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  1. Chris Roberts (born May 27, 1968) is a British-American video game designer, programmer, film producer and film director. He created the Wing Commander series while at Origin Systems and has been working on the crowdfunded space simulator Star Citizen since 2010.

  2. Mar 16, 2024 · Crowdfunded space sim Star Citizen achieved a new milestone recently—the first player to seamlessly jump between two star systems on different servers—and now the guy in charge, Cloud Imperium...

  3. Christopher "Chris" Roberts is the co-founder, CEO, chief creative officer of Cloud Imperium Games, and the director of Star Citizen and Squadron 42.

  4. May 1, 2019 · Video game legend Chris Roberts has spent seven years building "Star Citizen," drawing in money from average gamers in the world's biggest crowdfunded project outside cryptocurrency.

  5. en.wikipedia.org › wiki › Star_CitizenStar Citizen - Wikipedia

    Star Citizen is under development by Cloud Imperium Games, a studio founded by Chris Roberts, Sandi Roberts, and Ortwin Freyermuth in 2012. While working at Origin Systems from 1990 to 1996, Roberts became known for his groundbreaking Wing Commander franchise.

  6. From groundbreaking features to daily deadlines, steady delivery is our company’s heartbeat. Work with us. Led by Chris Roberts, Cloud Imperium Games is developing Star Citizen, the world’s largest crowd-funded video game with more than 2 million participants.

  7. Oct 6, 2016 · Chris Roberts is the man behind Star Citizen, a hugely ambitious space game and one of the most successful crowdfunding projects in history.

  8. Chris Roberts is best known for his genre-defining Wing Commander franchise, a game series which set increasingly higher bars for interactivity, storytelling and cutting-edge technology with each iteration.

  9. Apr 10, 2013 · Star Citizen is one of the most ambitious games in development—a massive, high-fidelity, multiplayer space combat sim headed by Wing Commander creator Chris Roberts.

  10. Feb 28, 2022 · Game developer Chris Roberts had already worked at Origin Systems for a few years when he came up with a groundbreaking idea for a game. Officially, he described it as “World War II in space.” Released in 1990, Wing Commander was a major breakthrough in the space combat genre.

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