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    • Filipino prelate of the Catholic Church

      • Luis Antonio Gokim Tagle (/ ˈtɑːɡleɪ / TAH-glay; Tagalog: [lʊˈwis ɐnˈtonɪo 'taɡlɛ]; born June 21, 1957) is a Filipino prelate of the Catholic Church currently serving as the Pro-Prefect for the Section of Evangelization of Dicastery for Evangelization (formerly the Congregation for the Evangelization of Peoples) since June 5, 2022, and as the President of Interdicasterial Commission for Consecrated Religious since December 8, 2019.
      en.wikipedia.org › wiki › Luis_Antonio_Tagle
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  2. www.imdb.com › name › nm2830218Luis Antonio - IMDb

    Luis Antonio is the creator/writer of the award-winning Twelve Minutes, featuring James McAvoy, Daisy Ridley, and Willem Dafoe. He is known for his remarkable work as a senior 3-D artist for the BAFTA Games award-winning The Witness; his earlier work includes Art Director at Ubisoft and Artist at Rockstar Games in titles such as Manhunt 2 and ...

    • Writer, Art Department, Director
    • Luis Antonio
  3. Aug 9, 2022 · The game was written, coded, and designed by Luis Antonio, who worked as an artist at Rockstar Games and Ubisoft before leaving the corporate world to help legendary indie game designer...

  4. May 10, 2021 · Luis Antonios 12 Minutes still doesn’t have a concrete release date in 2021 on PC, Xbox One, and Xbox Series X, but we played a brief demo of the time-loop thriller last month.

    • Samit Sarkar
  5. Mar 20, 2021 · 0:00 - Introduction00:49 - First steps in the industry13:30 - Game introduction26:39 - Casting37:19 - Meeting Annapurna Interactive42:34 - Next ProjectsDisco...

    • Mar 20, 2021
    • 1449
    • Backstage
  6. Aug 19, 2021 · I’m very happy to share with you that Twelve Minutes has just been officially announced today, during the 2019 Xbox E3 Briefing: https://www.youtube.com/watch?v=qQ2vsnapBhU?rel=0 In this experience, you take the role. Read More.

  7. Aug 26, 2021 · LUIS ANTONIO. Twelve Minutes. Learn more. In our interview with Twelve Minutes creator Luis Antonio, we talked about the inspiration behind certain design choices and development.

  8. Apr 30, 2021 · 12 Minutes began life as a far larger project, but it wasn’t long until creative director Luis Antonio saw the importance in scale, and how forcing the player into a smaller, more claustrophobic environment could make the experience all the more memorable.

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