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Multiattack. Wicked Sickle. Ironbound Pursuit. A redcap is a homicidal Fey creature born of blood-lust. Redcaps, although small, have formidable strength, which they use to hunt and kill without hesitation or regret. Redcaps lack subtlety. They live for direct confrontation and the mayhem of mortal combat. Monsters of the Multiverse.
- Player’S Guide
- Their Tactics
- Your Tactics
- DM’s Guide
Let’s start with a breakdown of the stat block before going into detail on how this little bugger will try to kill you and what you can do to stop it.
The redcap is not one for subtlety. It will not sneak up on you. It will not deceive you. Instead, it will charge in, drop-kick you, and then cut you up with its wicked sickle. If you happen to withstand its ironbound pursuitdrop kick without falling prone, it will most likely run away from you to charge someone else. The redcap deals maximum damag...
Repeat after me: “I use the dodge action.” If you can do that and force the redcap to miss, you will be able to attempt an opportunity attack when it charges someone else. If you are a spellcaster (i.e. a tasty snack), then you should prepare whatever defenses you have, such as blur, mirror image, or expeditious retreat. If you can frustrate the re...
Redcaps are fun little monsters to play as a DM. they are belligerent, single-minded, and not into subtleness or guile. There is plenty to work with here to make your next adventure one for the ages.
Actions. Multiattack. The redcap makes three attacks with its wicked sickle. Wicked Sickle. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) slashing damage. Ironbound Pursuit. The redcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a DC 14 Dexterity saving throw ...
The creature has a pointed leather cap, pants of similar material, heavy iron boots, and a heavy bladed weapon. From the moment it awakens, a redcap desires only murder and carnage, and it sets out to satisfy these cravings. Redcaps lack subtlety. They live for direct confrontation and the mayhem of mortal combat.
The redcap makes a scythe attack. Shove. The redcap initiates a shove contest with a target that large size or smaller. If it wins, the target is knocked prone. Stomping Mad (Costs 2 Actions). The redcap jumps up and down on feet and prone creatures in a 10 foot square area, dealing its Boot Stomp damage to any creature in that area. Redcaps ...
Languages: Common, Sylvan. Challenge Rating: 3 (700 XP) Iron Boots. While moving, the redcap has disadvantage on Dexterity (Stealth) checks. Outsize Strength. While grappling, the redcap is considered to be Medium. Also, wielding a heavy weapon doesn't impose disadvantage on its attack rolls. Variant: Madcap.
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REDCAP – 5e stats. Small fey, chaotic evil. Iron Boots. While moving, the redcap has disadvantage on Dexterity (Stealth) checks. Outsize Strength. While grappling, the redcap is considered to be Medium. Also, wielding a heavy weapon doesn’t impose disadvantage on its attack rolls.