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  1. Damage/Effect. Healing. You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point. This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at ...

    • Death Domain Clerics
    • Circle of Spores Druid
    • Wizards
    • Warlocks
    • Honorable Mentions

    Dungeon Master’s Guide p.96 Note: I would recommend speaking with your Dungeon Master before deciding on this subclass since this is not fully fleshed out for a typical player character. Clerics only get two ways to raise the dead, specifically if they are in the Death domain. Life Domain Clerics will have access to the “restoration of life” spells...

    Guildmaster’s Guide to Ravnica p.25 These bizarre druids also manage to come with some reanimation spells, namely the ability to use fungus to animate the dead. They’re given Animate Dead at 5th level, and at 6th level, they gain Fungal Infestation, their most powerful ability to raise the dead. While the range is pretty small, and it requires you ...

    Player’s Handbook p.218 Wizards get the true Necromancy spells we’re looking for, only having access to the spells that either create undead from fallen enemies (volunteers?), or spells that convert our foes into our undead friends. As a bonus, they also make your undead minions much more powerful than typical zombified flunkies. School of Necroman...

    Warlocks are in a unique spot here since they might have access to some spells that can raise the dead, they don’t have any class abilities to work in tandem with their undead minions. They have access to the higher end of necromancy spells such as Danse Macabre and Create Undead, but they lack the most basic (and honestly essential spell): Animate...

    I’d like to mention two more possibilities to raise the dead, but they aren’t all that worth it in the long run if you just want to have a massive zombie army. Oathbreaker Paladins have access to Animate Dead and can use their Channel Divinityto control undead in a similar way to School of Necromancy Wizards. Unfortunately, that’s all they get. Pla...

    • Jeff Nabors
    • Revivify. (Player’s Handbook, pg 272) Classes: Artificer, Cleric, Paladin, (Celestial) Warlock, (Wildfire) Druid. Revivify is the earliest resurrection spells you can get.
    • Reincarnate. (Player’s Handbook, pg 271) Classes: Druid. If your party healer is a druid, Reincarnate is one way to access resurrection. Much like Raise Dead, it can only resurrect corpses that have been dead for no more than 10 days.
    • Resurrection. (Player’s Handbook, pg 272) Classes: Bard, Cleric, (Divine Soul) Sorcerer. Ah, yes, the namesake of this article. Resurrection is simply an upgraded Raise Dead.
    • True Resurrection. (Player’s Handbook, pg 284) Classes: Cleric, Druid, (Divine Soul) Sorcerer. True Resurrection is the cream of the crop for res spells. It will purge all diseases, curses, and poisons.
  2. Raise Dead. Source: Player's Handbook. 5th-level necromancy. You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature’s soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point. This spell also neutralizes any poison and cures nonmagical ...

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  4. Raise Dead. You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature’s soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point. This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time ...

  5. This spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its survival–its head, for instance–the spell automatically fails. Coming back from the dead is an ordeal. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks.

  6. Components: V, S, M (a diamond worth at least 500 gp, which the spell consumes) Duration: 24 hours. This spell is identical to raise dead in every way except duration; the creature is restored to life for only 24 hours. The spell can be recast on the same creature, but on the second and subsequent castings, the caster must roll a d20.

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