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  2. Imperative programming - Wikipedia

    en.wikipedia.org/wiki/Imperative_programming

    In computer science, imperative programming is a programming paradigm that uses statements that change a program's state. In much the same way that the imperative mood in natural languages expresses commands, an imperative program consists of commands for the computer to perform. Imperative programming focuses on describing how a program operates.

  3. Programming language - Simple English Wikipedia, the free ...

    simple.wikipedia.org/wiki/Imperative_programming

    Imperative programming languages describe a system of state changes. At the start, the program is in a certain state, and the computer is given steps to follow, in order to perform an action. Following the steps causes the program to "change state". In general, declarative programming languages are safer and shorter.

  4. List of programming languages by type - Wikipedia

    en.wikipedia.org/wiki/List_of_programming...

    Declarative programming stands in contrast to imperative programming via imperative programming languages, where control flow is specified by serial orders (imperatives). (Pure) functional and logic-based programming languages are also declarative, and constitute the major subcategories of the declarative category.

  5. Imperative - Wikipedia

    en.wikipedia.org/wiki/Imperative

    Imperative may refer to: . Imperative mood, a grammatical mood (or mode) expressing commands, direct requests, and prohibitions; Imperative programming, a programming paradigm in computer science

  6. Imperative programming

    www.cs.mcgill.ca/.../wp/i/Imperative_programming.htm

    In computer science, imperative programming, as contrasted with declarative programming, is a programming paradigm that describes computation as statements that change a program state.

  7. Procedural programming - Wikipedia

    en.wikipedia.org/wiki/Procedural_programming

    Imperative programming Procedural programming languages are also imperative languages, because they make explicit references to the state of the execution environment. This could be anything from variables (which may correspond to processor registers ) to something like the position of the "turtle" in the Logo programming language .

  8. Functional programming - Wikipedia

    en.wikipedia.org/wiki/Functional_programming

    A number of concepts and paradigms are specific to functional programming, and generally foreign to imperative programming (including object-oriented programming). However, programming languages often cater to several programming paradigms, so programmers using "mostly imperative" languages may have utilized some of these concepts.

  9. Reactive programming - Wikipedia

    en.wikipedia.org/wiki/Reactive_programming

    In computing, reactive programming is a declarative programming paradigm concerned with data streams and the propagation of change. With this paradigm it is possible to express static (e.g., arrays) or dynamic (e.g., event emitters) data streams with ease, and also communicate that an inferred dependency within the associated execution model exists, which facilitates the automatic propagation ...