- related to: Video game industry wikipedia
The video game industry is the industry involved in the development, marketing, and monetization of video games. It encompasses dozens of job disciplines and its component parts employ thousands of people worldwide. The video game industry has grown from focused markets to mainstream.
People also ask
How do I get into the gaming industry?
What are the jobs in the gaming industry?
What is it like working in the gaming industry?
What is video game revenue?
The industry itself grew out from both the United States and Japan in the 1970s and 1980s before having a larger worldwide contribution. Today, the video game industry is predominately led by major companies in North America (primarily the United States and Canada), Western Europe, and southeast Asia including Japan, South Korea, and China.
From Wikipedia, the free encyclopedia Articles pertaining to the video game industry. For video game culture, see Category:Video game culture.
Below is a list of notable people who work or have worked in the video game industry. The list is divided into different roles, but some people fit into more than one category. For example, Sid Meier is both a game designer and programmer .
- Related terms
In the video-game industry, AAA is an informal classification used to categorise games produced and distributed by a mid-sized or major publisher, which typically have higher development and marketing budgets than other tiers of game. In the mid-2010s, the term "AAA+" was used to describe AAA type games that generated additional revenue over time, in a similar fashion to Massively multiplayer online games, by using software-as-a-service methods such as season passes and expansion packs. The simi
The term "AAA" began to be used in the late 1990s, when a few development companies started using the expression at gaming conventions in the US. One of the first video games to be produced at a blockbuster or AAA scale was Squaresoft's Final Fantasy VII, which cost an estimated $40–45 million to develop, making it the most expensive video game ever produced up until then, with its unprecedented cinematic CGI production values, movie-like presentation, orchestral music, and innovative ...
The console video game industry lacks the equivalent of a B movie, made-for-TV, or direct-to-video scene. However, titles such as Deadly Premonition and Binary Domain have been dubbed "B games" due to developing cult followings or accruing significant amounts of critical praise despite widely acknowledged flaws, with critics often noting that such a game's ambitions in the face of budget limitations add to the game's charm. Games like this are the exception and, when they are not critically well
The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including market saturation in the number of game consoles and available games, as well as waning interest in ...
- Comparison with Other Forms of Entertainment
- Worldwide Industry Revenues
- Largest Markets
- History of Regional Industry Revenues
- See Also
- External Links
The worldwide the game industry in 2007 was valued at $44.9 billion. This number was expected to grow 9.1% annually to $48.9 in 2011 and $68 billion in 2012, making it the fastest-growing component of the international media sector. In 2004, the worldwide industry generated more than $25.4 billion.Over a decade before, the US retail video game market was worth $7 billion (1994) and $4.7 billion (1990) before that. This period coincided with the arcade renaissance, when US arcades generated $7...
The U.S. video game industry boomed in the early 2000s and became one of the leading forms of entertainment in terms of total revenue. Presently, the industry is at around $22 billion for 2008 (conservative estimate) in the US and $30 to $40 billion globally. Here is how it compares with other entertainment industries. 1. Music industry - $10.4 billion (US 2008) and $30 to $40 billion globally 2. Movie industry - $9.5 billion (US) and $27 billion globally. 3. Book industry - $35.69 billion (...
Worldwide video game industry revenues as of 2017:Video game industry – $108.9 billion 1. Digital content – $100.5 billion 2. Physical sales – $14.6 billion 3. Interactive media – $11.2 billionGaming sectors: 1. Mobile gaming – $46.1 billion 1. Smartphones – $35.3 billion 2. Tablets – $10.8 billion 2. Console gaming – $33.5 billion 1. Digital content – $21.9 billion 2. Physical sales – $11.4 billion 3. PC gaming – $29.3 billion 1. Digital content (free-to-play) – $20 billion 2. Digital conten...
Largest gaming markets as of 2017: 1. China – $36.3 billion 2. United States – $25.06 billion 3. Japan – $19.61 billion 1. Consumer market – $14.5 billion 2. Arcade market – $5.11 billion 4. European Union – $19.558 billion 1. United Kingdom – $4.4 billion 2. Germany – $4.378 billion 3. France – $2.967 billion 4. Spain – $2 billion 5. Italy – $2 billion 5. South Korea – $5 billionContinents by video game revenue in 2017: 1. Asia – $59.003 billion 2. Americas – $31.4 billion 3. Europe – $22.2...
It is difficult to estimate figures in many countries so some numbers may vary by a few billion dollars.
1. Market research 2. Video games in the United States and NPD sales figures 3. Video games in Japan and Media Create sales figures 4. Video games in Europe and Chart-Track sales figures 5. Video games in Canada 6. Video games in other countries 7. Cross-platform video games 8. Most expensive games 9. Video game costs 10. Best selling video games
1. Gamasutra: Analyzing World Markets 2. Video game industry vs Hollywood 3. Broadband rules in rapidly expanding global video game market 4. Worldwide Video Game Sales Hit $32 Billion in '08, Top DVD, Blu-ray for First Time (doesn't include hardware sales figures) 5. Worldwide market in 2008 (revenues) (NeoGAF) 6. Analysis: The U.S. Game Industry - How Bad Is It? (June 2009) 7. Used video games market at $2.1 billion (June 2009) 1. File:GameCase - Home Video-game industry (1983-1996).pdf -...
May 07, 2020 · The video game industry has always been about innovation. New technology, new controls, and new experiences are to be expected. As the world moves more and more to time spent on their mobile ...
Jan 02, 2021 · Videogames have grown to resemble competition-based, interactive movies, and the COVID-19 pandemic has propelled the industry to make more money than movies and North American sports combined.
- related to: Video game industry wikipedia