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  1. www.d20pfsrd.com › magic › all-spellsFireballd20PFSRD

    A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure.

  2. Controlled Fireball. School evocation [fire, ruse]; Level bloodrager 4, magus 4, occultist 4, sorcerer/wizard 4. This spell functions as fireball except you can cause the bead of fire to originate from anywhere you can see within range.

  3. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage.

  4. The glowing bead created by delayed blast fireball can detonate immediately if you desire, or you can choose to delay the burst for as many as 5 rounds. You select the amount of delay upon completing the spell, and that time cannot change once it has been set unless someone touches the bead.

  5. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per Caster Level (maximum 10d6) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure.

  6. A roaring blast of fire appears at a spot you designate, dealing 6d6 fire damage.

  7. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure.

  8. Fireball Spell 3. Evocation Fire. Traditions arcane, primal. Cast [two-actions] somatic, verbal. Range 500 feet; Area 20-foot burst. Saving Throw basic Reflex. A roaring blast of fire appears at a spot you designate, dealing 6d6 fire damage.

  9. pathminder.github.io › spells › fireball*fireball* - Pathminder

    A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage.

  10. www.d20pfsrd.com › magic › all-spellsFirefalld20PFSRD

    Firefall. School transmutation [fire]; Level bloodrager 4, magus 4, sorcerer/wizard 4; Elemental School fire 4. Firefall causes a fire to erupt into a geyser of dazzlingly bright liquid flame. The spell uses one fire source, which is immediately extinguished.

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