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  1. Blocking is an animation technique in which key poses are created to establish timing and placement of characters and props in a given scene or shot. [1] This technique is most commonly used in 3D computer animation, where it is sometimes referred to as Stepped animation . Blocking is often the first step in the pose-to-pose style of animating ...

  2. Blocking is a 3D sketch showing the poses and positioning of elements and characters in a particular scene. It is an animation technique that enables you to adjust the sizes and proportions quickly and efficiently, without your device having to process too much information. It is a crucial part of the development of any animated scene.

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  4. Animation Domination (also called AniDom, Fox AD, and AD) is an American animated programming block that has aired in two iterations on the Fox broadcast network, featuring a lineup solely made up of prime-time animation and adult animation carried as a majority of, or the whole of, the network's Sunday evening schedule (outside of sports pre-emptions and early hour programming burn offs).

    • Original run: September 21, 2014; 9 years ago
    • Original run: May 1, 2005; 18 years ago, Second run: September 29, 2019; 4 years ago
    • United States
    • Fox
  5. Block title Network Launch date Source(s) Nick at Nite: Nickelodeon: July 1, 1985 PBS Kids: PBS: September 6, 1999 Adult Swim: Cartoon Network: September 2, 2001 Animation Vacation Comedy Central: March 23, 2020 Marvel Universe Disney XD: April 1, 2012 Cartoonito: Cartoon Network September 13, 2021 ACME Night: Cartoon Network September 19, 2021 ...

    Block Title
    Network
    Launch Date
    July 1, 1985
    September 6, 1999
    September 2, 2001
    Animation Vacation
    March 23, 2020
  6. Disney's twelve basic principles of animation were introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation. [a] [1] The principles are based on the work of Disney animators from the 1930s onwards , in their quest to produce more realistic animation.

  7. Apr 4, 2018 · Staying in stepped mode forces you to think in poses, beats, and explains the large ideas. Spline mode should only be thought of as a way of making the transitions between your keys and breakdowns smooth, hence the animation term “in-betweens.”. Dealing with inbetweens while blocking keys and breakdowns makes it hard, if not impossible for ...

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