Tuvok, train the hazard team in tactics procedures for the dangerous missions they will partake in, as well as personally leading the team into combat. During the mission to obtain isodesium from the scavenger base, he was taken by the Borg, along with the isodesium. A recovery mission to the Borg cube quickly follows, which resulted in the safe recovery of both Foster and the isodesium. (There are two sub-story lines here. If you fail to save Foster, he is assimilated and dies when the Borg cube explodes. If you do manage to save him, he is transported to sickbay and not mentioned much for the rest of the game.) •Crewman Telsia Murphy (β) grew up on crime-ridden Ballatrix X, in the Orion sector, and had a very difficult upbringing due to the low value that Orion society places on women; she survived partially due to her strong-willed Irish side. She learned the intricacies of combat at an early age, and her marksmanship is unparalleled within the Hazard Team, making her a valuable asset to any mission. Because of this and her ability to navigate harsh environments she serves as the Hazard Team's sniper and scout. She is a longtime friend of Ensign Munro. •Crewman Austin Chang (β), half-Rigelian and half-Human, grew up on Rigel XII. Son of a prominent warp field geometrist, he traveled throughout the Federation because of conferences, seminars, and the like that his Rigelian father was participating in. He spent much of his teen years at a Keenai colony on Charybdis. In Keenai society, speaking in public is considered rude and a social taboo, which created Austin many problems during his time there. This caused him to develop a very quiet nature, which translated into a sort of calmness in all situations, making him a valuable asset to the Hazard Team. An ex-Maquis, he became good friends with Ensign Munro. He is the Hazard Team's demolitionist. •Crewman Rick Biessman (β) is a sarcastic, rude, boisterous, cocky, and overly-loud individual. However, he is also an exceptional combatant, making him a valuable member of the Hazard Team. Kendrick Biessman was born in Ares City, Mars, a domed city with artificial gravity. Due to his location, he got a first-hand view of what low gravity can do to a person's body. Because of this, he became a muscle-building enthusiast and developed a large, stocky, and muscular frame. His father worked at Utopia Planitia Fleet Yards and helped build the Enterprise-D. It was while touring this facility that he got the overwhelming urge to join Starfleet and see the stars, and, best of all, battle hostile aliens. He did not last long at Starfleet Academy, as his short temper got him into trouble time and again, eventually getting kicked out. Still urged to shoot things, Biessman joined the Maquis. After his ship was transported to the Delta Quadrant and its crew absorbed by the USS Voyager, he made a natural addition to the security department. He enjoys constantly criticizing Ensign Munro and is the polar opposite of Crewman Chang. He is rarely seen with his mouth closed. When Munro led a team to the Forge, they were quickly ambushed. Biessman stood up from cover and managed to kill a large number of reavers (the forge's creations) before being shot and killed by one himself. •Crewman Chell, a Bolian aboard Voyager was one of Tuvok's four ex-Maquis "trainees". Born to an upper class family on Boliax, Chell came to resent his class's attitudes toward the poor during his teen years. This made him somewhat unpopular and as a result, he had few friends. Desiring a new life, he utilized his technical prowess to apply to Starfleet Academy. His application was denied. After applying two more times, he was finally accepted, only to drop out a year later due to the heavy workload. After idling for a few years, he heard about the Maquis, and promptly joined, attracted by their rebelliousness against what he viewed to be "the way a things", ideals he could personally relate to from his youth. After the Caretaker incident, he was absorbed into Voyager's engineering staff. He joined the Hazard Team at the first opportunity for the chance of observing alien technology up close. Although averse to battle and prone to complaining, his skills as a technician make him a valuable addition to the Hazard Team, as well as the Voyager crew as a whole. •Crewman Juliet Jurot, born in Quantana Bay on Betazed, showed interest in medicine from an early age. After finishing both primary and secondary education, it came time for her to choose a medical school. She chose the best and most challenging of all, the Vulcan Institute of Medical Studies. Because of this time spent immersed in Vulcan culture, she became a firm believer in logic and Vulcan ideals such as IDIC and that the needs of the many outweigh the needs of the few. She is a skilled medic and a valuable member of the Hazard Team. She serves as the Hazard Team's field medic.

    Weapons

    Weapons marked with an asterisk require dilithium crystals to power them. All other weapons (excepting the type 2 phaser, which has an infinite power supply) can be powered with power ports available at different stages in your missions. The "secondary trigger" has the weapon fire a secondary function of the weapon, such as grenades or increased weapon intensity (like with a phaser). •Phaser Type-2 – Not very powerful but continuously recharges its batteries, ensuring that you are never without a weapon. Secondary fire is more powerful and can vaporize enemies, but drains battery faster. •Phaser Compression Rifle – the standard type 3 phaser rifle. Fires a focused burst as primary fire, and has a disintegrating blast as a secondary firing mode. •I-MOD – The Infinity Modulator, a device invented by Seven of Nine which fires a randomly modulated burst each time, so that the Borg cannot adapt to its shots. •Scavenger Rifle* – A makeshift energy weapon designed by the varied races trapped by the Forge. Also fires energy grenades •Stasis Weapon* – Found aboard the Etherian ship, the stasis weapon fires a powerful burst of energy normally used for transporting its own inhabitants into stasis fields. Fires a Scattering shot that hits multiple enemies. •Grenade Launcher – Developed by the Hazard Team's weapons specialist, Crewman Oviedo, the grenade launcher was created for the purpose of bailing the team out of extreme situations. Also launches mines. •Tetryon Pulse Disruptor* – Carried by a Hirogen Alpha, the tetryon pulse disruptor fires a series of disruptor blasts on a rolling barrel, making shots very rapid, similar to a "Mini-gun". Also fires a ball-like blast that reflects off of walls, ceilings, etc., except fluids. •Photon Burst – This extremely powerful weapon fires a miniature photon torpedo. Also fires a homing torpedo. •Arc Welder/Dreadnought Weapon* – A welding tool found aboard an alien ship, the arc welder fires a continuous electronic blast normally used for welding metal together. It is a very effective weapon in the hands of a Hazard Team member. Also fires a ball lightning-like blast.

    Story and voicework

    •All the Star Trek: Voyager characters featured in the game were voiced by their corresponding actors, with the exception of Jeri Ryan, who was unavailable and was replaced by Joan Buddenhagen. However, the later expansion pack resolved this issue, with Ryan reprising the role. •The voice dialogue was recorded at POP Sound, Salami Studios, and Screenmusic Studios. •Iris Bar-Ziv, the voice performer behind Ensign Telsia Murphy, later played a future Starfleet Academy cadet in "Endgame".

    Development

    •Due to the large fan base and support, many maps, models and modifications have been developed for Elite Force. These range from derelict starships, to updating all in-game uniforms to First Contact uniforms, to role-playing modifications, such as Ubergames' RPG-X mod. •There was also a Collector's Edition of the game released in the US. This version included with the game a soundtrack CD also featuring artwork, a lapel pin and a copy of the Elite Force comic book adaptation. This pack was also released in Germany (without the bonus CD) in a special Borg cube themed box. In Australia, a limited edition was released which came with a bonus messenger bag.

    Continuity

    •Based on the captain's log stardate given in the game, ("53854.7") the events in the game seem to take place between the episodes "Live Fast and Prosper" and "Muse". •In addition to the main cast, Chell, Jurot, and Vorik were included from the series, while all other members of the Hazard Team were created for Elite Force. Chell was first introduced in "Learning Curve", and is voiced by his original performer Derek McGrath. Jurot was referenced and seen from behind in "Counterpoint". Vorik, first introduced in "Fair Trade", is voiced by his original performer Alexander Enberg.

    Voice cast Crew

    •Ron Surma, Casting Director •Chad Struck, Casting Associate •Barbara Harris and Mary Ellen Forman: Loop Group Casting •Kris Zimmerman – voice-over director

    •Raven Software's official website for the game(X)

    •Elite Force at Memory Beta, the wiki for licensed Star Trek works

    •Star Trek: Voyager – Elite Force at TrekCore

    •"eliteforce.gamebub.com" – Elite Force mods, skins, tutorials, and fan site

  5. Star Trek TV series. Star Trek: Voyager is an American science fiction television series created by Rick Berman, Michael Piller and Jeri Taylor. It originally aired from January 16, 1995, to May 23, 2001, on UPN, with 172 episodes over seven seasons. It is the fourth series in the Star Trek franchise. Set in the 24th century, when Earth is part ...

    • Science Fiction [1]
  6. Single-player, multiplayer. Star Trek: VoyagerElite Force is a first-person shooter video game developed by Raven Software and published by Activision. The game was originally released on September 15, 2000 for Windows and Mac OS. A port for Mac OS developed by Westlake Interactive and published by Aspyr Media was released on November 20 ...

  7. The DS9 Millennium trilogy. IIRC, in the game, you successfully avoid the bad future of the novels, so a lot of the plot doesn't happen. It was released half a year after the books, so they were certainly in development concurrently. The Reeves-Stevens have author credit for the novels and story credit for the game.

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