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    • Writer-director

      • Dr. Andrew Glassner is a writer-director, and a consultant in storytelling, interactive fiction, and computer graphics.
      www.glassner.com › bio-cv-contact › biography
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  2. Dr. Andrew Glassner is a writer-director, and a consultant in storytelling, interactive fiction, and computer graphics. He started working in 3D computer graphics in 1978, and has carried out research at the NYIT Computer Graphics Lab, Case Western Reserve University, the IBM TJ Watson Research Lab, the Delft University of Technology, Bell ...

    • Computation

      ⇧Up to Creative Here are some animated and interactive...

    • Novels

      ⇧Up to Writing About novels

    • Creative

      ⇧Up to Home Here are some portfolios of some of my creative...

    • Writing

      ⇧Up to Home This page gathers my non-fiction writing. For my...

  3. Andrew S. Glassner (born 1960) is an American expert in computer graphics, well known in computer graphics community as the originator and editor of the Graphics Gems series, An Introduction to Ray Tracing, and Principles of Digital Image Synthesis.

  4. Andrew S. Glassner (born 1960) is an American expert in computer graphics, well known in computer graphics community as the originator and editor of the Graphics Gems series, An Introduction to Ray Tracing, and Principles of Digital Image Synthesis.

  5. View Andrew Glassners profile on LinkedIn, a professional community of 1 billion members. Researcher in creative and productive deep learning/machine learning & computer graphics.…

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    • Wētā FX
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    • Seattle, Washington, United States
  6. Jun 29, 2021 · Andrew Glassner is a research scientist specializing in computer graphics and deep learning. He is currently a Senior Research Scientist at Weta Digital, where he works on integrating deep learning with the production of world-class visual effects for films and television.

    • Andrew Glassner
  7. Dr. Andrew Glassner is a Senior Research Scientist at Weta Digital, where he uses deep learning to help artists produce visual effects for film and television. He was Technical Papers Chair for SIGGRAPH '94, Founding Editor of the Journal of Computer Graphics Tools, and Editor-in-Chief of ACM Transactions on Graphics.

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