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  1. Apr 27, 2023 · Resurrected: Directed by Egor Baranov. With Dave Davis, Karli Hall, Erika Chase, Kristen Ariza. In a dystopian future, the Vatican knows how to resurrect people. A priest discovers a conspiracy behind the resurrections and their possible link to a series of murders.

    • (1.2K)
    • Horror, Sci-Fi
    • Egor Baranov
    • 2023-04-27
  2. 5/10. Makes For A Nice Double Feature With Infinity Pool. meddlecore 28 June 2023. I really enjoyed this. The whole film takes place in the digital sphere...from facetime calls, to webcam chats, and even the metaverse. With the plot revolving around the Vatican discovering how to resurrect people.

  3. Reviews A priest uncovers a conspiracy about the Vatican knowing how to resurrect people from the dead. Read More Read Less Watch on Fandango at Home Buy Now

    • Horror, Sci-Fi
    • Dave Davis
    • Egor Baranov
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    • Diablo 2: Resurrected Review
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    By Jon Bolding

    Updated: Mar 21, 2022 6:40 pm

    Posted: Oct 1, 2021 12:29 am

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    Nothing more than a coat of fresh paint over the old masterpiece, Diablo 2: Resurrected is a curious piece of video game restoration. After a hundred hours smashing demons, I've kicked Diablo to the curb a couple times and I'm thoroughly reacquainted with the good and the bad that the most revered game in Blizzard’s action RPG series has to offer. As someone who played more than my fair share of Diablo 2 between 2000 and 2007, Resurrected absolutely scratches an itch for the golden age of this genre. At the same time, it's blatantly a game from an era where the demands on our time were very different than what we’ve seen in the past decade. In the face of concessions that modern games have made towards fun, Diablo 2's insistence on grind and unforgiving systems and 20-year-old bugs can just make me feel… tired. Satisfied, but tired.

    What doesn't age? The mood. The completely redone graphics of Resurrected do so much more than a simple homage to the original game, adding a whole third dimension as well as 4K-friendly environment details that were just out of the question in the 800x600 2D graphics of 2000. Locations like the Monastery Gates in Act 1, an outdoor area that was always a bit weird from an isometric point of view, now have visible roofs on the buildings instead of just a black sea beyond the walls. There’s a wealth of detail in every scene, in the monsters, and in character models, that really makes me appreciate the ability to dynamically switch between the old and new graphics to see the contrast.

    Beautifully, when you switch to the classic graphics you switch to the original sound as well, though the difference is nowhere near as stark here because it didn’t need any significant updating. Aside from a bit of remastering it is identical to the original, and it’s still phenomenal. The ping when a gem hits the floor, the whirl of weapons, and the guttural demon voices ("Rakanishu!") are iconic sound design. This is not to mention the remasters of the classic soundtrack, or the new remixes, which are beautiful work. (The voice acting, well... let's just say it was a different time. At least Deckard Cain and Tyrael are great – oh, and Baal in the expansion. That awful laugh still creeps right up under my skin.)

    That awful laugh still creeps right up under my skin.

    In the “aged, but mostly gracefully” column we have the arc of Diablo 2's story, which is good, but it's not as good as I fondly remembered. The first two acts are really fun, and each quest is a dark, gothic fantasy vignette, while Act 3 is a great sprawling jungle crawl with lots of little dungeons sprinkled around. Act 4, however, is boring as dirt. The NPCs don't have any flavor dialogue, let alone personality, while the quests and the areas are entirely linear. I have no idea how a story about invading Hell itself could be boring, but Diablo 2 somehow did it. Thankfully, things pick up again with the Lord of Destruction expansion's Act 5. It's a bit rushed, but it's a good time.

    I chose a Paladin from the seven available classes as my first character for my grand return to Diablo 2. This is because for two decades I’ve maintained a personal grudge against the dung beetle soldiers in Act 2 – you know, the ones that poop lightning when you hit them. The Paladin's lightning resistance aura allows me to laugh in their faces and kill them in humiliating ways, and it’s been everything I thought it could be.

    That's part of the charm of Diablo 2, and it's still great design today.

    Amazon

    Assassin

    Sorceress

    Necromancer

    Barbarian

    Paladin

    I also picked up a cool polearm-wielding desert mercenary sidekick. If you need any indication that it's very much still Diablo 2 under all of these fancy graphics, don't worry: He's still stupid as a sack of bricks and gets stuck on walls constantly. That’s one of those date technical issues that might have been addressed.

    Part of the delight of Diablo 2 is that it has a skill tree system you can use to build some truly strange characters.

    There’s no shortage of options for skills and abilities, and part of the delight of Diablo 2 is that it has a skill tree system you can use to build some truly strange characters. It's flexible enough that you can make ranged builds for the melee characters, like a crossbow Paladin that shoots explosive bolts. How about a Barbarian focused on the War Cry skill, who just runs around shouting until everything dies? How about a Sorceress who enchants weapons rather than nukes enemies from a distance? I've always wanted to try and make a Necromancer tank, personally – maybe I’ll finally get around to it.

    There’s a ton of freedom… that is, if you're willing to discard 20 years of accumulated Diablo 2 wisdom and take your chances. In many ways this game is “solved,” in that the best builds and their precise itemization have been thoroughly sussed out over the years. In other words, there are right and wrong decisions, but you won’t know that unless you look it up or spend a lot of time failing.

    You're welcome to play like it's 2000 and not search out optimal builds, especially when playing on Normal. You can clear the campaign with pretty much anything if you're dedicated enough, though once you're in Hardcore or Hell difficulty melee characters are very dependent on getting good items to progress at any pace other than a snail's.

    I’m a little sad to see that Resurrected has retained Diablo 2’s arcane skill-reset system: You get just one respec per difficulty level, and the only way to get more is by farming the big bosses for rare items and then shoving them in your Horadric Cube. Unlimited respecs would've been a prime candidate for overhaul to make Resurrected more accessible to a new generation and mitigate the skill trap issue, and it’s something that could have been easily disabled for ladder play.

    It's a bit galling things like that weren’t addressed because the other big update in Resurrected is a similar quality-of-life change. Rather than picking up gold stack by stack, you instead automatically grab it when you pass by. There's a difference between preserving the experience and maintaining a lack of respect for our time, and this change shows that a small tweak can go a long way towards removing tedium from the original game without ruining anything.

    The moment-to-moment gameplay that made Diablo 2 legendary in its time is completely unchanged.

    The moment-to-moment gameplay that made Diablo 2 legendary in its time, though, is completely unchanged. Exploration and combat still feel deeply familiar; it’s a festival of clicking (or, now, thumbsticking – great on both PC and console) where you want to go and hammering out hits on your enemies. It's as wild and chaotic as an isometric action RPG ever is, but in the long view, over 20 years of game design innovation later, it's also kind of… slow. Characters don't move quickly, and running is limited by your stamina bar. Copious and consistent use of town portal scrolls (which both warp you back to base and let you return) generally avoids having to backtrack, but when you have to it's annoying at best. Running also makes your character worse at blocking, if they have a shield.

    Because of that, I didn't make it out of Act 1 without looking up the combination of slotted runes that produces armor with a bonus to Run/Walk speed, if only for – again – my own quality of life. At times, Diablo 2 feels like fighting against bad game design from the late ‘90s, which could also be described as “the forces of Hell.” For example, loot in online multiplayer is shared so anybody in your party can pick it up if they get there first – which I've got nothing against – but the careful etiquette of who gets what isn't reinforced by anything in the rules. I’ve already seen a lot of ninja-looting, and it sucks – and it's exacerbated by controllers, which can ironically loot faster than mouse and keyboard setups.

    Diablo 2: Resurrected updates the graphics of a great, classic action RPG for a new generation. It masterfully preserves the mood of a singular game, and at the same time it preserves the gameplay as it has been for over a decade – mostly for better, occasionally for worse. Unfortunately, parts of that gameplay that were standard 20 years ago just ...

    Review scoring

    good

    Diablo 2: Resurrected brings a beloved classic up today's graphical standards, but it overlooks 20 years of obvious flaws. It’s still a very satisfying action RPG, but you couldn’t get away with these problems a decade ago, much less today.

    Jon Bolding

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  5. Sep 30, 2021 · Reviews. Diablo 2: Resurrected is a gorgeous, flawed fossil. More than a few shadows hang over this faithful remaster. By Tauriq Moosa @tauriqmoosa Sep 30, 2021, 9:46am EDT. With Diablo 2:...

    • Tauriq Moosa
  6. Aug 13, 2022 · Resurrection” pivots on a seven-plus-minute monologue by Hall, delivered in a single unbroken take with a slow, creeping zoom, in which Margaret explains to a co-worker just what David did to...

  7. Jul 28, 2022 · Written and directed by Andrew Semans, "Resurrection" is a diabolically intense psychological thriller, with two riveting central performances from Hall and Tim Roth, neither of whom shy away from the dark nutty territory they are required to enter.

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