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    • GWENT'S DESIGN 01: PROVISION - GWENT: The Witcher Card Game
      • Coming back to GWENT, the past color limitation system and the current provision one both segment cards through deck building restrictions. By segmenting cards as such, cards can be of different average values between each pool because they are pitted against other cards of the same pool instead of all the cards in the game.
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  2. Feb 4, 2022 · Today, let’s explore the Provision system from what stemmed its introduction in GWENT to the impact it has on the game. To begin, the Provision system is in fact an evolution of the color limitations which already existed in Beta GWENT. So understanding why that system existed in the first place is a good start.

  3. The round system (one card per turn, play any card in your hand, no card draw every turn, need to win 2/3 rounds) is what allows Gwent to be a mana-less game. The provision system is just how they do balancing, and what it replaced was the bronze/silver/gold system from beta and Witcher 3.

  4. Provision creates the design space to have a standard 5 damage Thunder (I think this is the new value?), which is a good card, but it doesn't kill everything, and it costs low provision, and having a Yen Thunder, that causes 6 damage, but costs more provision. And it creates the very interesting meta call on whether killing 6 health creatures ...

  5. Oct 28, 2019 · Oct 28, 2019. It seems to me that Gwent's deckbuilding is weird. The idea is to play more provisions than opponent, because more provisions usually means more points which usually means a victory. Since each game of Gwent lasts about 16 rounds, that means the ideal 25-card deck runs all its provisions in 16 cards, 0 in the rest, and hopes to ...

  6. Absolutely. The system in itself is genius. You can technically make any card bad, balanced or busted by simply adjusting it's power and provisions. It makes deckbuilding have more depth then simply following the mana curve, which has given Gwent more identity.

  7. Sep 22, 2020 · gwent arena: How does it work? The arena is Gwents draft format wherein you build a deck by selecting cards one at a time from a batch of offerings. The resulting deck, which is assembled without respect to provision costs, is used until you lose three matches or win nine.

  8. Jun 5, 2023 · Provision cost changed from 8 to 12. Ability changed to: At the end of your turn, while in hand, deck, or graveyard, increase own base power by 1. Fiend - Beast tag replaced with Relict. Power changed from 3 to 8. Ability changed to: Deploy: Decrease own base power by 1 for each unit on the opposite row. Skellige

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