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      • Sheldon is a pioneer in gamification, a new movement that essentially takes all the things that make video games engaging and applies them to classroom learning. Sheldon started developing the theory eight years ago.
      www.theatlantic.com › education › archive
  1. Aug 3, 2011 · His latest book, The Multiplayer Classroom: Designing Coursework as a Game (June 2011), details his experiences and also includes numerous case studies of other efforts at “gaming” the classroom. The Hechinger Report recently discussed with Sheldon how he incorporates MMOs into his college courses.

    • Hechinger Report
  2. Mar 26, 2020 · Suitable for use in the classroom or the boardroom, this book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. Also included are case studies, both past and present, from others teaching in their own multiplayer classrooms around the world.

    • Lee Sheldon
    • Boca Raton
    • 2011
  3. Instructors today, whether academic, government or corporate, are leaping on to the bandwagon of gamification with hopes high and eyes closed. Joining them o...

    • Nov 10, 2015
    • 2.3K
    • Sweden Game Arena
  4. Jun 9, 2011 · Lee Sheldon is an author, screenwriter, television producer, educator and video game designer. He has written and designed over 40 commercial and applied video games and MMOs. He is the author of The Multiplayer Classroom: Designing Coursework as a Game, now in its second edition (2020), a pioneering work in creating classes that are entire games.

    • (70)
    • 2011
    • Lee Sheldon
    • Lee Sheldon
  5. Jul 11, 2014 · Sheldon discovered gamification by accident. After spending decades writing and producing television shows in Hollywood ­— and, more recently designing video gamesSheldon transitioned into...

  6. Jan 25, 2011 · The Multiplayer Classroom: Designing Coursework as a Game. Lee Sheldon. 3.82. 217 ratings24 reviews. Discover how to engage your students and raise their grades and attendance in your classroom. THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is your detailed guide to designing any structured learning experience as a game.

  7. Mar 9, 2020 · The Multiplayer Classroom: Designing Coursework as a Game. Lee Sheldon. CRC Press, Mar 9, 2020 - Computers - 368 pages. Go beyond gamifications badges and leaderboards with the new edition...

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