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  1. 3 days ago · Fighter Factory was designed to be a character editor, version 3 added support to more formats, but on Studio we extend this to the maximum level. The reworked code-base is powerful, scalable, extensible and very stable. Everything is ready for big new features like BGs editor on M.U.G.E.N's module and OpenBoR support.

  2. Fighter Factory is a program created by VirtuallTek to aid in the creation and modification of M.U.G.E.N content as a more streamlined alternative to Elecbyte's official creation tools. Fighter Factory is available for Windows, Linux, and (as of Studio) macOS.

  3. 4 days ago · This new version provides full support for M.U.G.E.N. Beta and 1.x versions. Now, you can use the interface that you want, like Classic and Ultimate versions of Fighter Factory. In addition, you have the Neo interface, with more options and a better look. Fighter Factory isn't an automated program.

  4. Today, I'm proud to release Fighter Factory Studio 3.6. This version is the major step forward in Fighter Factory history. Since the first version, the program was designed to edit characters, and specific tools for fonts and stages was planned (Font Factory is the only one that was born).

    • Definitions Editor
    • Sprites Editor
    • Palettes Editor
    • Animations Editor
    • Constants Editor
    • Commands Editor
    • Sounds Editor

    Allows you to configure the definitions of the character with clarity and easy. Now you can comment a definition simply disabling a checkbox. With the new character format, the Fighter Factory Ultimate allows a reduction of up to 60% in the char size, making it look just a file on disk, facilitating its use and distribution.

    The new sprites editor, allows a quick and easy editing in never seen before. Besides the advanced features that the previous version, the Fighter Factory Ultimate increases new options such as positioning for keyboard shortcuts, cutting all the pictures in less than 10 seconds, optimization of characters for DOS or Windows MUGEN and new organizer,...

    The new palettes editor gives to the user the control of the actons. Now is it that determines whether the operations are made in the character palette or the image and can also define the method of application of the palette, the image is adapting to it or just replacing it. With the integration of this editor in the main window, its use has becom...

    Edit and create your animation has never been easier and faster. Keeping the same line established from the previous version, the Fighter Factory Ultimate brings new features such as real-time visualization of the effects of inversion and transparency, fast and accurate alignment through keyboard shortcuts. With the organizer of the animations you ...

    The editor of constant now has the most advanced resources, syntax highlighting and code editing. With the use of auto-complete you can insert pre-configured States, templates of States, monitor function parameters, and more, all with the drive of just one button. The editor of PalFX, offset viewer and creator of throws are supplements that help th...

    Edit your command has become an easy task with the first version of Fighter Factory. With the new version, some errors were corrected and we have the same editor, with more performance and taking advantage of the new interface. Now you can navigate between the commands and States with the new menu by clicking the right mouse button. The addition of...

    The new editor of sounds of the Fighter Factory Ultimate allows to use the same operations as the previous version through an interface very simple and intuitive. The new options of Resample allow format conversions optimized and high quality with the use of library LibSampleRate. The new organizer allows the user greater control of sorting, with u...

  5. 3 days ago · Today, I'm proud to release Fighter Factory Studio 3.6. This version is the major step forward in Fighter Factory history. Since the first version, the program was designed to edit characters, and specific tools for fonts and stages was planned (Font Factory is the only one that was born).

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  7. Sep 22, 2022 · Both the "regular" Debugger (Debug > Start on Engine) and the Emulator are, in fact, debuggers. So we have two modes, inspect and control execution directly on M.U.G.E.N (the original engine) or using Fighter Factory's built-in build of MUGENext.

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