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  1. Dungeons & Dragons (commonly abbreviated as D&D or DnD) [2] is a fantasy tabletop role-playing game (RPG) originally created and designed by Gary Gygax and Dave Arneson. [3] [4] [5] The game was first published in 1974 by Tactical Studies Rules, Inc. (TSR). [5] It has been published by Wizards of the Coast, later a subsidiary of Hasbro, since 1997.

  2. en.wikipedia.org › wiki › Gary_GygaxGary Gygax - Wikipedia

    Ernest Gary Gygax ( / ˈɡaɪɡæks / GHY-gaks; July 27, 1938 – March 4, 2008) [2] was an American game designer and author best known for co-creating the pioneering tabletop role-playing game Dungeons & Dragons ( D&D) with Dave Arneson . In the 1960s, Gygax created an organization of wargaming clubs and founded the Gen Con gaming convention.

  3. Apr 11, 2024 · William L. Hosch. Dungeons & Dragons (D&D), fantasy role-playing game (RPG), created by American game designers Ernest Gary Gygax and David Arneson in 1974 and published that year by Gygax’s company, Tactical Studies Rules (TSR). The game was acquired in 1997 by Wizards of the Coast, a subsidiary of Hasbro, Inc. The.

    • William L. Hosch
    • Gygax was a war game fan first. Before Gygax started developing D&D, playing tabletop war games—strategy games that realistically simulate armed conflicts—was his main hobby.
    • D&D started as an afterthought to Chainmail, an earlier game created by Gygax. At the end of the rules for Chainmail, Gygax included around a dozen pages of supplementary rules that went beyond the normal historical fare outlined in war games.
    • Using Gygax’s fantasy rules, Arneson created the first D&D prototype, Blackmoor. After meeting Gygax at a convention in 1969, Arneson, a war game fan based in Minnesota, took Chainmail’s fantasy rules and ran with them.
    • Gygax’s children were among the game’s first test audiences. Gygax spent the next few months expanding the information shared by Arneson into a D&D prototype.
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  5. The second, known as Advanced Dungeons & Dragons (AD&D), was produced by Gygax himself. AD&D was separated into four hardcover books: the Player’s Handbook , Monster Manual , and Dungeon Master’s Guide —a tradition that has been replicated by AD&D’s descendants for decades—plus a final book, Deities and Demigods .

    • James Haeck
  6. Mar 10, 2008 · In celebration of an upcoming revised edition of Dungeons & Dragons, David Kushner sits down and discussed the long history of this classic role-playing game with one of its founding fathers, the ...

  7. Dec 26, 2017 · Dungeons & Dragons was created by a brace of midwestern mages named Gary and Dave, and the tale of the game’s journey from a Lake Geneva basement in 1972 to the cultural institution it is today ...

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