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  1. Dec 9, 2021 · Paul Lambert. The 2021 big-screen adaption of Dune, based on the Frank Herbert book, was written and directed by Denis Villeneuve ( Arrival, Blade Runner 2049 ). postPerspective recently caught up with key members of the visual effects team to get a glimpse behind the scenes of the battle for Spice.

  2. Nov 16, 2023 · The Creator camera team captured footage of vast landscapes to which visual-effects artists later applied futuristic structures. The “one-offs” Cooper mentions refer to a significant number of big CG builds that are seen briefly, and then not seen again — including environments in post-apocalyptic Los Angeles and gigantic AI structures in ...

  3. Feb 13, 2024 · Visual Effects Supervisor Stephane Ceretti oversaw the VFX team, which brought together multiple vendors — including Wētā FX, Framestore, and Sony Pictures Imageworks, amongst others — to execute more than 3,000 visual effects shots. (3,066 visual effects shots to be exact.) "Each company has hundreds of people working on it, thousands ...

  4. After seeing the map for the location was zoned as light industrial, Lucas named the group Industrial Light and Magic, which became the Special Visual Effects department on Star Wars. Alongside Dykstra, other leading members of the original ILM team were Ken Ralston , Richard Edlund , Dennis Muren , Robert Blalack , Joe Johnston , Phil Tippett ...

  5. Apr 15, 2024 · April 15 2024. VISUAL EFFECTS ARTISTRY IN THE SPOTLIGHT. All photos by Danny Moloshok, Al Seib and Josh Lefkowitz. Captions list all members of each Award-winning team even if some members were not present or out of frame. For more Show photos and a complete list of nominees and winners of the 22nd Annual VES Awards, visit vesglobal.org.

  6. Jul 28, 2023 · July 28, 2023 12:30pm. 'Haunted Mansion' Courtesy of Disney. In creating Disney’s new movie Haunted Mansion, members of the visual effects team took walks through the iconic Haunted Mansion...

  7. Apr 24, 2024 · The most complicated aspect of the visual effects for Jordan and his team was building the 3D environment for the weed farm extensions. “That involved work across all the episodes, and it had to service all the different angles and lighting conditions. That was probably our biggest asset for the season.

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