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  1. Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Daylight - A 60-foot-radius sphere of light spreads out from a point you choose within range.

  2. Duration: 1 hour. Classes: Cleric, Druid, Paladin, Ranger, Sorcerer. A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.

  3. Range: 60 feet. Components: V, S. Duration: 1 hour. A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.

  4. 3rd-level evocation. Casting Time: 1 action. Range: 60 feet. Components: V, S. Duration: 1 hour. A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.

  5. A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet. If you chose a point on an object you are holding or one that isn’t being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with ...

  6. Daylight. 3 rd-level evocation. Casting Time: 1 action Range: 60 feet Components: V, S Duration: 1 hour. A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.

  7. Daylight. 3rd-level evocation. Casting Time: 1 action. Range: 60 feet. Components: V, S. Duration: 1 hour. A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.

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