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  1. Mechanism design - Wikipedia

    en.wikipedia.org/wiki/Mechanism_design

    Mechanism design is a field in economics and game theory that takes an objectives-first approach to designing economic mechanisms or incentives, toward desired objectives, in strategic settings, where players act rationally. Because it starts at the end of the game, then goes backwards, it is also called reverse game theory.

  2. Algorithmic mechanism design - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_mechanism_design

    Algorithmic mechanism design (AMD) lies at the intersection of economic game theory, optimization, and computer science. The prototypical problem in mechanism design is to design a system for multiple self-interested participants, such that the participants' self-interested actions at equilibrium lead to good system performance.

  3. Category:Mechanism design - Wikipedia

    en.wikipedia.org/wiki/Category:Mechanism_design

    Pages in category "Mechanism design" The following 34 pages are in this category, out of 34 total. This list may not reflect recent changes ().

  4. Mechanism design is a field in economics and game theory that takes an engineering approach to designing economic mechanisms or incentives, toward desired objectives, in strategic settings, where players act rationally. that a game "designer" chooses the game structure rather than inheriting one

  5. Mechanism (engineering) - Wikipedia

    en.wikipedia.org/wiki/Mechanism_(engineering)

    The design of mechanisms to achieve a particular movement and force transmission is known as the kinematic synthesis of mechanisms. This is a set of geometric techniques that yield the dimensions of linkages, cam and follower mechanisms, and gears and gear trains to perform a required mechanical movement and power transmission. Linkage (mechanical)

  6. Mechanism design - WikiMili, The Free Encyclopedia

    wikimili.com/en/Mechanism_design

    Mechanism design is a field in economics and game theory that takes an objectives-first approach to designing economic mechanisms or incentives, toward desired objectives, in strategic settings, where players act rationally. Because it starts at the end of the game, then goes backwards, it is also called reverse game theory.

  7. Talk:Mechanism design - Wikipedia

    en.wikipedia.org/wiki/Talk:Mechanism_design

    Mechanism design is within the scope of WikiProject Robotics, which aims to build a comprehensive and detailed guide to Robotics on Wikipedia. If you would like to participate, you can choose to edit this article , or visit the project page ( Talk ), where you can join the project and see a list of open tasks.

  8. Mechanism - Wikipedia

    en.wikipedia.org/wiki/Mechanism

    Mechanism design, the art of designing rules of a game to achieve a specific outcome Mechanism of action, the means by which a drug exerts its biological effects Defence mechanism, unconscious mechanisms aimed at reducing anxiety Reaction mechanism, the sequence of reactions by which overall chemical change occurs

  9. Monotonicity (mechanism design) - Wikipedia

    en.wikipedia.org/.../Monotonicity_(mechanism_design)

    In mechanism design, monotonicity is a property of a social choice function. It is a necessary condition for being able to implement the function using a strategyproof mechanism. Its verbal description is:

  10. Strategyproofness - Wikipedia

    en.wikipedia.org/wiki/Strategyproof

    The Monotonicity (mechanism design) property is necessary, and often also sufficient. Truthful mechanisms in single-parameter domains [ edit ] A single-parameter domain is a game in which each player i gets a certain positive value v i for "winning" and a value 0 for "losing".