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  1. The video game industry is the industry involved in the development, marketing, and monetization of video games. It encompasses dozens of job disciplines and its component parts employ thousands of people worldwide. [1] The video game industry has grown from focused markets to mainstream in the recent years. [2]

    • Industry Overview
    • International Practices
    • Conventions, Trade Shows, and Conferences
    • Media


    In 2017 in the United States the Entertainment Software Association estimated that there were over 2,300 development companies and over 525 publishing companies. These companies in total have nearly 66,000 direct workers.


    Ben Sawyer of Digitalmill names six layers of the industry: 1. Capital and publishing. 2. Product and talent layer. 3. Production and tools layer. 4. Distribution layer. 5. Hardware (or Virtual Machine or Software Platform) layer. 6. End-users layer. Some of the disciplines are: game programmer, game designer, level designer, game producer, game artist and game tester. Most of these professionals are employed by video game developers or video game publishers. However, many hobbyists also prod...

    Value chain

    Traditionally, the video game industry has had six layers in its value chain. 1. Game development with it's programmers, designers and artists. 2. Publishing, which includesthe source of funding the development of a video game, and providing the marketing and advertising for a game. 3. Distribution. 4. Retailer. 5. Customers and consumers, the purchasers and players of video games 6. Hardware/platform manufacturers.

    The video game industry started in the United States. With the personal computer, Western Europe also became a big center for video game development. Companies in North American, Europe, and Japan. are leading in this industry. Other regions, such as Australia/New Zealand, and other southeast Asian countries, for example China and South Korea, are ...

    Gaming conventions are very important in the industry. It helps publishers to demonstrate their games. It also helps game players to give their feedback. Some publishers, developers and technology producers have their own regular conventions, for example BlizzCon, QuakeCon, Nvision and the X shows. The largest trade show is the E3 in Los Angeles, C...

    The attention to the video game industry started off with several magazines covering this topic. Social media influencers and video game players who create online videos or stream themselves playing games are also playing an important role in showing consumer point of view. The video game industry has a number of annual award ceremonies, associated...

  2. › wiki › Video_gameVideo game - Wikipedia

    A video game [a] or computer game is an electronic game that involves interaction with a user interface or input device – such as a joystick, controller, keyboard, or motion sensing device – to generate visual feedback.

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    • Art and Animation
    • Company Officers
    • Hardware
    • Online Gaming
    • Producing
    • Programming
    Dennis Hwang: graphic designer working for Niantic
    Edmund McMillen: artist whose art style is synonymous with Flash games
    Jordan Mechner: introduced realistic movement to video games with Prince of Persia
    Jim Sachs: created new standard for quality of art with the release of the Amiga game Defender of the Crown
    J Allard: XboxOfficer President
    David Baszucki: founder and CEO of the Roblox Corporation
    Marc Blank: co-founder of Infocom
    Cliff Bleszinski: founder of Boss Key Productions
    Ralph Baer: inventor of the Magnavox Odyssey, the first video game console
    Seamus Blackley: main designer and developer of the original Xbox
    William Higinbotham: main developer of Tennis for Two. One of the first video games developed in the early history of video games.
    Josef Kates: engineer who developed the first digital game-playing machine
    Richard Bartle: wrote the first MUD along with Roy Trubshaw
    David Baszucki: creator of Roblox
    John D. Carmack: developed an early online version of Doom which supported up to four players; later Quakesupported 16 players which helped popularize online gaming
    Jess Cliffe & Minh Le: developed the first Counter-Strike game and thus started the franchise.
    Eiji Aonuma, The Legend of Zeldaseries
    Mark Cerny, Jak and Daxter series, Spyro the Dragon series and Ratchet & Clank
    Katsuya Eguchi, Animal Crossing series, Star Fox series and Wiiseries
    Guillaume de Fondaumiere, Fahrenheit (or Indigo Prophecy), Heavy Rain, Beyond: Two Souls, and Detroit: Become Human
    Dave Akers: programmer of the arcade games Klax and Escape from the Planet of the Robot Monsters
    Ed Boon: programmer and creator of the Mortal Kombatseries
    Jens Bergensten: lead developer of Minecraftsince 2011
  4. Impact of the COVID-19 pandemic on the video game industry ‎ (1 C, 38 P) Impact of the September 11 attacks on the video game industry ‎ (10 P) Independent video game developers ‎ (1 C, 139 P)

  5. In the video-game industry, AAA (pronounced and sometimes written Triple-A) is an informal classification used to categorise games produced and distributed by a mid-sized or major publisher, which typically have higher development and marketing budgets than other tiers of games. [1]

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