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  1. Feb 4, 2009 · This is an outdated mod page for Wrye Bash, a utility for Oblivion modders and players. For the latest version and updates, see the new mod page linked in the description.

  2. Wrye Bash (by Wrye) is the most complex mod utility available for Oblivion. It offers load ordering, mod installation, save managing and much more. As long as your read the documentation, neither the setup nor the usage is particularly difficult.

  3. Wrye Bash is a fork of the original Wrye Bash code that supports more games, including Oblivion. Download, install and run Wrye Bash from the latest dev code or stable releases, and check the docs, issues and contributions on GitHub.

    • Introduction Back to Top
    • Installation Back to Top
    • Uninstallation Back to Top
    • Installing Mods Back to Top
    • Setting Up Load Order Back to Top
    • Setting Up A Bashed Patch Back to Top
    • Applying Ini File Edits Back to Top
    • Launching Applications Back to Top
    • Troubleshooting Back to Top
    • Credits Back to Top

    Wrye Bash is a powerful mod management utility for games based on Bethesda's Creation Engine. Its features include: 1. A mod installation and conflict manager 2. A plugin load order manager 3. Increased mod compatibility 4. Lifting of the 255 plugin limit through automatic merging of compatible mods 5. .ini and settings files tweak management 6. Sc...

    The simplest way to install Wrye Bash is using the installer, as it installs Wrye Bash and its dependencies automatically. Note:If you want to manage a Windows Store game (since the installer does not and cannot support Windows Store games) or prefer to manually install Wrye Bash for any other reason, read the instructions below. Note:There are two...

    The ease with which Wrye Bash can be removed is dependent on how much you use it to manage your modded game. 1. If you use a Bashed Patch, you will need to remove any dependencies on it from your saves before uninstalling Wrye Bash in order to avoid in-game issues. This may be near-impossible to do, depending on what is in your Bashed Patch. 2. If ...

    Overview Back to top

    Wrye Bash mod installer are known as BAIN (BAsh INstallers), and are presented on the Installers Tab.The first time the Installers tab is opened, a dialog will appear asking if BAIN should be initialized.If you click Yes, BAIN will be initialised, which can take some time.After that, the information refresh performed when the Installers tab is opened is much faster. BAIN's primary function is to install mod packages. BAIN Packages can be compressed archives (.zip, .7z, .rar, .001 or .tar) or...

    BAIN-Compatible installer layout Back to top

    When scanning an installer (package or project) BAIN follows some rules to decide what's in there and if it can be installed. BAIN will search for specific directories and file extensions (bsa/ba2, ini, all plugin extensions). All directory detection is case insensitive. Directories BAIN is aware of, independent of the game, are: There are also game-specific directories: There are, loosely speaking, four types of BAIN-compatible package structures: Note for mod authors:it is strongly recommen...

    Restructuring Packages to be BAIN-Compatible Back to top

    The easiest way to tell if a package needs manual converting to be compatible with BAIN is to try installing it. If it is listed in the Package list with a grey checkbox and name, then BAIN cannot install it. Due to BAIN's flexibility, many mods are already packaged in ways that are compatible, but for those that are not, there are a few possible cases: 1. The mod has a BCF. BCFs are special packages that tell BAIN how to restructure the mod to be compatible with BAIN without the user having...

    Overview Back to top

    Wrye Bash displays your installed plugins in its Mods tab. Your load order of active installed plugins, which Wrye Bash marks with a ticked checkbox, is important as it decides what plugin 'wins' any conflict between plugins, with later loading plugins overriding those that change the same thing. A mod loading later in the list will have a greater number in the Load Order column, and will "win" if there's a conflict with a mod loading earlier (which will have a lower number). Load order is no...

    Setting The Load Order Back to top

    Setting up a correct load order that minimises detrimental conflicts that could cause issues in-game can be a difficult and time-consuming process. Effective load-ordering often requires a knowledge of what each plugin in your load order contains so that you can position the plugins to minimise these conflicts. For simple mods, the description in the mod's readme will usually be sufficient to determine the records it contains, but to be sure a utility such as xEdit is required. LOOTcan be use...

    Undo and redo Load Order changes Back to top

    Bash features a sophisticated undo/redo load order feature, comprising both load order changes of active or inactive plugins and activating/de-activating plugins. Whether you activate a plugin, drag and drop it in another position, deactivate a plugin (having its children deactivated too) etc, you can always hit Ctrl+Z while the list of mods has focus to undo the operation or Ctrl+Y/Ctrl+Shift+Z to redo it. Bash keeps the load orders (meaning total load order of all installed plugins and acti...

    Bash Configuration Back to top

    A Bashed Patch is created by Wrye Bash the first time you run it, with the plugin being called Bashed Patch, 0.esp. It is configured using the plugin context menu command Rebuild Patch.... You should rebuild your Bashed Patch every time you change your load order, before playing the game.The Bashed Patch should be last in your load order, unless you have plugins that explicitly state that they must load last. The configuration dialog consists of a list of major sections to the left, and the c...

    Merging Plugins Back to top

    Plugins that contain only certain types of data records can be merged into the Bashed Patch. This then allows these plugins to be deactivated, freeing up space in your load order. If you're merging plugins in, you do not need the plugins active to do so. In fact, trying to merge them in Bash will 1 - ask you to deactivate them before hand, and 2 - deactivate them even if you refused that prompt after the Bashed Patch has been created. So if you're merging plugins, leave them inactive before b...

    Importing From Plugins Back to top

    Plugins can be tagged with Bash Tags that tell Wrye Bash that they contain certain changes that should be preserved even if another mod also changes the same things. This is usually because the changes are important to the functionality of the mod. Wrye Bash then allows you to choose which plugins should have which types of changes preserved, by selecting from the various Import sections when building a Bashed Patch. If a section's description in the table below begins with Preservesand two o...

    Overview Back to top

    The INI Edits tab allows the user to quickly apply edits to the games's INI file (e.g. Oblivion.ini, Skyrim.ini, Fallout4Custom.ini, etc.) depending on your game, and mod-added ini files, including those containing scripts used to configure mods. Edits are applied from ini tweak files, which are just a text file that contains only the lines of the ini that you wish to change. Ini tweaks are stored in the Data\INI Tweaksfolder, and may be installed through BAIN or placed there manually. The dr...

    At the bottom left of Bash's main window you'll find launch buttons for your game and other applications if they're installed. You'll also find a few toggle buttons and some Wrye Bash feature buttons. Each of the application buttons will be present if the corresponding application is present in the game install directory, or in their default instal...

    Generating A Bug Dump Back to top

    Wrye Bash writes debug information and error reports into a BashBugDump.log file next to the Wrye Bash.exe file (or next to the Wrye Bash Launcher.pywfile if using the Python version). That log file will detail the cause of the problem that is stopping Wrye Bash from starting. Read it and the rest of this section to see if the problem is something you can fix yourself. If not, report it to an official Wrye Bash thread for support.

    File Permissions Back to top

    If you are running Windows Vista or later, Wrye Bash (and other modding programs) may be prevented from working correctly by the UAC security feature. For Windows Store games, there are no workarounds to this, if you receive errors you must launch as as Administrator (workaround 4). There are four common workarounds to this problem: 1. Install the game outside Program Files or Program Files (x86). UAC prevents unauthorised edits to these folders, so by installing the game outside of them, you...

    Backing Up & Restoring Settings Back to top

    The easiest method is to just run the Backup Settings and/or Restore Settings commands, which are available in the Settings menu. These commands do not backup/restore any mod files or saves, just the Wrye Bash settings/data. When run, the commands ask you for the location you wish to back up to or restore from. If you wish to manually back up your settings, the directories Wrye Bash stores files in are below.

    Original Creator Back to top

    1. Wrye:Monkey God of Modding!

    Current Maintainers Back to top

    1. Utumno:Maintainer since 304.4 2. Infernio:Maintainer since 307

    Authors and Contributors Back to top

    1. Badhair:OBSE cofile reading code, various optimizations etc. 2. BGazotti:Linux fixes and improvements 3. Beermotor:Installer directory refinement, new settings tweaks 4. Daidalos:LOOT API updates, boot process refactoring 5. Diana:Refactoring Export/Import links and argument parsing 6. Ethatron:CBash updates 7. FelesNoctis:Documentation editor for 307+, image updates 8. fireundubh:Installer improvements and fixes 9. GandaG:FOMOD support, Refactoring, build script reworks 10. Haama:OBSE/Plu...

  4. A swiss army knife for modding Bethesda games. Contribute to wrye-bash/wrye-bash development by creating an account on GitHub.

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