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  1. An adventure can be ended two ways. If the players are really attached to their characters and want to keep playing them, simply write a new adventure to follow this one, and expand this into a full campaign. But, if the players are ok with ending the game and moving on to a new one, you'll need some sort of closure.

  2. Do I risk anything by taking the quests in that order and what is the triggers to progress towards the end game (like elevator in Act1, Freeing the Nightsong in Act2). You can kill Orin whenever. It doesn't trigger anything and you're free to continue questing. You will need to collect all three stones before you can go to the end game.

  3. Nov 16, 2021 · Before combat happens there should be some interaction which leads to combat, and as one side feels they are losing they should attempt to deescalate. At the start of combat each side has something they want, very rarely should both sides want to simply kill the other side.

  4. The heroes must secure another route to victory—a creative win condition. I call these creative win conditions and not unconventional or alternative win conditions because most violent encounters in real life don’t end with one side slaughtering their enemies to the man, even in open war.

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  6. Stop it. If you dont get a surprise round, you dont get to take an action before initiative just because you decided to ready one to attack if a potential group proves to be hostile. The Ready action is listed under ACTIONS IN COMBAT. It is a combat action. Combat happens after you roll initiative.

  7. Jun 18, 2021 · Action: This is the main event of your turn. Common Actions include Attack, casting a spell, Dash, Disengage , Dodge , Help , Hide, and Ready. Learn more about Actions here. Bonus action: An extra action that can be performed in a turn. Learn more about bonus actions here.

  8. When you need to roll dice, the rules tell you how many dice to roll of a certain type, as well as what modifiers to add. For example, “3d8 + 5” means you roll three eight-sided dice, add them together, and add 5 to the total. The same d notation appears in the expressions “1d3” and “1d2.”.

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