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  1. Consumer electronics are products used in a domestic or personal context, in contrast to items used for business, industrial, or professional recording purposes. These can include television sets, video players and recorders (VHS, DVD, Blu-ray), videocams, audio equipment, mobile telephones and pagers, portable devices and computers and related ...

  2. Consumer electronics or home electronics are electronic equipment intended for everyday use, typically in private homes. Consumer electronics include devices used for entertainment, communications and recreation. These products are usually referred to as black goods due to many products being housed in black or dark casings.

  3. en.m.wikipedia.org › wiki › Best_BuyBest Buy - Wikipedia

    Best Buy Co., Inc. is an American multinational consumer electronics retailer headquartered in Richfield, Minnesota. Originally founded by Richard M. Schulze and James Wheeler in 1966 as an audio specialty store called Sound of Music, it was rebranded under its current name with an emphasis on consumer electronics in 1983.

  4. The Consumer Electronics Show, also known as just CES, is a yearly conference for technology held every January at the Las Vegas Convention Center, Las Vegas, Nevada, United States. Technology companies come here to host previews of their products and announce new products.

  5. www.ces.tech › about-cesAbout CES

    About CES. CES showcases companies including manufacturers, developers and suppliers of consumer technology hardware, content, technology delivery systems and more. It also includes a conference program where the world's business leaders and pioneering thinkers address the industry's most relevant issues. CES 2024 Attendee Audit Summary.

  6. Consumer electronics are products intended for everyday use, most often in entertainment, communications and office productivity. Radio broadcasting in the early 20th century brought the first major consumer product, the broadcast receiver.

  7. A wide-ranging field of electronics for the general user that includes devices such as TVs, VCRs, radios, walkie-talkies, hi-fi stereo, home theater, handheld and software-based games,...

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