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      • The highest earning title in 2019 was Fortnite for the second year in a row, generating $1.8 billion. The biggest premium game was FIFA 19, with revenues of $786 million. Superdata expects digital games and interactive media revenue to grow to $124.8 billion in 2020, another rise of 4%.
      www.gamesindustry.biz › record-usd120-1-billion-earned-by-games-and-interactive-media-in-2019
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  2. Jan 10, 2024 · Video game market revenue worldwide 2019-2029. Video game market revenue worldwide from 2019 to 2029 (in billion U.S. dollars)

    • Gaming

      Video game market revenue worldwide 2019-2029, by segment....

  3. Jan 3, 2020 · Revenues in the video gaming industry were up 3% in 2019 to a new record of $120.1 billion, according to Nielsen’s SuperData. That total includes digital games for mobile, PCs and gaming...

  4. Jun 18, 2019 · In 2019, the U.S. will overtake China as the world’s largest gaming market by revenues. Overall, the U.S. games market will generate $36.9 billion this year, predominantly driven by its +13.9% growth in console game revenues. At $18.5 billion, console represents more than 50% of the total games market in the U.S..

  5. Dec 31, 2023 · We visualize the video game industry’s inflation-adjusted revenues every year, from its humble beginnings in 1970 to the media juggernaut it is now, worth more than $180 billion of revenue in 2022. All data presented in the chart and in this article was provided by UK-based market intelligence firm Pelham Smithers. Year.

  6. Jun 19, 2019 · In 2019, the global games market will generate revenues of $152.1 billion, a +9.6% year on-year increase. For the first time since 2015, the U.S. will be the largest gaming market by revenues globally with $36.9 billion this year.

  7. Jun 12, 2020 · Press Release. June 12, 2020. WASHINGTON – U.S. commercial casino gaming industry revenue topped $43.6 billion in 2019, up 3.7 percent from 2018, according to the American Gaming Association’s (AGA) annual State of the States report. In stark contrast to the devastating impact the COVID-19 pandemic has had on the industry, 2019 further ...

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