The Storytelling System is a role-playing game system created by White Wolf, Inc. for the Chronicles of Darkness (formerly known as the New World of Darkness), a game world with several pen and paper games tied in.
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Storyteller, a 2008 game by Daniel Benmergui; Role-playing game systems created by White Wolf Publishing: Storyteller System (1991) Storytelling System (2004) Publications. Story Teller, a children's magazine from 1982 to 1985; The Story-Teller, an early 20th-century British fiction magazine
The Storyteller system is NOT a 'defunct' system, it is merely an earlier and different system, but one that is still played by a large fraction percentage of gamers.
So while in a conventional game the announcement that one's character is going to leap over a seven-meters-wide canyon will be greeted with the request to roll a number of dice, a player in a storytelling game who wishes to have a character perform a similar feat will have to convince the others (especially the storyteller) why it is both ...
- Other Variations
- Related Systems
Actions are resolved in the Storyteller System by rolling a pool of ten-sided dice, with the number of dice determined by one or more of a character's traits. Each action has a number that each die must meet; this number is either called a difficulty (in the World of Darkness games and Street Fighter) or a target number (in the Revised Storyteller System). This number is usually 7, although some World of Darkness games instead use a baseline difficulty of 6. Any dice that come up as this number or higher are counted as successes; in some versions, each die showing a result of 1 actually subtracts a success. The more successes, the more favourable the result. One success is sufficient for basic tasks, while more successes may be required for difficult tasks or tasks performed in trying conditions; in the Revised Storyteller System, the difficulty of an action instead refers to the number of successes required to carry out that action. Additional (often optional) rules exist for more...
The Storyteller System has predominantly seen use in the Classic World of Darkness and in Street Fighter: The Storytelling Game. An updated version, the Revised Storyteller System, is used in the Trinity Universe, Exalted, and Scion.The Mind's Eye Theatresystem used in Classic World of Darkness LARPs, which is based on a heavily modified version of the Storyteller SystemThe Storytelling System, as seen in the Chronicles of Darkness(formerly the "New World of Darkness")The Mind's Eye Theatreadaptation of the Storytelling System as used in Chronicles of Darkness LARPsMalcolm Sheppard's OGL game Opening the DarkThe Storypath System (formerly codenamed "Sardonyx"), the new system being used for Onyx Path Publishing's forthcoming editions of the Trinity Continuum games and Scion
- Key Features New to The Storytelling System
- Revised Storytelling System
- Other Variations
The Storytelling System is based on the Storyteller System, using the experience of its thirteen-year history to create a substantially different, streamlined set of rules. It also draws on several features developed for the Revised Storyteller System. It was first published as the CofD: World of Darkness: Storytelling System Rulebook in 2004, and so far only Chronicles of Darkness games have used the system (Scion uses a modified version of the Revised Storyteller System based largely on Exalted: Exalted Second Edition ).nearly all save extended actions are resolved with a single roll, including combatactions (which required three or more rolls in earlier systems)for simple actions, a single successis always sufficientmultiple successes are sometimes insignificant unless five or more are scored, which leads to an exceptional success
In 2012, The God-Machine Chronicle presented an update to the Storytelling System, effectively creating a second edition of the system; this update was made available by itself as the free God-Machine Rules Update. 2015's Chronicles of Darkness: Revised Storytelling System Rulebookintegrated the GMC and the original core rulebook into a revised single-volume core rulebook for the Chronicles of Darkness. New changes to the system include: 1. the replacement of experience points (and flaws) with Beats and Experiences 2. the expansion of Virtues and Vices into the system of Anchors and Aspirations 3. the addition of Conditions and Tiltsas general-purpose situational modifiers and status effects 4. the replacement of Morality and degeneration with Integrity and breaking points 5. new systems for social maneuvering ("social combat"), chases, and investigation 6. integration of a number of supplemental Meritsand related material into the core rules 7. new rules for creating supernatural a...The Storyteller System, as seen in the Classic World of Darkness and Street FighterThe Revised Storyteller System, as seen in the Trinity Universe, Exalted and ScionThe Mind's Eye Theatre systems, both the original system and the version based on the Storytelling System
The results on each die may be added together and compared to a target number (as in Over the Edge), or the player may count the number of dice which roll higher than a specified target number, and compare that to a required number of "successes" (as in early editions of Shadowrun or the Storyteller System). In systems using the latter method ...
History. The series retold various European folk tales, particularly ones considered obscure in Western culture, created with a combination of actors and puppets.The framing device had an old storyteller sitting by a fire telling each tale to both the viewers and to his talking dog (a realistic looking puppet of a brown and blonde Pudelpointer performed and voiced by Brian Henson) who acted as ...
Re: Hacking the Storyteller System « Reply #110 on: March 20, 2021, 03:23:10 PM » So, I had a recent discussion about how and why the VtM IP would never have any value for a film or television project.