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  1. add(canvas); HAXE. The last argument of makeGraphic() is Unique, whether the graphic should be an unique instance in the graphics cache, if you create multiple graphics like this, set it to true to avoid conflicts. var lineStyle: LineStyle = {color: FlxColor .RED, thickness: 1 };

  2. HaxeFlixel is a 2D Game Engine that lets you create cross-platform games easier with free, open source technology!

  3. HaxeFlixel has its roots in the original ActionScript 3 version of Flixel, created by Adam “Atomic” Saltsman. It was started by Alexander Hohlov in 2011, initially as a straightforward Haxe port of the AS3 codebase and Richard Davey's Flixel Power Tools .

  4. Adding a finite state machine (FSM) to a HaxeFlixel sprite - Part 3 - using FlxFSM. 29. Adding a finite state machine (FSM) to a HaxeFlixel sprite - Part 2 - using switch case and enums. 28. Adding a finite state machine (FSM) to a HaxeFlixel sprite - Part 1 - setting up. 25.

  5. HaxeFlixel is a 2D Game Engine that lets you create cross-platform games easier with free, open source technology!

  6. Awesome HaxeFlixel Development. A curated list of useful HaxeFlixel resources. HaxeFlixel is an open source, cross-platform game framework powered by Haxe, Lime and OpenFL. It is powerful, packed with features and allows you to cross-compile games for Windows, Linux, Mac, HTML5, Android, iOS and Flash.

  7. About. HaxeFlixel is an open source 2D game engine written for use with the Open Flash Library and the Haxe Toolkit, it is completely free for personal or commercial use. It enables multi-platform development for native targets on mobile and desktop as well as Flash and HTML5 on web platforms. This project was founded by Alexander Hohlov, also ...

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