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  1. May 3, 2020 · Introduction. Since the early 1980s, video games have served as an increasingly popular source of entertainment and a fixture in modern pop culture, evolving from humble beginnings to a multibillion dollar industry today. Current data predictions estimate the net global revenue of video games in 2020 to be over $160 billion dollars, an increase ...

  2. Aug 31, 2021 · By 1993, video games were raking in more money than the film industry -- Street Fighter II alone made $1.5 billion that year, or about half a billion more than Jurassic Park.

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  4. Sep 24, 2018 · Even 25 years later, the emergence of Myst still represents a watershed moment in the development of computer video games. It’s an achievement on par, I think, with the launch of Pong, Super ...

  5. Dec 27, 2016 · The first generation — from 1972 to 1980. (Notable platforms include the Magnavox Odyssey and the Coleco Telstar.) Video games first came about as real consumer products in the 1970s. The very ...

  6. Mar 6, 2016 · The period from 1989 to 1993 was a time of rapid development on practically all fronts for the industry. The transition from 2D to 3D had begun in earnest and CD-Roms started to overtake the ...

  7. Apr 22, 2024 · Work. Crunch. Repeat: Why gaming demands so much of its employees. April 25, 2024 • Employees at video game companies are known for working long hours to meet product launch deadlines. This ...

  8. Apr 26, 2022 · A holdover from 1992, Super Mario Kart was still selling extremely respectably in 1993. It racked up 700,000 sales worldwide in 1993 alone, which might be partially explained by the fact that it launched in Europe in 1993.

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