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  2. The Connect 4 game is a solved strategy game: the first player (Red) has a winning strategy allowing him to always win. The game has been independently solved by James Dow Allen and Victor Allis in 1988. Connect 4 Solver. This Connect 4 solver computes the exact outcome of any position assuming both players play perfectly.

    • Be “player one” The simplest Connect 4 strategy is simply going first. “Going first means you can dictate the play,” says Keith Galli, a Connect 4 expert who earned his masters in computer science at Massachusetts Institute of Technology and has devoted considerable time to teaching a large audience on YouTube his favorite winning Connect 4 strategies.
    • Start in the middle of the bottom row. If you’re player one, the perfect first play is to place your first piece in the middle spot of the bottom row (in Connect 4 parlance, that’s known as “D1”).
    • Focus on the middle column. Generally speaking, either player can improve their odds of winning by loading up the middle column with their own pieces, says Galli.
    • Make a strategic second move. If you’re player one and have played the perfect first move at D1, then your opponent’s first move will likely be to place a piece directly above—in a reasonable attempt to block you vertically up the middle, says Allis.
    • Connect 4 – Limited Or Unlimited Possibilities of Play?
    • Who First Solved Connect 4?
    • What Is The Solution to Connect 4? | How to Win at Connect 4 Every Time
    • Last Word

    When playing a game of Connect 4for the first time, you will be astounded at just how many possible moves there are. When I first started, I must admit that I played at random. I was not yet aware of the strategy involved in playing the game, and I often got my ass kicked as a result. The reality is that there are not just “many” possible moves in ...

    You might be wondering who the first person to solve Connect 4 was and how he/she did it. Before computers were used to play games, Connect 4 was actually not considered a “solved” game, but that all changed with the dawn of the digital age. The first person to solve Connect 4 was James Dow Allen (in 1988), and he used a computer to do it! At the t...

    Now that you know that Connect 4is a solved game, you probably want to know the solution so that you can get to work learning the strategy and subsequently winning every game you play hereafter. Nothing wrong with that – I did the exact same thing! What James Dow Allen discovered was that a player can always win if he/she starts the game first and ...

    If you have your heart set on winning Connect 4, knowing the solution to the game can be quite helpful. I have certainly found a lot of value in it. At our last family gathering, I surprised my uncle with a few winning moves of my own – and I won. By considering the abovementioned strategies of winning Connect 4, you can greatly increase your chanc...

  3. en.wikipedia.org › wiki › Connect_FourConnect Four - Wikipedia

    Connect Four has since been solved with brute-force methods, beginning with John Tromp's work in compiling an 8-ply database. [13] [17] The artificial intelligence algorithms able to strongly solve Connect Four are minimax or negamax , with optimizations that include alpha-beta pruning , move ordering, and transposition tables .

  4. Connect Four. March 9, 2010 Connect Four is a tic-tac-toe like game in which two players drop discs into a 7x6 board. The. rst player to get four in a row (either vertically, horizontally, or diagonally) wins. The game was. rst known as \The Captain's Mistress", but was released in its current form by Milton Bradley in 1974.

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  5. Interestingly, Connect 4 is a solved game, what this means is that it can be won, mathematically, by playing a perfect game when going first. The first move in a mathematically perfect game always starts with a centre disc. The blue lines represent the opportunities for connect 4. Connect 4 Strategy for Going Second.

  6. May 1, 2016 · Solving Connect Four. 1. Introduction; 2. Test protocol; 3. MinMax algorithm; 4. Alpha-beta algorithm; 5. Move exploration order; 6. Bitboard; 7. Transposition table; 8. Iterative deepening; 9. Anticipate losing moves; 10. Better move ordering; 11. Optimized transposition table; 12. Lower bound transposition table; References

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